Side Arms Hyper Dyne

aka: SideArms
Moby ID: 16078

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ PlayStation 3 add ] [ TurboGrafx-16 ] [ Xbox 360 add ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen
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Main menu
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The action begins!
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Power ups!
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Special weapon in action.
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Level 1: Bonus.<br> "Pows" give you an upgrade for your weaponry.
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Level 2: Every thing's the same!<br> There are only three types of foes: jumpers, ships and centipedes + the only type of boss.
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Level 2: Centipedes.<br> These nasties (I think I already said that) do not demote themselves from chasing you.
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Level 2: 2nd monster.<br> The second monster is exactly the same as the 1st, the 3rd, 4th and 5th...
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Level 3: Starting point. (wow what an excitement)
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Level 3: Destroying something.<br> Let me guess... it could be one of two... hum... centipedes excluded (don't explode), so it must be either a jumper or a ship!
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Level 3: <i>Pandora Boxes</i>.<br> Do not let these harmless looking white "boxes" fool you. They are hiding inside them... an hideous centipede! (brr...)
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Level 4: Platoon of jumpers.
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Level 4: Final Boss<br> Reaching its lair.
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Level 4: Final Boss.<br> Its destruction.
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Level 5: Starting point.<br> Never know where enemies are coming from.
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Level 5: Armada.
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Showdown:. Last monster<br> Intercepting the monster's laser beams.
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Showdown: The end...<br> Again (as the DOS version) the game ends abruptly and goes directly to the title screen without any kind of message or ending...
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