|Jak 3 (2004)||(Developed by)|
|Jak II (2003)||(Created and Developed by Naughty Dog, Inc)|
|Crash Bandicoot 2: Cortex Strikes Back (1997)||(Created and Developed By)|
|Reflex Point (1985)||(By)|
|Uncharted 2: Among Thieves (2009)||(Additional Technical Art)|
|Uncharted: Drake's Fortune (2007)||(Technical Shader Artist)|
|Spider-Man (1994)||(Background Art)|
|Trivial Pursuit Interactive Multimedia Game (1994)||(Animators)|
|Menacer 6-Game Cartridge (1992)||(Art)|
|Art Alive (1991)||(Art)|
|Art Alive (1991)||(Music)|
|Doom Troopers: Mutant Chronicles (1995)||(Special Thanks to)|
|Jak and Daxter: The Precursor Legacy (2001)||(Created and Developed by Naughty Dog, Inc.)|
|CTR: Crash Team Racing (1999)||(Naughty Dog, Inc.)|
|Crash Bandicoot: Warped (1998)||(Naughty Dog, Inc.)|
|Jak X: Combat Racing (2005)||(Developed By)|
Though he released a few freeware titles through PC-SIG in the mid-80's, Eric did not turn pro until he graduated from high school in the summer of 1990. Since then, he has specialized in not being specialized, a true "Jak" of all-trades digital artist with a passion for pushing the boundaries of real-time computer graphics.
In 1996, Eric joined Naughty Dog. For the next 12 years, he made significant artistic and technical contributions to the worldwide success of the Sony-exclusive Crash Bandicoot, Jak and Daxter, and Uncharted video game franchises. He played a key role in shaping their art production pipelines for PlayStation 2 and PlayStation 3.
In 2009, Eric re-teamed with Naughty Dog's former art director Bob Rafei at Big Red Button Entertainment.
Last updated: Aug 06, 2010