Sacred
aka:
Armalion,
Das Schwarze Auge: Armalion - Realms of Arcania,
L.O.R.D.: Lands of Raising Demons,
Sacred Plus,
Sacred: La Leggenda dell'Arma Sacra,
Sacred: La Leyenda del Arma Sagrada,
Sacred: Neue Auflage
Moby ID: 12394
Windows credits (2004)
185 people (164 professional roles, 21 thanks) with 208 credits.
Core Team |
|
---|---|
Producer | Holger Flöttmann |
Executive Producer | Hans-Arno Wegner |
Project Lead | Franz Stradal |
Design |
|
Lead Game Designer, Level Design, Concept, Voice Directing | Aarne Jungerberg |
Lead Game Designer, Cinematic and Story Design, Atmospheric Supervision, Combat Directing, Concept Sketches, Conceptual World Design, Additional Level Design, Additional Sound Design | Michael Bhatty |
Lead QA, Balancing Lead, Game Design, Item Design | Peter Luber |
Lead QA, Additional Storytelling | Mario Endlich |
Level Designer, Game Design, Additional Sound Effects, Additional Storytelling, QA Assistance | Marc Oberhäuser |
Level Designer, Additional Scripting, Environmental Storytelling | Markus Häublein |
Additional Item Balancing | Mark Kieschke |
Programming & Scripting |
|
Lead Programmer, Software Engineering, Engine Programming, Tool Programming, Interface Programming | Roger Boerdijk |
Programmer, Engine Programming, Special Effects Development, Editor Engineering, Sound Programming, Tactical Development, Converter | Steve Manekeller |
Programmer, Multiplayer Programming, Game Server Engineering, Unicode Programming, Multiplayer Design | Lars Hammer |
Programmer, Quest Scripting, Build Coordination | Ingo Biermann |
Quest Scripter, Additional Storytelling | Michel Dumont |
Quest Scripter | Raphael Dumont |
Programmer, Tool Programming, Additional Programming, Unicode Font System & Rendering | Andreas Müller |
Graphics |
|
Art Director, 2D Graphics and Texture, Design, Concept Sketches, Artworks | Celal Kandemiroglu |
Character Artist, Character Modelling and Animation, Special Effects Design | Cosmin Bulau |
2D Artist, Combat Directing, Additional Storytelling | Ralph Roder |
3D Artist, Armor and Weapon Modelling, Animations | Dirk Schumacher |
Converter, Modelling and Animations, Database Supervisor | Markus Boltersdorf |
Graphics Artist, Conceptual World Design, World Style | Tobias Franz |
Character Texture Artist, Side Character Concept | Frederike Böckem-Stradal |
Graphics Artist, Armor and Weapon Modelling, Artworks, Additional Item Design | Stephan Hoffmann |
2D Artist, Effects | Frank Lunnebach |
Character Animation | Ralf Angerbauer |
Music and Sound |
|
Music Production, Composing | Dag Winderlich |
Sound Design, Sound Logic, Sound Programming | Henrik Hobein |
Additional Sound Effects | Matthias Steinwachs, Markus Mohr |
Additional Voice Editing | Babsi Carmincke |
Supportive Task Units |
|
QA Manager | Torsten Allard |
QA Management Assistant | Matthias Süß |
Alpha Testing | Frank Lülsdorf |
QA Assistant | Lars Berenbrinker, Christian Altrogge, Dirk Niestadtkötter, Jens Blome, Jan Walczak, Ramses Schiller, Stephan Drews, Sebastian Henke, Sebastian Walter, Ronald Rehm, Filip Jelev, Mark Kieschke, Mirko Worsley, Carsten Stolpmann, Christian Bohnebuck, Florian Bergmann, James Shipley, Peter Wild |
Cinematic Design | Michael Bhatty, Norbert Beckers, Holger Breitbach, Mark Külker |
Speech Recording Director | Stefan Lupp, Aarne Jungerberg, Philip Morris (at AllintheGame Ltd.) |
Additional Graphics and Animations | Anca Adelina Finta, Helmut Dunkel, Ogan Kandemiroglu |
Additional Level Design | Gabriel Schorsch Hacker, Andreas Jurksch |
Additional Programming | Lutz Eisenmenger, Marco Laser |
External Companies |
|
intulo | Rebecca Ludolphy, Thomas Kronenberg |
Lightstorm 3D | Marco Windrich, Kay Poprawe, Dirk Bialluch |
Freelancer Games | Marc Oberhäuser |
Lightworks | Tobias J. Richter |
MBA Studios GmbH&Co KG | Markus Baader, András Kavalecz |
Spellcraft Studio e.K. | Vadim Pietrzynski, Matthias Knappe, Markus Baader |
metricminds GmbH&Co KG | Philip Weiss, Christian Dreher, Jörg Beigang, Vera Vogel |
MS Music Offenbach/Main | Stefan Lupp, Corinna Viel, Benjamin Hessler |
TinCAT | Bernhard Ewers, Jörg Rüppel, Michael Stoyke |
Voice Acting Talent | Gisa Bergmann, Michael Deckner, Michael Betz, Martin Kessler, Renier Baaken, Isabella Bartdorff, Franziska Pigulla, Wolff von Lindenau, Susanne Grawe, Sabine Fischer, Rita Ringheanu, Helge Heynold, Martin Schäfer, Dieter Gring, Manfred Lehmann, Michael Lucke, Aart Vedder, Sonngard Dressler, Vincent A. Retke, Lukas Mertens, Tom Winderlich, Finn Winderlich |
Voice Acting Talent (UK) | Patricia Rodriguez, Laurel Lefkow, Lynda Hayes, Noah Margetts, Randall Lee Rose, Corey Johnson, John Moraitis, Tom Clarke-Hill, Bradley Lavelle, Kerry Shale, Dan Russell, Eric Meyers |
Additional Voices (UK) | Roger Swindells, Mirko Worsley, Pete Worsley, Liane Worsley, Alan Wild, Anca Adelina Finta |
MoCap Actors | Patricia Weil, Marc Jourdan |
Aesta Media GmbH / ContenTainer / Game Content Service | André Weckeiser (uncredited), Thomas Bengard (uncredited) |
Company Structure |
|
Senior Managing Director | Holger Flöttmann |
Managing Director, ASCARON Entertainment Ltd., UK | Roger Swindells |
Managing Director, Studio II | Franz Stradal |
Creative Director | Hans-Arno Wegner |
Technical Director | Kay Struve |
Marketing Director | Christian Franke |
QA Manager | Torsten Allard |
Vice QA Director | Mario Endlich |
Administration | Brigitte A. Retke, Christel Pankoke |
National Marketing | Christian Franke, Jürgen Venjakob |
International Marketing and Distribution | Roger Swindells, Alan Wild |
Localisation Manager | Tim Plöger |
Localisation | Mirko Worsley, Alan Wild, Ingo Bertram |
Optimierung & Kompatibilität | Hendrik Grüne |
Workflow QA Management | Daniel Balster |
Tool Programming | Ulf Winkelmann |
Technical Services | Jan Grocholl, Benjamin Vogt, Mirko Worsley |
Distribution |
|
Distribution | Take 2 Interactive |
Fürst der Finsternis | Christoph Hartmann |
Prokurist | Martin Wimmer |
Marketing Director | Matthias Wehner |
Senior Product Manager | Andreas Traxler |
Head of PR | Markus Wilding |
External Producer | Hendrik Lesser |
Illustrationen | Robert Andreas Drude |
Verpackungsdesign | Sassenbach Advertising |
Manual |
|
Konzeption, Gestaltung, Layout, digitale Bildbearbeitung | doppelgangerdesign, Oliver Haidutschek, Sascha Selke, Alan Wild |
Text | David Skreiner |
Korrektorat | Uta Hengst, Torsten Allard, Alan Wild |
Acknowledgements |
|
Special Thanks | Jan Grocholl |
Additional Thanks | Tobias Franz, Susanne Ruhling, Pascale Kühnel, Roland Kempen, Irina Hoffmann, Michael Hagen, Ralf Angerbauer, David Swinton, Fabian Del Priore, Armin Schmidt, Quinn Dexter, Berghutzen , Laurelin , Queen of Bläck, Bläck , The Order of NoxQ |
Encore Software |
|
Development Manager / Producer | Kevin Hoekman |
QA Supervisor | Fadi Awed |
QA Team | Andrew Simpson, Ron Duke, Omar Castillon |
VP of Marketing | Jill Griffin |
VP of Licensing & Business Development | Richard Lowenthal |
Director of Marketing | Betsi Shepherd |
Sr. Product Manager | Greg Bauman |
Senior PR Manager | Michael Shelling |
Online Marketing Manager | Sara Borthwick |
Creative Services Manager | Thom Dohner |
Traffic Coordinator | Ray Massery |
Special Thanks | Michael Bell, Ken Sepulveda, Dave Worle, Dawn & Brittany |
Are we missing any credits? Contribute.
Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Sacred: Gold, a group of 148 people
- Sacred: Underworld, a group of 83 people
- Sacred 2: Fallen Angel, a group of 52 people
- Darkstar One: Collector's Edition, a group of 39 people
- Darkstar One, a group of 39 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Christoph Hartmann on 181 other games
- Matthias Wehner on 164 other games
- Markus Wilding on 161 other games
- Kerry Shale on 121 other games
- Eric Meyers on 110 other games
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Credits contributed by TexanAmmo, formercontrib, Andre Weckeiser, phlux.