🕹️ New release: Lunar Lander Beyond

Ion Fury

aka: IF, Ion Maiden, The Washington Project
Moby ID: 104300

[ All ] [ Linux ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ Windows ] [ Xbox One add ]

Linux screenshots

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One of the basic enemy types, armed with a shotgun. First level of the Preview Campaign, inside the GDF complex.
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The game makes extensive use of bulletproof glass walls, giving the player a strategic advantage over the numerous enemies.
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SMG-9000 (got it?) in action.
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About to sneak upon an enemy. A good chance to use the Electrifryer (the stun baton).
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The enemy gets electrocuted.
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Surveillance cameras from <i>Duke Nukem 3D</i> make a comeback.
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Here's what you see when you use the computer.
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Paintings often make references to other classic FPS games.
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Do you get the reference?

Windows screenshots

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Title screen (preview campaign)
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Main menu (preview campaign) - filtered OpenGL)
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Title screen (full version)
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A large city in ruins awaits you (preview campaign).
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The entire wall of this office building has been blown up (preview campaign).
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Using the map (preview campaign).
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Sneaking up on two enemies (preview campaign).
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Using the revolver (preview campaign).
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Queen of the Hill game mode (preview campaign)
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One of the first views of the city in the game's first level
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This opponent has a shotgun and can lob grenades.
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Dual wield against some flying enemies.
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Levels often have switches and controls that need to be located to progress.
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An arena battle against a large mob
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First zone complete
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Encounter in a small corridor
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Third-person view of Shelly while controlling a tank.
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The game doesn't want you to quit. It really doesn't.
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If you wonder why Shelly is the only GDF member in the promo material... this is why.
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Not ominous at all.
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Heskel not only has portraits of himself, but also his literally faceless minions.
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You aren't a retro gamer if you don't remember where this is from.
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Winding down with a game of darts. The interactivity with the world is impressive
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The optional voxels for certain objects add to the game's visual depth.
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Looking good there, Shell.
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Strong enemies coming from dark or otherwise poorly visible areas get more common as time goes on.
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There goes the head after the blast of a shotgun.
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Heskel often pops up to taunt you.
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This area also doubles as a shooting range where the game keeps track of your best times.
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The reactor inside a facility
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There is a large amount of verticality to the game.
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Targetting an enemy with one of the most powerful guns.
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The lobby of Heskel's headquarters
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A section with a security system
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Boss fight against a dropship
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The register of a fast food joint
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Fighting in the arena of one of the game's secret levels.
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Shelly's new appearance from v1.1.
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Wow - this might be THE best arcade around!
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Love the throwback references.
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Death screen.
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Hmm...
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Rooftop section.
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Lock-aim with the revolver. Mid-fire.
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Shock baton shocking someone.
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These ARE the droids I was looking for!
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Uh-oh, boss time.
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Dopefish returns!
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The amount of missiles coming out is intimidating.
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