Shawn C. Green

aka: Shawn Green
Moby ID: 81955

Biography edit · view history

Shawn's history in the Dallas game development scene began in 1990 and has involved him with numerous titles from Apogee (now 3dRealms) and id Software. For id Software, Shawn managed the porting of Doom, Doom2and Hexen to various platforms including Win95, Sega Saturn, PSX, N64, Mac and Atari Jaguar. After id Software, Shawn joined John Romero at Ion Storm Dallas where he worked as a programmer on Daikatana. Shawn joined Gearbox to program and to act as technical lead on projects he's involved with.

Source: Selected articles from Gearbox Software Offical Company Website - Talent - Shawn Green

Credited on 32 games

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Quake (2021, Windows) Projects
Doom II (2019, PlayStation 4) Design Support
Age of Booty: Tactics (2014, iPad) Programmers (Independent)
Rage (2011, Windows) Additional Online Work
Doom II (2010, Xbox 360) Design and Support
Doom Resurrection (2009, iPhone) Team
Samba de Amigo (2008, Wii) Managing Directors
Brothers in Arms: Hell's Highway (2008, Xbox 360) Additional Help
Brothers in Arms: D-Day (2006, PSP) Additional Programming
Brothers in Arms: Earned in Blood (2005, Windows) Additional Programming
Brothers in Arms: Road to Hill 30 (2005, Windows) Game & Platform Programming
Halo: Combat Evolved (2003, Macintosh) Lead Programming
007: Nightfire (2002, Windows) Additional Programming
Tony Hawk's Pro Skater 3 (2002, Windows) Lead Engine Programming
Doom: Collector's Edition (2001, Windows) Design
Anachronox (2001, Windows) Programming
John Romero's Daikatana (2000, Windows) Lead Programmer
Quake: The Offering (1999, Linux) Projects & Support
Doom (1997, SEGA Saturn) Level Designers
Doom 64 (1997, Nintendo 64) Design

[ full credits ]

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