Description official descriptions
It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world.
Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers).
While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more.
Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.
Credits (DOS version)
39 People (38 developers, 1 thanks) · View all
|Graphics / Artwork
|Network Setup & Test
|Additional Network testing and technical assistance
|Quality Assurance Controller
|Project leader Quality Assurance
|[ full credits ]
Average score: 74% (based on 24 ratings)
Average score: 3.7 out of 5 (based on 80 ratings with 7 reviews)
Well, for one, it's written in LISP - and I can definitely appreciate rarities. The graphics get an A-OK - detailed and well drawn (they remind me a bit of Amiga's Alien Breed) and the game engine works well and is really fast. The music/sound effects are good too, and the gameplay is fun.
It's very repetitive, but then it's a shooter, so what do you expect?
The Bottom Line
A rare find - a very good game written in LISP.
DOS · by Tomer Gabel (4539) · 1999
In my opinion, the most important thing in a game is the fun-aticism factor. Sure, it might be repetitive; sure, there are only five types of enemies or so; but it's so fun, you can't stop! You will find yourself frantically pressing on the arrow keys, jumping and shooting and jumping and shooting at several dozen enemies jumping on you from all directions.
Another neat option is the many weapons in the game, from the basic laser gun through the amazing flame thrower till the Star Wars Light Saber. You'll find yourself playing just to find the next weapon, if not for the ending.
Some of the puzzles are nearly impossible! I found myself reloading the same level more than a dozen times in order to get the right combination of keys required. Luckily, those puzzles are rare, only two or three in the entire game.
The Bottom Line
Wonderfully made. This side scroller will be an excellent way to spend your time.
DOS · by El-ad Amir (116) · 2001
I give the author credit for using a custom Lisp interpreter for scripting (Abuse is not, as is mentioned in another review, fully written in Lisp; there's far more C code than Lisp code). The control scheme is novel.
It plays like a typical jump around and find the buttons platform shooter. Nothing new here.
The Bottom Line
If you've played any of the hundreds of platform games for the NES, SNES, or Genesis, you'll be unimpressed. If this is your first exposure to the genre, then you may enjoy it.
DOS · by James Hague (10) · 2000
In January 1996, Crack dot Com contracted Reflex Entertainment to do the SEGA Saturn and Sony PSX versions of Abuse. In May 1996, Crack learned that Sony would not allow a PSX version of Abuse because it wasn't 3D and it was a port.
The game's plot (shown in the opening screen) was changed at some point. Originally, the player was to take the role of a special agent infiltrating a base in order to stop an alien invasion by "the ants". The 1.x shareware version still features this back story, whereas the retail game and 2.x shareware both have the new "mutants in prison" plot. The original story's text is:
The Ants were fearless, efficient killers. The Unified Underground's only opening was that the Ant defense systems were designed by engineers too arrogant to consider the threat of an individual. It was enough to justify the covert Abuse Missions.
On August 31, 2021, eight bytes were zeroed in a computer, and Nick Vrenna's identity was erased. A suit of armor cradling his smoking auto rifle stood in shadows appreciating the stench coming from the first retired Ant of the day. The armored soul feared the effort would end up as pathetic as the Terran Surrender Terms, but humanity had nothing else.
The iPhone version caused quite a stir when Stephane Portha released the ported game using the title Alien Abuse on March 17, 2009. The original development studio Crack dot Com released all the shareware bits of Abuse to the public domain when it went out of business, but kept ownership of the Abuse trademark, the registered levels, and Bobby Prince kept ownership of the sound effects.
Unable to come to any sort of agreement with Portha and unable to get Apple to take down the game, despite a DMCA notice, one of the original developers, Dave Taylor went out and had the game ported to have an official version of the game available using the name Abuse Classic. It was released in August 2009. Soon after, Alien Abuse was pulled, either by the original developer or by Apple.
The game was largely written in C, but it also featured a Lisp interpreter. Most of the character logic and AI was written in Lisp, and it was possible to write mods simply by defining new game characters and game characteristics in Lisp code. Early shareware versions included a complete Breakout clone example game (somewhat misleadingly titled "Pong"). Regrettably, there were many changes between versions, and mods for 1.x shareware versions don't necessarily work without changes in 2.x retail version.
The main improvement from the Macintosh version over DOS and Linux versions was that it had better graphics; the entire thing was worked to work perfectly in 640x480 resolution, as opposed to the VGA 320x200 used by the DOS version. (The DOS and Linux versions can be made to run on higher resolutions, but the game itself isn't scaled to those resolutions!)
The game has a built-in level editor, and you can make levels for the shareware version. An interesting feature is that it can be made to work in sync with the actual game engine. If enabled at the command line, the editor is accessible at any part of the game which allows you to test flags and triggers in real time for your latest creation, or alternatively, modify parts of the game's included levels on the fly (ie: can't find the key for that pesky door?? Then remove it!)
We chose Abuse for our first game name because the game involved knowing full well that pressing the buttons in all those rooms was going to bring down hoards of howlers, but you would do it anyway, abusing yourself. It also went well with Crack. An alternate name considered was "Them."
Crack dot Com must have been Nine Inch Nails fans -- the clear namesake for protagonist Nick Vrenna is onetime NIN drummer Chris Vrenna.
Source code release
On Jul 12, 1997, Crack dot Com announced the release of the game's source code to the public domain alongside the shareware game data. Registered version levels were not released because the game was still sold at the time. Crack dot Com could also not make the game's sound effects public because they were owned by Bobby Prince.
While the code and most data assets of Abuse became public domain, the title remained a trademark held by Jonathan Clark and Dave Taylor. Using the title (e.g. to create a derivative game called Abuse 2) without licensing it from the original developers is thus not allowed.
Related Sites +
game page at Crack dot Com's website, preserved by the Wayback Machine
Explains much of the game. Required reading if you love Abuse.
Dave Taylor's story about the iPhone version of the game
Abuse by Crack dot Com
game page at the Origin/EA website, preserved by the Wayback Machine
Abuse for Windows/DirectX
website of Jeremy Scott's original Windows port of the game, preserved by the Wayback Machine
Alien Abuse story
Stephane Portha's side of the story regarding the iPhone version of the game
Craig's unofficial Abuse Website
Wayback Machine copy of an unofficial website with user-made levels, add-ons etc.
Fanpage with download of the open source release and user levels
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Contributors to this Entry
Game added by emerging_lurker.
Game added November 6, 1999. Last modified January 19, 2024.