Full Throttle
- Full Throttle (1995 on DOS, 1996 on Macintosh, 2002 on Windows)
Description official description
This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and times are recorded for comparisons.
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Reviews
Critics
Average score: 73% (based on 8 ratings)
Players
Average score: 2.7 out of 5 (based on 7 ratings with 1 reviews)
Pretty good for its day, but not the Spectrum's best bike game
The Good
The scrolling road routine, huge range of computer bikes and 11 real race-tracks give the game something well beyond anything else available at the time, and it compared well with C64/VCS contemporaries such as Pole Position and Pitstop. If you get good enough to avoid finishing last (it seems to be easier in short races), you could get hooked on it, even now.
The Bad
The graphics are pretty horrendous, even by Spectrum standards, with lots of flickering in the sprites and significant colour clash, especially considering the general lack of colour, while the backdrops are flat and monotonous.
The huge number of AI bikes makes it very hard to move up through the order, especially as contact affects you but not them. The physics of the bike were a little wrong, and the grass didn't really slow you - in some slower corners it was actually faster to go onto the grass and all the bike to naturally turn back in - this also had the advantage of avoiding other bikes. The circuits were a little too similar, and there only seem to be about 3 different types of corner.
The Bottom Line
As I love 3D Death Chase (see my review), and love racing games, I had pretty high hopes that this would be a real treat. Unfortunately there's quite a lot wrong with it. For its time it was revolutionary, recreating 11 European racetracks in great detail and bringing bike racing to life in 3D, but titles such as Super Hang-On and Enduro Racer achieved much more with identical hardware, as people's skill in game design and pushing the hardware improved. The high difficulty level and lack of structure make it one you're unlikely to remain interested in for long.
ZX Spectrum · by Martin Smith (81664) · 2004
Trivia
Awards
- ACE (Advanced Computer Entertainment)
- February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Racing Games (editorial staff choice)
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Contributors to this Entry
Game added by Martin Smith.
Additional contributors: Jo ST.
Game added September 12, 2004. Last modified October 11, 2023.