Super Chase: Criminal Termination

aka: Super Chase H.Q., Super H.Q. Criminal Chaser
Moby ID: 13230
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Description

Super Chase: Criminal Termination is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain points. Your car also comes equipped with three turbos, which can be useful if you are way behind the vehicle.

But this time, cars aren't just the only things that you have to worry about. You will also encounter bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into one of these, you'll be sent flying through the air.) Not to mention other obstacles such as barricades.

Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally catch up with each criminal, they are likely to shoot at you if you get too close to their vehicle, but you may encounter criminals who have different ways of attacking you. The fourth criminal, for example, launches a missile at you if you are further behind him. Once you are shot at and hit, your indicator decreases for every time you are hit, but this rule does not apply when you're hit by passing cars. When your indicator is empty or when you're out of time, the game ends.

When you complete each round, a statistics screen will appear, and you are awarded points based on the time remaining, how much damage you've done, and the number of nitros that are used. One of the options allow you to display the game's speedometer in either MPH or Km/h. The game also has a storyline, which can be viewed in between rounds.

Spellings

  • スーパーH.Q.クリミナルチェイサー - Japanese Super Famicom spelling

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Screenshots

Credits (SNES version)

42 People (17 developers, 25 thanks) · View all

Reviews

Critics

Average score: 60% (based on 5 ratings)

Players

Average score: 3.6 out of 5 (based on 11 ratings with 1 reviews)

"H.Q." Stands for "Highly Questionable"...

The Good
"Super Chase H.Q." presumably adopted the "super" pre-fix especially for the Super NES platform. The original game, with its semi-cult status, had been floating around on every system you can just about think of before this. As in "Battle Out Run" (1989), in the original "Chase H.Q.", you took the third-person view of a car, racing and battling across an on-going road or highway as you hunted down a pre-determined car. Of course, like most arcade-racers, you were restricted by a more and more demanding time-limit in both of these games.

The Bad
"Super Chase H.Q." played with this format a little bit, and the first thing I noticed was the last thing I expected. You are now INSIDE the car, looking over the shoulder of the driver, complete with the dashboard and rear-view mirror. Now, your game-screen is viewed through the windscreen of the car. All the action is played out in front of you in a more shallow perspective. But what this really means is that your game-screen is now irritatingly small.

Controlling the car in Chase H.Q. games has always been noticeably more difficult than it should be, and "Super" upholds this gaming legacy to the utmost. Again, I can't express how annoying I find sprite-based racers, what with their round-about programming techniques at creating a vanishing-point and respectable sense of scale on which to drive. The "pop-up" (a more modern term applied to 3D-graphics, I know) is always so appalling in these types of racers as the requirement of creating enough scaled sprites to represent the increasing distance is too high for these old systems. What you have instead is a sense of big block-like "cars" suddenly in your way; constantly. It's not fun.

You have to learn the games idea of how close things ARE, and not how close things LOOK. And this is not something I was not prepared to invest my time in. When a game has such mediocre graphical and sonic production values, I kind of give it a chance to win me over with its gameplay. But, I'm afraid "Super" passed up on this chance, passed it up very quickly, and I never really imagine going back to this one.

The Bottom Line
The best part of these games was beating the hell out of criminals' cars, and here "Super" doesn't really impress either. It's all so routine, and doing it all from what feels like the back-seat is quite underwhelming. I do not recommend this title, rather, stick to SNES titles such as "Biker Mice From Mars", or "Super Mariokart" – although the latter is in a different sub-genre, and a VERY different class.

SNES · by So Hai (261) · 2008

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Contributors to this Entry

Game added by Katakis | カタキス.

Arcade added by lights out party.

Additional contributors: Rik Hideto.

Game added May 12, 2004. Last modified March 24, 2024.