|Grim Fandango: Remastered (2015)||(Assistant Designers)|
|Grim Fandango (1998)||(Assistant Designers)|
|Grim Fandango: Remastered (2015)||(Character Animation)|
|Brütal Legend (2009)||(Additional Animation)|
|Hellgate: London (2007)||(Character Art)|
|Psychonauts (2005)||(Animation Supervisors)|
|Grim Fandango (1998)||(Character Animation)|
|Star Wars: Shadows of the Empire (1996)||(3D Animator)|
|Star Wars: Rebel Assault II - The Hidden Empire (1995)||(Graphics / Artwork)|
|Hellgate: London (2007)||(American Players)|
|Grim Fandango: Remastered (2015)||(Beta Testing)|
|Among the Sleep (2014)||(Our Lovely Backers)|
|BioShock 2 (2010)||(Team)|
Eric started animating in Super-8 with clay and wire-hanger armatures at the age of eight; due to Plasticine's softening under the hot lamps, all the narratives ended with characters losing the use of their legs. From clay King Kong he moved on to traditional pencil and cel animation, attending film school where he learned to wear cotton gloves when handling animation cels. As soon as computer animation was no longer primarily concerned with chrome spheres, checkerboard planets and mechanical flying dolphins, he bit the bullet and learned how to boot one up, and became the first 3D character animator at LucasArts in 1995, where he worked on Rebel Assault 2, Shadows of the Empire and other Lucasian titles, and co-designed and led animation on Grim Fandango.
Eric left games for features in 1998, and his film creature animation credits include The Haunting, Matrix Revolutions, Hellboy, Hollowman, and Mask 2. In between films, he was lead animator on Double Fine Production's Psychonauts.
Now happily back in the world of games, he has been animating and setting up player character animation at Flagship Studios since April 2005.
Last updated: Mar 01, 2006