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Will Wright

Game Credits

Design

Spore: Galactic Adventures (2009)   (Spore Vision & Chief Designer)
SimCity Creator (2008)   (Original Game Design)
Spore (2008)   (Spore Vision)
Spore Creature Creator (2008)   (Spore Vision)
Spore Creatures (2008)   (Concept)
The Sims 2: Castaway (2007)   (Creator of The Sims™)
The Sims 2: Nightlife (2005)   (Very Special Thanks)
The Sims: Mega Deluxe (2004)   (Game Designer and Creator)
The Sims: Makin' Magic (2003)   (The Sims Created By)
The Sims: Superstar (2003)   (THE SIMS Created By)
The Sims: Deluxe Edition (2002)   (Game Designer)
The Sims: Online (2002)   (Game Designer)
The Sims: Unleashed (2002)   (Creator of The Sims)
SimCity 3000 Unlimited (2000)   (Original Concept, Programmer)
The Sims (2000)   (Lead Design)
SimCity 3000 (1999)   (Based on an idea by)
SimCity 2000: Network Edition (1996)   (Designed by)
SimCopter (1996)   (Designed by)
Empire Deluxe Scenarios (1993)   (Level / Scenario Design)
SimCity 2000 (1993)   (Designed By)
SimCity Enhanced CD-ROM (1993)   (Original Concept)
SimLife (1992)   (Design Assistance)
SimAnt: The Electronic Ant Colony (1991)   (Original Concept and Design)
SimCity Graphics Set 1: Ancient Cities (1990)   (Concept & Design)
SimEarth: The Living Planet (1990)   (Original Concept and Design)
SimCity (1989)   (Based on the original Concept and Design by)
SimCity: Terrain Editor (1989)   (Concept)
Raid on Bungeling Bay (1984)   (Raid on Bungeling Bay by)
 

Programming/Engineering

SimCity 2000: Network Edition (1996)   (Based on programming by)
SimCity 2000 (1993)   (Programming)
SimAnt: The Electronic Ant Colony (1991)   (Macintosh Programming)
SimEarth: The Living Planet (1990)   (Macintosh Programming)
SimCity (1989)   (Programming)
SimCity: Terrain Editor (1989)   (Conception, Design and Programming on Amiga)
 

Writers

SimCopter (1996)   (Additional Advertisements and Dispatches)
 

Art/Graphics

SimCity Graphics Set 1: Ancient Cities (1990)   (PC Graphics)
SimCity (1989)   (Graphics / Artwork)
 

Audio

The Simpsons Game (2007)   (Special Guest Stars)
The Sims: Mega Deluxe (2004)   (Additional Voice Talent)
The Sims: Makin' Magic (2003)   (Simlish Actors)
The Sims: Deluxe Edition (2002)   (Additional Voice Talent)
SimCopter (1996)   (Voices)
SimCity Graphics Set 1: Ancient Cities (1990)   (PC Sound)
SimCity (1989)   (Sound)
 

Creative Services

SimCity 2000 (1993)   (Contributions to Documentation)
SimAnt: The Electronic Ant Colony (1991)   (Documentation Contributions)
SimCity Graphics Set 1: Ancient Cities (1990)   (Additional Documentation)
SimEarth: The Living Planet (1990)   (Contributions to Documentation)
 

Customer/Technical Support

SimFarm (1993)   (Thanks To)
 

Thanks

The Cave (2013)   (Special Thanks)
SimCity (2013)   (A very special thanks)
Cities in Motion (2011)   (Special Thanks)
Darkspore (2011)   (Special Thanks)
Iron Brigade (2011)   (Special Thanks)
Stacking (2011)   (Special Thanks)
Costume Quest (2010)   (Special Thanks)
Brütal Legend (2009)   (Special Thanks)
Cities XL (2009)   (Special Thanks to)
The Sims 3 (2009)   (Special Thanks)
The Sims 2: FreeTime (2008)   (Creator of The Sims)
The Sims: Castaway Stories (2008)   (Very Special Thanks to)
PeaceMaker (2007)   (Special Thanks)
The Sims 2: Castaway (2007)   (Creator of The Sims)
The Sims: Life Stories (2007)   (Very Special Thanks to)
Re-Mission (2006)   (Special Thanks)
The Sims 2: Open for Business (2006)   (Very Special Thanks)
The Sims 2: Pets (2006)   (Very Special Thanks)
The Sims 2: Pets (2006)   (Very Special Thanks)
The Sims 2: Pets (2006)   (Very Special Thanks)
The Sims 2: Pets (2006)   (Creator of the Sims)
Psychonauts (2005)   (Very Special Thanks)
The Sims 2 (2005)   (Special Thanks)
The Sims 2 (2005)   (Very Special Thanks)
The Sims 2 (2005)   (Very Special Thanks)
The Sims 2 (2005)   (Very Special Thanks - Creator of the Sims)
The Urbz: Sims in the City (2004)   (Very Special Thanks)
The Urbz: Sims in the City (2004)   (Very Special Thanks)
SimCity 4 (2003)   (Very Special Thanks)
The Sims: Bustin' Out (2003)   (Very Special Thanks - Creator of the Sims)
The Sims: Bustin' Out (2003)   (Very Special Thanks)
SimCity 3000 Unlimited (2000)   (Special Thanks To)
The Sims (2000)   (Very Special Thanks)
Seaman (1999)   (Special Thanks)
SimCity 3000 (1999)   (Special Thanks To)
Marble Drop (1997)   (Special Thanks (Walnut Creek))
Full Tilt! Pinball (1996)   (Special Thanks To)
SimCity 2000: Network Edition (1996)   (Thanks To)
SimIsle: Missions in the Rainforest (1995)   (Special Thanks To)
SimTown (1995)   (Special Thanks to)
SimCity 2000 Urban Renewal Kit (1994)   (Thanks To)
SimTower: The Vertical Empire (1994)   (Special Thanks To)
A-Train Construction Set (1992)   (Special Thanks to)
SimLife (1992)   (Special Thanks To)
A-Train (1990)   (Special Thanks To)
 

Other

SimLife (1992)   (Extra help by)
 


Developer Biography

Will Wright (born 1960) is a video game designer best known for his simulation games. Despite the tragic death of his father when he was young, he managed to motivate himself to make games. His first work, Raid on Bungeling Bay, published by Brøderbund for the Commodore 64, was a helicopter action game. He also worked on an unreleased game called Probots for the Commodore, which he would like to remake if he could find a copy of it (he lost all of them). Raid on Bungeling Bay gave him the idea for SimCity, when he was having more fun building the levels than flying around in them. This led him and Jeff Braun to found Maxis, one of the most successful development studios in the history of gaming.

At Maxis, a wide range of Sim games were created, and as a designer Wright was responsible for such games as SimEarth (1990), SimAnt (1991) and SimCopter (1996). Most of his games offer an environment as an open-ended toy box to the players, rather than forcing them to pursue linear goals.

He took the success even further with the release of The Sims in 2000, where players could manage everyday life and customize every aspect. With a sequel and many expansion packs and spin-offs, it became the most successful and profitable franchise in the history of gaming. Wright was much less involved in creating the sequel and the third game.

Following the cooperation with Electronic Arts since the release of The Sims in 2000, Maxis was eventually acquired and the franchise was given its own Sims division at the company. The next project where he was responsible for the vision and lead design was Spore, covering evolution from organisms to races that can colonize space. As with his all his games, players have complete freedom to create and customize the experience.

On 8th April 2009 it was announced that Wright has left Electronic Arts. He founded the entertainment think tank Stupid Fun Club and EA made an equity investment of 50% in the company, along with the right to develop game concepts that spring from Stupid Fun Club projects.

Will Wright has been given a Lifetime Achievement Award at the Game Developers Choice Awards in 2002 and was inducted in the Academy of Interactive Arts and Sciences' Hall of Fame. In 2007 he was also the first game designer to be awarded fellowship by the British Academy of Film and Television Arts.

Last updated: Dec 17, 2012