Game Groups > Gamebook conversions

In the plainest sense, gamebooks are Choose-Your-Own-Adventures (featuring user navigation through the game hypertext by instructing them which numbered segment to turn to next), often with RPG stats-management via an included rules system. (Gamebooks relying on external rule sets tend to be referred to as solitaire adventures or games, but their computer conversions, necessarily including rules in their source code, will fit in this group just as well.)

Famous non-amateur gamebook systems (with groups of their own) include Fighting Fantasy, Amateur gamebook conversions or the more general Choose-your-own-adventure games.

Please note that not every gamebook conversion will feature CYOA or gamebook gameplay, often straying from a faithful path in order to exploit other gaming mechanisms or just saddle a licensed property with an existing engine in a different genre, but the majority of them will.

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