Tetsuya Nomura
aka: 野村 哲也, のむら てつや
Biography edit · view history
Tetsuya Nomura (野村 哲也) was born October 8, 1970 in Kōchi, Japan. Before working for Square as character designer, he was at a vocational school creating art for advertisements. In 1992, Square hired him to work on the battle graphics of Final Fantasy V and then as graphic director in 1994 for Final Fantasy VI. In 1996, a game project called Silent Chaos (which was originally the sequel of Dark Earth) was stopped after several months of development, and became a PlayStation game, developed in collaboration with Square. The characters, designed by François Rimasson at the beginning, were re-designed later by Tetsuya Nomura; but the project was never completed, and Silent Chaos was cancelled in November 1999, after two and a half years of development.
Nomura's first major breakthrough came in 1997, when Square asked him to become character designer for Final Fantasy VII. In 1998, he worked on both Parasite Eve and Brave Fencer Musashi. The following year he impressed his superiors with his realistic character design in Final Fantasy VIII. He was given not only the job of character designer but also of battle visual director.
Square then asked him to work on several other projects and decided to choose him to be character designer for their first game on PlayStation 2 (The Bouncer) and then for their first Final Fantasy installment on that console (Final Fantasy X). He continued working on Final Fantasy and Kingdom Hearts games.
Credited on 90 games
Displaying most recent · View all
Final Fantasy VI (2022 on Windows) | Special Thanks |
Final Fantasy VII: The First Soldier (2021 on iPhone) | Creative Director |
Final Fantasy V (2021 on Windows) | Special Thanks |
Final Fantasy IV (2021 on Windows) | Special Thanks |
Final Fantasy (2021 on Windows) | Special Thanks |
Final Fantasy III (2021 on Windows) | Special Thanks |
Final Fantasy II (2021 on Windows) | Special Thanks |
NEO: The World Ends with You (2021 on PlayStation 4) | Creative Producer |
Kingdom Hearts: Melody of Memory (2020 on PlayStation 4) | Concept Design |
Final Fantasy VII: Remake (2020 on PlayStation 4) | Director & Concept Design |
War of the Visions: Final Fantasy Brave Exvius (2020 on iPhone) | Special Thanks |
Kingdom Hearts III: Re:Mind (2020 on PlayStation 4) | Concept Design |
Kingdom Hearts III (2019 on PlayStation 4) | Concept Design |
Super Smash Bros. Ultimate (2018 on Nintendo Switch) | Original Game Supervisors (SQUARE ENIX CO., LTD.) |
World of Final Fantasy: Maxima (2018 on Nintendo Switch) | Game Producer |
The World Ends with You: Final Remix (2018 on Nintendo Switch) | Main Character Art Designer |
Xenoblade Chronicles 2: Torna - The Golden Country (2018 on Nintendo Switch) | Main Character Design |
Final Fantasy XV: Pocket Edition (2018 on Android) | Original Concept |
Dissidia: Final Fantasy NT (2018 on PlayStation 4) | Creative Producer |
Xenoblade Chronicles 2 (2017 on Nintendo Switch) | Torna Character Design |
[ full credits ]
Frequent Collaborators
- 76 games with Shinji Hashimoto
- 59 games with Yukihiro Shibuya
- 58 games with Hideyuki Kato
- 57 games with Yutaka Sano
- 57 games with Kazuki Hamamoto
- 57 games with Reiko Kondo
- 56 games with David Carrillo
- 51 games with Koji Yamashita
- 50 games with Keith P. Christensen-Martz
- 49 games with Izumi Tsukushi
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: