🕹️ New release: Lunar Lander Beyond

Myst IV: Revelation

aka: Myst 4, Myst IV: Objawienie, Myst IV: Odhalení, Myst IV: Révélation
Moby ID: 15044

[ All ] [ Macintosh ] [ Windows ] [ Xbox add ]

Macintosh screenshots

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Title
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Intro cutscene
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Intro linking chamber
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Main menu
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Yeesha in rail car
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Arriving at Tomahna
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Rail car
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Game save
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Atrus communicates why you're here
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Atrus's journal
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Viewing Tomahna from Atrus's lab
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Atrus's lab
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Catwalk view of Tomahna - day
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Catwalk view of Tomahna - night
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Emergency power controls in Catherine's study
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Restoring water wheel power
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Tomahna at night is beautiful
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Yeesha's room
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Atrus and Catherine's bedroom
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Inside Atrus and Catherine's bedroom
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Plaque on the deck outside Atrus and Catherine's bedroom
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Touching Yeesha's necklace triggers past memories when exploring items/areas
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Linking chamber access
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Linking books of Spire (left) & Haven (right)
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Entering Spire age
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Spire below in a cloudy mist
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Workbench in Spire
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Laboratory on Spire
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Entering Haven
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Making my way to the shipwreck in Haven
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Entering the shipwreck
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Overlook of Haven's lush jungle
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Exploring the jungle I find a lake house

Windows screenshots

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Title Screen
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Main Menu
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You begin here as Yeesha drives the shuttle to Tomahna
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Atrus explains what's going on and why you're here.
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Your first puzzle - using a frequency gizmo.
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Use the elevator to travel around Tomahna.
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There is constant movement. Here, I caught a bird in flight.
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The game is autosaved periodically.
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The rooms are lifelike and interesting.
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Since there is no inventory, using the camera is essential.
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Reading books helps unfold the story and include important clues to puzzles.
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The books on this shelf are not for reading. This is a puzzle.
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When power is restored, you can finally work the crystal viewer Atrus talked about in the beginning.
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You finally find the linking books to 2 other ages - Haven and Spire.
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You arrive in Haven. In the Options, you can change the color of your cursor. Here it's shown in green.
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The bones of a once vicious Haven monster.
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Haven's tropical forests are in constant motion - flying birds, exotic creatures and lush greenery.
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One of the Haven animals, a Mangree, checks you out - up close and personal!
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Solving this locking mechanism will get you across to Achenar's lake house.
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Up inside a viewing tower, you'll find one of the hardest puzzles in the game.
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Spire is a mineral-rich age but (unlike Haven) it is completely lifeless.
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On Spire, Sirrus fashioned his quarters here.
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A lab on Spire where Sirrus worked.
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Climbing up a ladder in Spire.
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Harness the power of the crystals to get everything working.
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One of the main objectives in Spire is to get this chair working.
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Eventually you'll find another linking book to Serenia, which is breathtakingly beautiful.
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Carrying a bubble around in Serenia's "forest" is fun.
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This flower holds special "memory" powers.
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Even in dreams there are puzzles to solve.
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