Half-Life: Opposing Force

aka: Half-Life: Opposing Force - Força Oponente, Hλlf-Life: Opposing Force, OF
Moby ID: 1157
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Description official descriptions

Opposing Force is the first official expansion for Half-Life, developed by Gearbox Software under the supervision of the original creator Valve. The storyline of the base game is interwoven into the add-on, as players take on the role of Corporal Adrian Shephard, one of the soldiers sent to the Black Mesa facility to "clean up" the incident and silence any witnesses.

Shephard never reaches his final destination, though: his helicopter is shot down, his squad killed, and he finds himself in a battle for survival against the invading aliens.

Opposing Force takes place concurrently with Half-Life, and Shephard will witness some of the same events (though from a different perspective) and visit some of the same places as Half-Life's protagonist Gordon Freeman did in the original game. The add-on uses the same style of storytelling as Half-Life: everything is seen from the eyes of the protagonist.

The expansion pack consists of 12 new interconnected "levels". There are new weapons and new enemies: Zombie Grunt, Pit Drone, Shock Trooper and Voltigore, plus some new boss creatures.

Another new feature is the ability to command AI-controlled teammates, belonging to different classes: standard grunts and heavy gunners can be called upon for support fire, engineers can cut through doors and medics can restore lost health. Some areas of the game can only be completed with the squadmates' help.

Spellings

  • ハーフライフ: オポージングフォース - Japanese spelling

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Credits (Windows version)

165 People (140 developers, 25 thanks) · View all

Senior Vice President, Core Games
Producer, External Development
Vice President - Marketing, Core Games
Marketing Product Manager
Marketing
Director of PR
Sound Designer, Voice Recording Specialist
WON.net Networking Engineers
Creative Services Sr. Account Manager
Manual Layout
Quality Assurance Team
[ full credits ]

Reviews

Critics

Average score: 85% (based on 43 ratings)

Players

Average score: 3.9 out of 5 (based on 165 ratings with 8 reviews)

Redfines what an expansion pack should be!

The Good
What isn't there to like with ths game? The graphics are great throughout the whole game. The levels are are extremely detailed and diverified. You wander through many different environments, from the labs, to scaling cliffs, and underwater. You even make a very brief journey to the alien world. You pick up several differents weapons.You can have everything from a pipe wrench to a smart gun staright from Aliens. The multiplayer aspect of the game is 1 of the best sqad based games you'll ever find

The Bad
The story has some inconsistencies with the original.

The Bottom Line
The best expansion pack ever. It sets a standard for what a game should be.

Windows · by jeremy strope (160) · 2000

That's what an expansion should be!

The Good
The new weapons are very neat. The Displacer and the Barnacle don't see the use very often, but their concept is very nice and original. The new enemies are well thought-out, but it's a pity that they aren't as original as the weapons.

I really loved the level design. (A nice feature is being able to visit some of the areas you visited back in Half-Life!) The authors made great use of the HL engine, the puzzles are as good, if not better as in Half-Life. There are some new gameplay elements added: most interesting are the climbable ropes. They don't appear very often, but for a game made in 1999, their physics are good; you can even realistically swing Tarzan-style on them.

The graphics are quite good and the gameworld is as detailed as in Half-Life.

The "Black Ops" soldiers you fight in the game seem to be more intelligent than the soldiers you fought back in Half-Life. I always thought the HL soldiers' AI was a little overhyped, but the Black Ops appear to be really smart.

The Bad
After getting used to the HL's crowbar, the two melee weapons available in OF are a little inequal. The wrench is strong, but too slow; the knife is fast, but too weak.

The game is harder than Half-Life, mainly due to the new enemies (which are much stronger and more dangerous than their HL brethren), but also because there seem to be very little batteries or HEV chargers in the game, so your armor will be 0 most of the time - and when this is the case, the enemies' attacks are really harmful. Likely the most dangerous enemies are the Shock Troopers, who fire really fast and are hard to take down.

Controlling your soldier buddies can get tiresome at times. Sometimes they decide not to follow you for no particular reason and you have to uncontrol/control them several times.

An annoying bug is getting stuck in elevators. It happened a few times to me, and the only way is to reload the game and jump constantly while riding on the elevator.

The Bottom Line
But all in all, Opposing Force is an excellent expansion, and a worthy addition to the Half-Life universe. If you liked Half-Life but didn't yet play Opposing Force, do yourself a favor and return to Black Mesa as corporal Shephard.

Windows · by Havoc Crow (29861) · 2008

True example of better add-on sequel than the original. How's that possible? :)

The Good
I'm still bedazzled to see how this game was so spitted upon and said to be like a easy-to-earn on fame of Half-Life crap. This is not true! Not for a second. I stand to the thought that this add-on is equally interested as Half-Life was a year before this mission disc came out.

For those who remember Half-Life (and who doesn't, right? ;) they know that after that lab explosion, strange and unknown portals started to open, and you, as one of renowned scientists, had to find the way out of this hell-bunker better known as Black Mesa government secret facility which was way beneath the surface. The reason I liked this game so much is for the story -- it was the first FPS that actually gave you time for adventuring beside just shooting around (by the time, I didn't play Outlaws which is definitely one of the first shooters with great story, not to mention soundtrack). And eventually, when you finally reached the surface, the fire was open on your fella scientists, guards and you. All points that soldiers for some reason got the orders to shoot at anything that movies, no matter if it's human or not. Now that was a turnover. And now, you're one of those soldiers that you probably kill o'plenty in the original Half-Life.

Time resets, and the game starts as your team of elite soldiers are approaching to the surface of Black Mesa facility. All of a sudden, you see some alien flying 'ship' destroying neighbouring helicopter. Soon after, your own was hit by something unknown and you find yourself on solid ground. That's where you enter the top level of Black Mesa research facility. You see couple of your team members dead, and a scientist trying to revive them... or what's left of them, anyway. Not knowing the surroundings (well, of course that's unfair 'cos you know the whole building inside-out from Half-Life, hehe), your only goal is to stay alive until next orders.

The whole story, which by the way happens same time as the original Half-Life story when you played as Gordon Freeman, is now through the eyes of a soldier, a corporal Sheppard, and no matter how much things can be familiar here, it's a whole new set of everything, and you'll soon discovers that he didn't just see all the same stuff Gordon did. For your fun, only a few basic weapons will be the same as in Half-Life, the basic gun, shotgun, and machine gun, other weapons are all new, with emphasis on many alien weapons that will quite surprise you with their usage. The music is like in a prequel, only a few time appears when it's supposed to be 'suspense' and lasts like 30 secs or so, but with great sound and atmosphere in the game, it looks even more real.

Now, if you're playing a good-guy, and are familiar with the story of the original, you won't have to shoot innocent scientists and/or Black Mesa guards, as some of them will even be more usefully alive, especially for opening some doors and stuff like that. Actually, I think you can even stuck if you kill a guard that needs to open a door for you, so you'll sometimes have to protect him and clean the way to safety for him. But now you'll have much heavier fire support, as soldiers with lower rank can accompany you, and some of them have pretty much great firepower. Also, there are medics that can heal you or the other soldiers, but not with infinite medkits. And engineers can use their blowtorch to cut through some solid metal doors but as medics, they're only armored with a pistol so protecting them can sometimes mean saving your own life.

Most of aliens you encountered in the original are the same, with same way of attacks, but there are some additional that Gordon was lucky to pass them. But additional aliens stand for additional alien weapon arsenal, so now you can find alien ice-gun which will pretty much freeze every foe, or if you remember those tentacles that are hanging from the ceiling waiting to grab on something, you'll have a piece of equipment which you'll be able to use to glue on some harmless alien lifeforms and by that, whip yourself to the other side of the pit or whatever, like we only had the pleasure to encounter in Indiana Jones related games. Also, there will be some heavy automatic weapons and guns, or you can just grab some mounted turret and wipe out the incoming threat on global scale :)

Also, when you played as Gordon Freeman, you fought many enemies that weren't alien lifeforms. Now, you'll see it's not only military that gave you the headache, as those sniper terrorists and unknown soldiers will face you in this game as well. Only now you may be able to find out a bit more about that. Oh, and sweet for the last, as much as it was easy (once you know how to do it) to kill the big bad alien in the Half-Life, the one here is even more dangerous, but can be eliminated in merely few minutes once you figure how :) If there's a thing I like, that's the easy (but hard on first look) end.

The Bad
Let's see, since they managed to make a simple add-on with the quality and playability as the original Half-Life, I think that speaks for itself. Usually, add-ons are something to make money on, and don't have much of a story or new stuff. This game, however, is filled with new stuff, new aspects of playing, new strategies, new foes, new weapons, new tracks and the whole new story. I don't care if they ever make Half-Life 2 or not, but I'm pretty happy to play as many as they make add-ons if they will keep the same quality as this one, or the Blue Shift which I'm looking forward to encounter :)

The Bottom Line
If you liked Half-Life and the story seemed short from that side, try this game and see what was happening for some poor military corporal who got into even nastier positions and traps then our fella scientist. You need original Half-Life game to play this add-on, so it's assumed you already like Half-Life game (as far as I know, whoever played it liked it so far) so this extension will be like extending already short time of the original game, and with more new stuff then you imagined add-on can have. This isn't just a simple extension with kill-all-on-screen strategy, but brings you complete new point of view and complete new story. It's as if this game was the original, and the original Half-Life was an add-on, it wouldn't be much of a difference, so if you like HL, play it, if you weren't too keen on HL world in general, skip this one and try Deus Ex or something else.

Windows · by MAT (240968) · 2012

[ View all 8 player reviews ]

Trivia

Extras

Installing Opposing Force automatically patches Half-Life to version 1.0.1.5. The patch not only fixes several bugs, but adds the multiplayer mode Team Fortress Classic.

German version

There are a number of changes in the German version: * All blood and gore effects after hits against enemies or the player were removed. * If a human non-enemy is killed, he does not die but sits on the floor and shakes his head. * In multiplayer mode, the human skins (except assassin) were replaced with the "Helmet" skin.

A detailed list of changes can be found on schnittberichte.com (German).

References

  • In original Half-Life, when you played the scientist Gordon Freeman, you jumped into some huge generated portal to reach the alien world. In this game, when playing military corporal Sheppard, you actually see Freeman how he jumps into that portal, and then come to the same point only the portal crashed before you manage to follow, but you exterminate what's left of the flying aliens around, though.
  • The game contains easter eggs which reference DOOM II, The Beating of a High School Janitor song by Adam Sandler, David Michael Mertz and James Bond. Detailed information about how to reach them can be found in the tips & tricks section.

Awards

  • GameStar (Germany)
    • Issue 03/2000 - Best Add-on in 1999

Information also contributed by -Chris and Sciere.

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  • Hints for Opposing Force
    The solutions are given gradually in this hint file so other parts of the game are not revealed until you need them.

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  • MobyGames ID: 1157
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Contributors to this Entry

Game added by MAT.

Macintosh, Linux added by Alsy.

Additional contributors: Jeanne, Foxhack, Solid Flamingo, Patrick Bregger, GenesisBR.

Game added March 26, 2000. Last modified April 13, 2024.