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King's Quest V: Absence Makes the Heart Go Yonder!

aka: KQ5, King's Quest V
Moby ID: 130

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Critic Reviews add missing review

Average score: 78% (based on 26 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 135 ratings with 12 reviews)

Graham & Cedric's NES Adventure

The Good
King Quest V: Absence Makes The Heart Go Yonder (herein after referred to as “King’s Quest V” or “KQ5”) is an impressive port of the PC DOS game of the same name.

The player takes control of a King Graham on a point and click, adventure quest to rescue his family members from the clutches of an evil sorcerer.

King Graham is coming home from a walk in the woods (apparently, he is so beloved by his people, that he does not require bodyguards), only to find that his castle (and the royal residents) have vanished, stolen by an evil sorcerer out for revenge.

Luckily, a talking Owl named, Cedric, saw the entire thing (in the event that the sorcerer later claims that he was just “Standing His Ground”). Cedric leads you to the home of his master, a kindly, wizard name, Crispin.

Crispin informs King Graham that the evil sorcerer is named Mordack who is seeking revenge on the family for what happened to his brother (King’s Graham's son transformed him into a cat in the third game).

Granted, if Mordack really wanted his brother back, he probably could have just bought the guide book to the third game, or sought out the help of more powerful wizards and warlocks. But, I guess some things are just beyond the power of an all-powerful, evil sorcerer.

Since King’s Graham’s son doesn’t know anything about magic (sigh, kids these days, am I right?), it is left to the father to save the day, before his family is fed to Mordack’s brother.

Crispin gives King Graham a root, which allows him to communicate with animals, a magical wand, which is broken, and instructs Cedric to follow you around (and try to be as fussy as C-3PO). He proceeds to vanish from the story, earning him the moniker; Crisipin: The Lord Of Exposition.

Once your quest becomes, you are free to maneuver King Graham around the different locations, pick up items for your inventory and interact with people, animals and familiar, but public domain, fairy tale characters

For the most part, King Graham is easy to control. The on-screen text is easy to read, the puzzles and solutions make sense and the game comes with a useful save feature (albeit with a password), plan on dying often.

Now, this game is hardly perfect. Some of the faults were carried over from the original PC edition, while some are unique to the NES edition.

The Bad
The original King’s Quest V game (1990) featured some truly stunning 16-bit VGA, 256 color-on screen visuals. This is not something that the NES port was capable of recreating.

The graphics in the PC edition look like a series of beautiful paintings, while the NES edition looks like 8-bit graphics trying so hard to resemble a 16-bit, VGA painting.

Clearly, the designers of the game were trying to get the best visuals from the NES hardware.

Some of the levels were slightly redesigned to try and look better on the 8-bit hardware, but the NES had a more limited pixel and color palette, then an early 1990s Amiga, Macintosh or PC computer. The game’s music suffered a similar fate.

I suspect that the NES is capable of better music then what is in King’s Quest V, but the designers seemed to have simply taken the music and sound effects from the PC edition and pushed them through the NES hardware.

As I said earlier, King Graham is generally easy to control. Notice that I used the word, “generally”. The game is not compatible with a mouse, and tries to replace the mouse in point and click adventuring games with the standard NES controller. Ouch!

Basically, you have to bring up an icon selection screen to pick up items, use items or talk to animals, people or other characters. While moving around is a simple matter of using the controller’s crosshairs, you will need to read the instructional manual carefully, and practice a bit with the “point and click” aspect of the game.

One you get the hang of it, it is not really a problem, except for one or two puzzles in the game (where you have to move fast and interact with small, 8-bit pixels).

Last, but not least, a few certain things in the NES edition were cut or censored.

As I am familiar with the original game, owned the PC DOS and PC CD-ROM editions back in the day, I will elaborate a few of the examples of stuff that was left on the cutting room floor for one reason or another.

Kings’ Quest V has a desert sequence and, near the end of the game, a dungeon sequence. In order to succeed in both of these sequences you need to have a photographic memory, or, you know, make a map. In the NES edition, both of these sequences seem a bit smaller, in comparison to the original computer edition.

Some of the “alternative” solutions in the original edition of the game have been removed from the NES port. You cannot, as an example, buy items with a golden heart. I am not sure if this was done to save memory or to avoid making the game too difficult.

Mostly minor differences, but people familiar with the original computer game, will notice.

Other changes in the game were probably made at the (cough, cough) “request” of Nintendo. In order to (legally) make games for a Nintendo system, you had to let them preview your game and agree to remove or obscure certain content, which Nintendo felt was not appropriate for “family friendly” gaming.

You can find an online copy of the Nintendo Content Guidelines (circa 1988), but the rules were especially concerned with sexuality, violence, and anything deemed to be religious or political proselytism.

King’s Quest V keeps its sexuality nice and wholesome, so not much for Nintendo to complain about in that department. A few characters fall in love, much like any classic fairy tale, but it is all “G” rated. However, the game does make a few offhand references to religion.

Nintendo was afraid that a religious denomination would be offended at how they were portrayed in a game, and they were also afraid that parents or politicians might accuse Nintendo or video games in general of promoting a particular religion.

Case in Point: In the desert sequence, King Graham needs to – periodically – drink water from one of the oases scattered around the desert.

In the original version of the game, King Graham thanks “the gods” when he drinks water, but in the NES edition the religious reference is deleted. Although whether or not such a reference actually violated the content guidelines is a bit debatable (albeit a moot point). Nintendo expressly allowed ancient mythology (especially Greek and Roman) in games designed for its system. It could be argued that King Graham is not giving thanks to an actual deity, but in light of the fact that the entire desert sequence is set in (vaguely) Middle Eastern, “1001 Nights-esque” setting, the censors probably opted to be on the safe side.

Nintendo’s rules regarding violence are the ones that most people are familiar with, largely because of the history involved in censorship the SNES port of the ultra-violent video game, Mortal Kombat. However, you did not need blood, gore and spinal cord removal to get noticed by the censors.

Nintendo insisted that some references or images in Kings Quest V were too violent. References to death were deleted.

Some of the death sequences were modified so that the death was less a sure thing and more of an implied, off-screen probability.

Hmm. Perhaps King Graham does not die as much as he “travels to another dimension” (as censored anime cartoons sometimes say, when they describe death)

These cuts and edits do not significantly distract from the enjoyment of the NES game, but they are noticeable.

The Bottom Line
Kings Quest V is a solid port of a classic adventure game. It is one of the few point and click adventure games ported over to the NES, and you can tell that the designers of the game really tried to push the hardware limitations of the system when it came to the game’s graphics and music. If you enjoy adventure games, and have the patience to learn the controls, then I would suggest locating a copy of this game.

NES · by Shamal Jifan (20) · 2023

The King & I

The Good
Gamers may have to be of a certain age in order to fully appreciate the technical wonder that is King's Quest V: Absence Makes the Heart Go Younder!.

Early adventure games -- Sierra has a major player in the genre -- were initially text-only quests. Much like the days of classic radio dramas, these early computer games required the player to use his imagination (and typing skills) in order to advance in a world that only existed through on-screen text.

Gradually, adventure games began to feature CGA and EGA-style graphics to create the characters, items, puzzles and locations that the player had to interact with.

It would be wrong to dismiss CGA/EGA graphics outright as hopefully archaic.

However, it was not really into the jump to VGA graphics that computer games -- especially adventure games -- could really create a environment that look more like an epic cartoon or painting, as opposed to something that (for lack of a better word) "looked" like a computer game.

King's Quest V was the first game in the series to make the jump to the superior VGA graphics. The result is a an epic adventure game set in a lush and beautiful game environment.

VGA graphics may not impress younger generations of gamers, but (in 1990) it was simply incredible to play an adventure game with VGA graphics and marvel at the game's artwork and character design.

King's Quest V also shinned in the audio department, and (while other gamers may disagree) I enjoyed the transition into more point and click, icon-based game play mechanics.

Sierra did not skimp on the storyline in King's Quest V. King Graham is about to return to his castle (after talking a lovely walk), only to see his castle (and all his family members) whisked away by an evil wizard.

As is the case with the previous King's Quest entries, the game manages to put a creative spin on familiar fantasy elements, and quests often require you to help out other creatures (large and small).

Story elements from previous King's Quest games are smoothly brought into the part V and (interestingly enough) certain events in part 5 are further developed in King's Quest VI.

Overall, it is hard to find too many odious faults with King's Quest V. Hard, but not impossible.

The Bad
The groundbreaking nature of King's Quest V's graphics and music can easily be lost on younger gamers.

In the 1990s, VGA was superceded by SVGA. Computer disks were superceded by CD-ROM technology.

As popular as King's Quest V was in 1990, it didn't have as much of a long-lasting impact on the adventure gaming genre as did say, Alone in the Dark (1992).

Alone in the Dark (1992) was released a few years after King's Quest V, and it represented a significant shift in the look and design of adventure games.

Where as King's Quest V represented the advances in classic adventure gaming, games like Alone in the Dark (1992), "Tomb Raider" (1996) and "Resident Evil" (1996) represented a successful mutation or spinoff within the adventuring gaming genre.

Younger gamers are probably more familiar with the spinoff and its tropes. These spinoff adventure game environments were "3D" with pre-rendered (if not polygon) graphics. Success required action-packed blistered thumbs (often within the real of survival horror) as well as solving item-based puzzles.

I am not suggesting that the "new" style of adventuring gaming is better or worse then the more traditional style.

Rather, the fact that King's Quest V is a great classic adventure game, may make it harder for some gamers to appreciate the game fully.

Younger games have some different expectations about what makes a great adventure game, in comparison to people that played King's Quest V (when it was first released) while in middle or high school.

The Bottom Line
King's Quest V: Absence Makes the Heart Go Younder! is a great, classic adventure game, as well as a great entry in the King's Quest gaming franchise. Gamers of every generation who can appreciate the classics, should be able to love this game.

DOS · by Edward TJ Brown (118) · 2015

Lost In Translation

The Good
King's Quest V: Absence Makes the Heart Go Yonder (1990) was a fabulous entry into the already groundbreaking point n' click graphic adventuring franchise. Not only did it feature a long and detailed fantasy themed quest, with plenty of new puzzles, personalities and locations, but it also dazzled us with incredible graphics and sound, which had not been seen before on a personal computer.

The NES version of King's Quest V (1992) offer most of the elements that made the computer game successful; i.e. the same fantasy themed locations, items, puzzles, personalities, etc.

It was rare for a graphic adventure computer games to make the jump onto a home console system and it is nice to be able to play a classic adventure game, without having to master DOS or own an upscale (circa 1990) personal computer.

The Bad
The 8-bit NES simply could not recreate the same high quality animation, graphics, music and sound effects created on the personal computer. What was groundbreaking for the computer, was simply not possible for the NES.

For the NES, the game's animation and graphics are all very impressive, although some items are difficult to see and the quality of background and character detail does very greatly. Yet, it is nowhere near the same experience as playing King's Quest V on the computer.

The music and sound effects are a bit of a disappointment; both in comparison to the computer and even the abilities of the 8-bit Nintendo. When they do exist, the music and sound effects are generally best left on mute.

While the later PC CD-ROM edition of King's Quest added voice talents to read the script, such a feature was simply not possible on the Nintendo, which means that you need to be ready to read lots and lots of on-screen text and [to save your progress] write down very long passwords.

Reading the instruction manual will be a requirement because there is no mouse option. You will need to learn how to cycle between the various icon commands and then use the keypad to move the on-screen arrow to the item or person in question.

The Bottom Line
King's Quest V: Absence Makes the Heart Go Yonder (1992) offers a long and, generally, enjoyable fantasy-themed, point n' click, graphic adventure game for the 8-bit NES. The original storyline is intact, along with the original computer game's characters, locations, puzzles and item inventory.

Gamers who played the game on the personal computer when it originally came out or even the re-release on CD-ROM, may be unable to get past the hardware limitations of the 8-bit Nintendo.

However, not many point 'n click, graphic adventure games were made for the 8-bit Nintendo and this is certainly an ambition game. Fans of the adventuring gaming genre, who can look past the hardware limitations, should give this game a try.

NES · by ETJB (428) · 2023

Defeat an evil wizard that kidnapped your family - with help from an idiot

The Good
Sierra's next King's Quest adventure after KQ4 is not a bad game, but it is not good either in certain areas, but I'll talk about that in a minute. KQ5 centers around King Graham who notices his castle missing from its usual place. An owl named Cedric tells him that it was the evil wizard Mordack who did it, and he offers Graham hep from his good friend and employer Crispin, who happened to also have a bad run-in with Mordack in the past.

In the early stages of the game, Graham learns why Mordack vanished his castle into thin air: as revenge for Alexander turning his brother Manannan into a cat, and Alexander must turn him back into a wizard or his entire family will be fed to the cat. Fearing that Alexander is running out of time, Graham (with the help of Cedric) travels through woods, mountains, beaches, and finally to Mordack's Island.

KQ5 is technologically superior than the previous KQs. You see, this is Sierra's first game to use the newer SCI1 engine in which the game delivers 256-color VGA graphics as well as a point-and-click interface. The graphics in this game are beautiful, especially at the start of the game as you walk around Serenia. However, the highlight of this game for me is looking at the breathtaking view of the mountains. They remind me of my holiday in Switzerland.

As for the point-and-click interface, I already miss typing random commands in to generate a funny response, but Sierra was trying to get with the times. Moving the mouse cursor to the top of the screen will bring up a series of icon in which you use to interact with the environment. In the disk version of the game, there were too many of these icons since the game used the engine's initial version (0.000.051) [You had two Walk icons, a Disk icon, and a Stop sign.] The icon interface was simplified in the CD version, to match that of the later versions of the engine.

Some of the music and sound effects are good, especially if played through the Roland MT-32, so I heard the music the way Sierra intended. My favorite piece has to be while navigating the labyrinth underneath Mordack's castle. When I was first introduced to IBM-PCs, I had no idea that the MT-32 actually existed. The quality of the music makes me regret that I owned a Sound Blaster in the first place.

I have played both the disk and CD-ROM versions, but it is the CD-ROM version that has its advantage. Not only does it contain full speech and no copy protection, you also have the stereo soundtrack that accompanies the game's introduction, and ambient sound effects can be heard throughout the game, not just in the intro. For instance, I could hear the sound of real water flowing through a stream in Serenia, and the sound of the waterfall near the beach, along with the little bits like doors opening and closing, and animals making real noises. There are even a couple of songs, one of which I remember quite well.

The Bad
There are a few problems with KQ5. For example, some of the puzzles are illogical, with the most obvious one being the situation where you are faced with a yeti in the mountains, and you have to throw a custard pie at it to defeat him. Also, throughout the game you have to deal with Cedric himself. He is sent to help you achieve your goal, but instead he acts like an idiot and refuses to go to certain places with Graham.

The game suffers from a poor script. Case in point: you have to give food to a poor eagle who is starving to death. After Graham offers some, the eagle says "You are a kind man to share your meager food with a poor bird, especially up here in these snowy mountains. To top it off, Sierra should have employed someone else to voice that eagle, not one who sounds like a Japanese cartoon character. Roberta Williams isn't a good writer.

The Bottom Line
KQ5 is a massive upgrade from the previous KQ's, due to its 256-color VGA graphics and point-and-click interface. It is a game that links itself back to KQ3. With help from Cedric, you must find and defeat Mordack, and restore Castle Daventry back to its original state. To accomplish this, he must do business with the townspeople and animals, as they might give him something if he does a good dead.

If you want to play KQ5, I suggest that you play KQ3 first, as this will tell you why Mordack messes with King Graham's family. I also recommend getting your hands on the CD version of KQ5, since there is a lot more to experience in this version, like the ambient sound effects and full speech. It is even useful if you do not want to be faced with copy protection.

DOS · by Katakis | ă‚«ă‚żă‚­ă‚č (43087) · 2013

King's Quest V is a major turning point for Sierra

The Good
King's Quest V is Sierra's first major departure from their text parser adventure game interface. The primary new feature is the icon system to allow the player to interact with the world, and it was (and still is) a controversial change.

Backgrounds are no longer computer artwork in KQ5, but nicely scanned oil paintings in 256 colors. They look fantastic and work quite well, furthering the "storybook" theme. However, the sprite animation is similar to previous Sierra games. The music is also very nice and there is support for many sound cards. Sound effects are minimal, but the new multimedia CD-ROM version features voice acting -- another first for Sierra.

The plot is decent, although I don't care for the introduction.

The Bad
The mouse interface had its good and bad points. Although it allowed the game to possibly reach a much wider audience, the icons really did reduce the amount of detail that was put into the setting. Fortunately, the new graphics help to offset this to some degree. Also, some of the icons are rarely needed and just take up space. This was rectified in later games.

While the new interface makes KQ5 easier to play, it does not necessarily make the puzzles much easier. Some are challenging, and I could not get through the game the first time without a couple of hints. Beware, like most "classic" adventure games, it is also possible to make mistakes in a few places such that you can not finish the game!

Furthermore, there isn't much replayability in this title. The puzzles are solved in one way, and although you can travel around a bit, most puzzles are also solved in a linear fashion. Oddly enough, I replayed it a few times; on repeat, it seems like a different game if you have struggled through the first time.

Getting back to the graphics, they are quite good in VGA. I also played the EGA version, and I can say it was UGLY -- much worse than any of Sierra's 16 color games of the era. They simply took the 256 color images and reduced them to 16 colors and the results were terrible. The only thing worse was the console version.

The final complaint is the box size. Sierra left their traditional box size, which was small by industry standards, and blew it up to a thick monstrosity. Most other publishers that hadn't done this this quickly followed suit, and this wasn't brought back under control until the time of this review, 2002.

The Bottom Line
King's Quest V is a classic adventure game that marks a turning point in the genre. Many questioned whether some of the changes were for the better. In any case, it turned out to be a huge hit, and is definitely worth playing through once.

DOS · by vni VIC (19) · 2002

One of the first adventure games I played

The Good
Kings Quest 5 was a major turning point for Sierra. The graphics were updated to include VGA, and real actors faces were used as a base for the drawings. The plot centres on King Graham, who is going for a walk and when he gets back, he discovers that a nasty wizard, Mordak, has kidnapped his family and stolen his castle. Luckily, Cedric, an owl, saw the whole thing happen. He agrees to take King Graham to his master who can help him save his family. Its a pretty fairy-tale-ish fare, but executed very well.

The Bad
The only thing that bugged me was the timing issues in certain parts of the game. For example, (not spoiling anything here) near the end of the game you must use a certain machine, but a graphical and scripting glitch prevents you from going any further in the game. So remember to save often! Other than that, it was a fantastic game that kept me immersed from beginning to end.

The Bottom Line
Kings Quest 5 is a fantastic game, possibly the best Kings Quest game in the series. You are able to get it fairly cheaply in the King's Quest Compilation, however if you live in Australia like me, you can order it from a US site, its well worth the money!

DOS · by James1 (240) · 2007

Mix one park murk with one part dreck, add obfuscation. Chill and serve.

The Good
It's a Roberta Williams title

The Bad
Everything else: murky colors, difficult control system, cheap graphical shortcuts

The Bottom Line
A continuation of the King's Quest franchise, KQ5 was just as good as its predecessors... until it was added to the NES lineup. Working with the obvious space limitations of a cartridge-based game, Konami's port of KQ5 for the NES had to do away with Cedric's annoying voice, but it also meant having to do away with the rich VGA colors of the PC classic. Had Konami sat on the title until the SNES, we might have had a welcome addition to the adventure game catalog. As it was hastily thrown onto the 8-bit Nintendo, I had to prevent myself -- forcefully -- from ripping the Video Master rental out of my deck and smashing it.

NES · by horeck gruc'thalv (2) · 2005

Doesn't deserve half the good press it gets

The Good
This game has excellent graphics, great music, and a wonderful interface. I've always been firmly on the side of a graphical parser, especially in Sierra's case, where they were pretty weak as far as the text flexibility went.

The Bad
Some of the worst written puzzles on the planet. Did you accidentally throw the stick instead of the boot? Well, now you're stuck! Did you feed the eagle the wrong food? Sorry, hope you saved. So, you have those inventory catch-ems, and then you have one thing that cheapens any adventure game in my eyes, which would be mazes. There are mazes in this game, which is more or less a really lazy way to pad out the game (which is relatively short in comparison to some other games). In addition, an annoying talking owl character that provides annoying commentary on everywhere you go AND some of the worst voice acting the gaming world has seen, this game just isn't worth it.

The Bottom Line
This game isn't good. It was pretty neat whiz-bang technology at the time, but Sierra did far better games (see Kings Quest 6).

DOS · by Benjamin Vigeant (7) · 2005

Probably the best of the fabulous King's Quest Games

The Good
The graphics are dazzling, with a revolutionary sound card and easy-to-use point and click interface. Graham searches for his family, using cleverness rather than fighting to overcome his enemies. This game is great for kids and adults and I've seen whole families work together to solve it. This game isn't dated by lousy graphics, or anything else inferior for that matter

The Bad
The gameplot is incredibly inflexible; there's only one, or possibly two solutions to each problem, without even much flexibility in the order of solving problems. It's rather frustrating not to be able to do something that would work in real life, or be able to tell characters whatever you want, as you can in Ultima. Also, the maze is a pain to navigate, and the desert can take a while to map.

The Bottom Line
A wonderful game for any age. Everyone should try one of the King's Quests, preferably KQ5 or KQ6. They teach kids how to solve problems through logic rather than violence and that good deeds are always rewarded, as the hero travels through a magical, fairytale world. They show adults that even middle-aged, completely settled kings can still go out and save the world.

DOS · by Valerie Frankel (2) · 2000

Another great adventure in King's Quest land... Plus new interface gameplay!

The Good
This was the first KQ game where you don't have aching hands from typing monotonous commands all day. Now you can just kick back and click your way through the game! That was definitely a nice addition to the series.

And most of all...... The first KQ offered in 256 color VGA!! Obviously the EGA and VGA versions look like they came from separate worlds and one would pity the person who had to play it with only 16 colors (like I did). The game was a bar-setter for the rest of the Sierra series and other game companies as well. At the time, it felt as though I was playing a cartoon... Much improved music and sound effects were added to the newest of the series which brought to life all the cartoonish environments and characters.

It was also cool how your friend, Cedric the Owl, flew around with you the whole time helping you... it made it feel as though you weren't alone on this quest and you had a little traveling buddy with ya... definitely added enjoyment to the atmosphere.

A groundbreaking classic PC adventure game with TIMELESS written all over it.

The Bad
A horrible attempt was made to transfer this game to video game consoles and failed miserably due to the fact they chose to transfer it to NES which was 8 bit. It looked and played worse than the EGA version on PC and ruined the idea of a Sierra 3D Animated Adventure Game in the eyes of many console gamers.... The PC version of the game was another flawless and classic adventure game from Sierra.

The Bottom Line
Another classic from Roberta Williams with an easy to use interface and gorgeous sound and graphic capabilities. A must play for the fans of Sierra adventure games....

DOS · by OlSkool_Gamer (88) · 2004

Going back was no fun at all

The Good
The game has a cute atmosphere and is easy to start playing.

The Bad
Well, I have a great game collection and every once in a while I get the urge to play games from the early days. It was King Quest V this time, and I must tell you some things are better left in the past...

I am not going to say anything about the sound or graphics. No point to compare it to today's standards and all that, I plan to focus only on game play and the storyline. Those two aspects of a game are eternal and are not affected by a faster processor or better graphics..

Game Play: Simply terrible. In the infamous sierra fashion few things stick out:

1) You must do things in a specific order, if you don't you can get stuck 2) You can die easily, what kind of fun is that? 3) You can get to the end of the game just to find out you can not finish it because of something you did/didn't do at the start of the game 4) Illogical puzzles

Storyline: The story does not make sense at all, first you got this annoying owl that does not do anything at all, you have a series of tasks to complete that have an educational value. You get a bunch of stuff from here, some from there and that makes up the story. When you compare KQV to modern adventure games like The Longest Journey, you can understand what I mean. R. Williams is simply a lame writer; I am not sure why she got so much fame.

When you play this game you can sense the roots of the failure of KQ8 in the air. Once games became more sophist aced, lame companies did not have a chance to survive.

The Bottom Line
Go back if you are eager for nostalgia. The only reason I play this game is because I played it 15 years ago and it brought good memories back.

DOS · by The Gay Elf (12) · 2006

Sierra's game interface takes a turn for the worse.

The Good
King's Quest V boasted beautiful VGA graphics, and was one of the very first games to have voice actors. The cosmetic upgrade really benefited Sierra's graphic adventure genre, but the game was desperately downgraded in my opinion. But this is one of computer gaming's great debates: the switch over from keyboard text parser - driven games to mouse-driven games. Did it help or hinder the genre? I'm of the opinion that the old text parser system was better, smarter, and more interactive.

The Bad
With King's Quest V the level of interaction became so -un-interactive, as you wandered around and were essentially told what to do. There are plenty of puzzles which are extremely simplified compared to puzzles of the previous king's quests. And the first CD version with the voice actors should have been edited better, as every time a voice was played it would sound like a door was opening; this could have been a sound card problem at the time. For me, the King's Quest series ended with this sub-par title because of its low interactivity level. In many ways King's Quest V would be an omen for what was to come a few years later in CD-ROM interactive movies, where players shelled out too much money to watch bad actors and bad scripts complain about their system requirements while they did little to interact with the game aside from buy a better graphics card so the game might look better. It began here, folks, and whether that is good or bad is entirely your own opinion.

The Bottom Line
Don't play King's Quest V as your first King's Quest. the first four are much better an introduction.

DOS · by Old man gamer (381) · 2000

Contributors to this Entry

Critic reviews added by Alsy, Havoc Crow, mailmanppa, Martin Smith, Jo ST, Patrick Bregger, Zeppin, RhYnoECfnW, Jeanne, Scaryfun, S Olafsson, WONDERăȘパン, Bozzly, Terok Nor, EonFear, Wizo, Stelios Kanitsakis.