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Timon Trzepacz

Also Known As

  • Tim Trzepacz

Game Credits

Design

Ratchet & Clank: Up Your Arsenal (2004)   (Insomniac Games, Inc.)
Pirates! Gold (1993)   (Pirates! Gold Sega Design)
 

Programming/Engineering

Ratchet & Clank: Size Matters (2007)   (Programmer (SoftEgg Enterprises))
From Russia with Love (2005)   (Additional Programming)
Ratchet & Clank: Going Commando (2003)   (Developed by Insomniac Games)
Ratchet & Clank (2002)   (Programmer)
Vanguard Bandits (1998)   (Reprogramming)
Silhouette Mirage (1997)   (Reprogramming)
Albert Odyssey: Legend of Eldean (1996)   (Programmer )
Dragon Force (1996)   (Programming)
Iron Storm (1996)   (Program Conversion)
Lunar: Silver Star Story Complete (1996)   (Dual Shock System (USA Staff))
Magic Knight Rayearth (1995)   (USA Re-programming)
Pirates! Gold (1993)   (Pirates! Gold Sega Programming)
 

Localization

Albert Odyssey: Legend of Eldean (1996)   (Translation)
Dragon Force (1996)   (Translation)
Iron Storm (1996)   (English Translation)
Magic Knight Rayearth (1995)   (Translation)
 


Developer Biography

Tim Trzepacz's first commercial game was "Pirates! Gold" for the Sega Genesis in 1993. He also worked on several other unreleased titles for Microprose, including the MS-DOS version of "Magic-The Gathering".

He also worked on the English-language version of "Princess Maker 2" for MS-DOS. This game was slated to be released by Ignite, but that company folded before the game's release.

Following that, he worked as Working Designs' only programmer for several years, completing localizations of "Iron Storm", "Dragon Force", "Albert Odyssey" and "Magic Knight Rayearth" for Sega Saturn, and "Lunar: The Silver Star Story", "Silhouette Mirage", "Vanguard Bandits" and "Lunar 2: Eternal Blue" for Playstation before leaving the company. Ports of "Silhouette Mirage" and "Lunar 2" were completed by Ken Innes.

He did a brief (purposefully uncredited) stint at 3DO on "Portal Runner" for Playstation 2 before moving on to Insomniac Games.

At Insomniac Games, he was a senior gameplay programmer on "Ratchet & Clank" and "Ratchet and Clank: Going Commando". He also did some prototype work on "Ratchet & Clank: Up Your Arsenal" before moving on in 2004.

From 2004 onward, Tim became a freelance contract programmer, reviving his company SoftEgg Enterprises that he had started for Princess Maker 2. In that time, he has worked on a number of games for different companies, including James Bond 007: From Russia with Love from Electronic Arts, Silent Hill: Origins for Climax Group and Ratchet & Clank: Size Matters on Playstation Portable for High Impact Games.

From 2009 to present, he has mostly been engaged in the production of original product for his company SoftEgg, releasing "Rhythm Core Alpha™" and "Rhythm Core Alpha 2™" for Nintendo DSi and Nintendo 3DS for sale through the Nintendo eShop.

Last updated: Aug 27, 2013