Sandy Petersen

Also Known As

  • Sandy Peterson

Game Credits


Command H.Q. (1990)   (Project Coordination)
Sid Meier's Pirates! (1989)   (Project Leader)


DOOM II (2010)   (Designer)
Halo Wars (2009)   (Design)
Age of Empires III: The WarChiefs (2006)   (Design)
Age of Empires III (2005)   (Design)
DOOM: Collector's Edition (2001)   (Designer)
Age of Empires II: The Conquerors (2000)   (Design)
Age of Empires II: The Age of Kings (1999)   (Design)
Quake: The Offering (1999)   (Design)
Age of Empires: The Rise of Rome (1998)   (Design)
Age of Empires (1997)  
DOOM 64 (1997)   (Design)
Quake Mission Pack No. 2: Dissolution of Eternity (1997)   (Design)
Quake Mission Pack No. I: Scourge of Armagon (1997)   (Design)
Final DOOM (1996)   (Level Designers)
Final DOOM (1996)   (Designer)
Hexen: Beyond Heretic (1996)   (Design)
H!Zone (1996)   ("Death Chasm" adapted from Doom ][ MAP07 "Dead Simple" by)
Quake (1996)   (Level / Scenario Design)
DOOM (1995)   (Level Designers)
The Ultimate DOOM (1995)   (Design)
DOOM II (1994)   (Level / Scenario Design)
Wolfenstein 3D (1994)   (Designer)
DOOM (1993)   (Design)
Darklands (1992)   (Design)
Hyperspeed (1991)   (Design)
Lightspeed (1990)   (Design)


Age of Empires III (Collector's Edition) (2005)   (The Story of Age of Empires III Movie Designer)

Quality Assurance

Age of Mythology: The Titans (2003)   (Additional Playtesting & Help)
Age of Mythology (2002)   (Additional Playtesting & Help)
Age of Mythology (Collectors Edition) (2002)   (Additional Playtesting & Help)
Sid Meier's Civilization (1991)   (Additional Playtesting)
Sid Meier's Pirates! (1989)   (Playtesting)

Creative Services

Hyperspeed (1991)   (Documentation)
Sword of the Samurai (1990)   (Documentation)
Sid Meier's Pirates! (1989)   (Broadsheet)


Dragonsphere (1994)   (The Dragon Team would like to thank the following individuals for their additional contributions)

Developer Biography

Sandy Petersen is a game designer who has been with Microprose, id Software and Ensemble Studios.

His younger brother Eric Petersen also worked in the game industry.

Petersen originally worked for Chaosium where he worked on several tabletop roleplaying games. He was the principal author of Call of Cthulhu. Petersen also co-designed the Ghostbusters roleplaying game which was released by West End Games. He also contributed (probably paintings) to an illustrated guide entitled, Guide to Cthulhu Monsters - A field observer's handbook of Preternatural entities (published by Chaosium Inc. 1988). This book contains original paintings for all Cthulhu entities of Lovecraft and is a real collectors item.

Petersen has taught courses on game design at The Guildhall at SMU. In 2015 he returned to Chaosium.

Information also contributed by Roger Wilco

Last updated: Oct 16, 2016