Eric Ingerson

Developer BIO

Eric started animating in Super-8 with clay and wire-hanger armatures at the age of eight; due to Plasticine's softening under the hot lamps, all the narratives ended with characters losing the use of their legs. From clay King Kong he moved on to traditional pencil and cel animation, attending film school where he learned to wear cotton gloves when handling animation cels. As soon as computer animation was no longer primarily concerned with chrome spheres, checkerboard planets and mechanical flying dolphins, he bit the bullet and learned how to boot one up, and became the first 3D character animator at LucasArts in 1995, where he worked on Rebel Assault 2, Shadows of the Empire and other Lucasian titles, and co-designed and led animation on Grim Fandango.

Eric left games for features in 1998, and his film creature animation credits include The Haunting, Matrix Revolutions, Hellboy, Hollowman, and Mask 2. In between films, he was lead animator on Double Fine Production's Psychonauts.

Now happily back in the world of games, he has been animating and setting up player character animation at Flagship Studios since April 2005.

Websites

There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.


Games Credited

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2013, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.

moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS

GameFly Media