Dave Taylor

aka: David Taylor
Moby ID: 12684

Biography edit · view history

Dave Taylor received his BS in Electrical Engineering from the University of Texas at Austin in 1993. While in school, he created the IEEE CS National Programming Contest for which he was awarded both the Lifetime Entrepreneurial Award and the Student Leadership Award in Engineering.

Upon graduation, he was hired by id Software where he became a programmer on many DOOM and Quake circa 1993-1994. In June 1994 he left the company and co-founded the development studio Crack dot Com with Jonathan Clark.

The studio released only one title, Abuse (1995), which Taylor produced. All of the winnings were invested in a new title, Golgotha, but it had too large a scope and the team was left unable to finish it, closing the company in 1998. He left to join processor start-up Transmeta, where he performed various roles including helping to debug the Crusoe processor and developing the IPO roadshow demo.

After that, he left the company and produced Spy Kids Challenger (2002), worked on The Lord of the Rings: The Battle for Middle-Earth (2004), designed ER (2005) and was involved with Igor and RoboHordes. In 2009 he is doing producing and design work on Karateka and Beakiez.

In 2009 the official iPhone version Abuse Classic was ported with the help of EXAKT Entertainment.

Credited on 20 games

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Doom II (2019, PlayStation 4) Software Engineers
Karateka (2012, Windows) Executive Producers
Fallout: New Vegas (2010, Xbox 360) Joshua Eric Sawyer (JES)
Doom II (2010, Xbox 360) Programmers
RoboBlitz (2006, Windows) Special Thanks
ER (2005, Windows) Original Design Concept/Technical Consultant
The Lord of the Rings: The Battle for Middle-earth (2004, Windows) Additional Engineering
Spy Kids Challenger (2002, Game Boy Advance) Designed and Produced by
Doom: Collector's Edition (2001, Windows) Software Engineers
Quake: The Offering (1999, Linux) Original Sound Code
Quake (1997, SEGA Saturn) Special Thanks To
Doom (1997, SEGA Saturn) Programmers
Doom 64 (1997, Nintendo 64) Programming
Final Doom (1996, PlayStation) Programmers
Final Doom (1996, Windows) Software Engineers
Abuse (1995, DOS) Production
The Ultimate Doom (1995, DOS) Programming
Doom II (1994, DOS) Programming
Wolfenstein 3D (1994, Jaguar) Programmers
Doom (1993, DOS) Programming / Software Engineers

[ full credits ]

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