Also Known As
- Jared A. Sorensen
|Babyz: Your Virtual Bundle of Joy (1999)||(Production Assistant)|
|Dungeons and Dragons Online: Eberron Unlimited (2009)||(Design Team)|
|The Lord of the Rings Online: Shadows of Angmar (2007)||(Design Team)|
|Dungeons & Dragons Online: Stormreach (2006)||(Designers)|
|Immortal Cities: Children of the Nile (2004)||(Additional Scenario Design)|
|Babyz: Your Virtual Bundle of Joy (1999)||(Design Contributor)|
|Neverwinter Nights: Hordes of the Underdark (2003)||(Testers)|
|Neverwinter Nights: Shadows of Undrentide (2003)||(Tester)|
|Pajama Sam: Life is Rough When You Lose Your Stuff (2003)||(Assistant Lead Tester)|
|Sid Meier's Civilization III: Conquests (2003)||(Testers)|
|Unreal II: The Awakening (2003)||(Testers)|
|Blue's Clues Preschool (2002)||(Tester)|
|Moonbase Commander (2002)||(Testers)|
|Neverwinter Nights (2002)||(Testers)|
|Star Wars: Obi-Wan (2001)||(Testing)|
|Catz II: Your Virtual Petz (1997)||(Testing)|
|Dogz 2: Your Virtual Petz (1997)||(Tester, Additional Wallpaper Artist)|
Jared A. Sorensen is a writer and game designer based in New York City. He started off his career in the game industry in 1997 as a software tester on the Petz series of games from PF Magic. Since then, he's worked for companies such as Mattel Interactive, Evite.com, EQuill Inc., LucasArts Entertainment, Atari, Tilted Mill Entertainment,Turbine, Inc., Hidden City Entertainment and Propaganda Studios.
He’s designed social networking and transmedia games for media companies, taught game design at NYC public schools, attended GenCon and other conventions as a Guest of Honor, given talks on game design and independent publishing in the United States and abroad and contributed games and essays to several websites and ‘zines including RPG.net, Flames Rising, and Daedalus.
Memento Mori Theatricks (MMT), was formed in 1997 to publish free gaming material on the web. Now, MMT is involved in commercial print and web publishing, as well as a design studio specializing in freelance writing for both traditional RPGs and computer/console games.
At the end of 2011 Jared released "Z-Ward" and "Z-Ward-X" after a highly successful Kickstarter raised over $7000 to fund these printed games.After freelancing for Facebook game companies Arkadium, Guerillapps and Rounds, Jared became the senior game designer at Plyfe.me.
Last updated: Oct 05, 2012