Side Arms Hyper Dyne

aka: SideArms
Moby ID: 16078

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ PlayStation 3 add ] [ TurboGrafx-16 ] [ Xbox 360 add ] [ ZX Spectrum ]

Arcade screenshots

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Title Sceen.
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Planet being destroyed.
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Let's go.
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Keep blasting.
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Jumping men.
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More sips to blast.
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A boss to destroy.
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Underground.
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Watch them bullets.
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Keep blasting.
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Cinematic: Starting the game.<br> Entering the infested planet. Type 1 humanoid prototype will appear at the lower part of the screen, type 2 at the upper.
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Level 2:. Extraordinary armour<br> This is the ultimate armour. Maximum firepower.
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Level 2: Entering dangerous territories.<br> The spread bolts are released independently from the chosen weapon.
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Level 2: Wheel Turret.<br> This mega guardian will rotate spreading balls of plasma. Directing a laser bolt directly into its weak spot.
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Level 2: Wheel Turret.<br> When attacked or destroyed it will release a chain of lightnings (without prejudice to the player).
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Level 3: Crystals and Ice.<br> A lateral turret was destroyed.
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Level 3: Moving passages.<br> The mechanical doorways can be destroyed for a safe passage.
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Level 3: Final nemesis.<br> This armoured mech-type vehicle has just received the last deadly bolt. It's about to get destroyed.
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Level 4: Missiles.<br>
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Level 4: Floating islands.<br> Beware to choose the right path, or you could become trapped in the landscape. Armoured walkers at the upper part of the island.
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Level 4: Concentrated fire.<br> Like a flying ball of plasma, you bombard the enemies with bursts of bolts.
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Level 4:.<br> That device resembling a mosquito will release a pack of missiles. The other structures are the final image of the Spectrum version and they were, I bet, inspired by Dogū statuettes.
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Level 4: Another wheel turret.<br> Its carcass will become part of the scenario, while continuing to the next level.
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Level 5: Tight.<br> Armadas, missiles, jumping walkers, narrow passages really make difficult the player's gaming here.
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Level 5: Preparing to submerge.<br> 45º bolt weapon.
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Level 5: Submersible walkers.<br>
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Level 5: Macabre undersea.<br> A pack of bonus ships, although not inoffensive at all.
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Level 5: Final "boss".<br> Emerging and facing the last guardian of this level.
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Level 6: Going down again.<br>
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Level 6: Two armadas.<br> Two types of ships.
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Level 6: Mosquito device.<br> The mosquito device was destroyed, but its tracking missiles will be a pain in the arse.
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Level 6: Another type of weapon.
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Level 6: Final mechanical Cephalopoda.
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Level 7: Realm of lava?<br> The resulting bonus of a destroyed armada.
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Level 7: Centipede.<br> These nasties are a real headache. They'll follow you until you bump yourself against some kind of danger.
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Level 7: Turrets.<br> A centipede, a turret and a walker. Bursting the circular firepower.
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Level 7: Looks familiar.<br> (Wasn't here that <i>Anakim</i> was left burning by his master <i>Kenobi</i>?)
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Level 7: Destroying a centipede.<br> Bullseye at its head. More will come until its body is gone.
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Level 7: Final guardian.<br> - I should have bought the manual to decipher the bonus icons....
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Level 8: Arachnid scenario.<br> Resembles the realm of a giant mechanical arachnid and some intestines. But forget it, it's not... It's another Cephalopoda's (sight).
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Level 8: Guardian.<br> - <i>Kame-hame-haaaaa!!</i>
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Level 9: Clean.<br> A pack of orbiting bonus balls.
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Level 9: Real armadas.<br> Sets of ships flying everywhere.
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Level 9: Cardinal fire.
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Level 9: Eyes of the Beholder.<br> They look like the heads of tapeworms, don't they? These ones are inoffensive.
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Level 9: Penultimate guardian.<br> Is this a giant turtle? Or a turret-wheel trying to look like a giant turtle? This is too much for me.
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Showdown: Mega-centipede.<br> Centipedes were already nasty, now imagine this giant firing packs of bolts from its head and tail...
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Showdown: Almost finishing.<br> A few heads more and it's gone.
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Showdown: The End!<br>
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Credits.
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