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Mass Effect: Legendary Edition

aka: Mass Effect: Edycja Legendarna, Mass Effect: Édition Légendaire
Moby ID: 164405

[ All ] [ PlayStation 4 ] [ Windows ] [ Xbox One ] [ Xbox Series ]

Releases +

PlayStation 4

May 13, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., Demiurge Studios, Inc., GameSim Technologies Inc., Psyonix, Inc.
Distributed by: Electronic Arts Australia
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: 3D-Eyetronics Inc., EA World Wide Motion Capture Studio, Giant Studios, Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: NVIDIA Corporation, RAD Game Tools, Inc.
Countries: flag Australia, flag New Zealand
Comments: download release
PSN/SEN Code: [ Please login / register to view ]
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May 13, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Blind Squirrel Games, Inc., Abstraction Games B.V., GameSim Technologies Inc., Psyonix, Inc., Demiurge Studios, Inc.
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: Giant Studios, Inc., EA World Wide Motion Capture Studio, 3D-Eyetronics Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Countries: flag United States, flag Argentina, flag Brazil, flag Canada, flag Chile, flag Colombia, flag Mexico, flag Uruguay
Comments: download release
PSN/SEN Code: [ Please login / register to view ]
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Countries: flag Japan, flag South Korea
Comments: download release
PSN/SEN Code: [ Please login / register to view ]
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May 14, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., Demiurge Studios, Inc., GameSim Technologies Inc., Psyonix, Inc.
Distributed by: EA Swiss Sàrl
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: 3D-Eyetronics Inc., EA World Wide Motion Capture Studio, Giant Studios, Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: NVIDIA Corporation, RAD Game Tools, Inc.
Countries: flag Austria, flag Belgium, flag Bulgaria, flag Croatia, flag Czechia, flag Denmark, flag Finland, flag France, flag Germany, flag Greece, flag Hungary, flag Iceland, flag Ireland, flag Italy, flag Latvia, flag The Netherlands, flag Norway, flag Poland, flag Portugal, flag Romania, flag Russia, flag Slovakia, flag Slovenia, flag Spain, flag Sweden, flag Switzerland, flag Ukraine, flag United Kingdom
Comments: download release
PSN/SEN Code: [ Please login / register to view ]
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May 14, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., Demiurge Studios, Inc., GameSim Technologies Inc., Psyonix, Inc.
Distributed by: EA MĂ©xico S. de R.L. de C.V.
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: 3D-Eyetronics Inc., EA World Wide Motion Capture Studio, Giant Studios, Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Countries: flag Mexico
Comments: retail release
UPC-A: [ Please login / register to view ]
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Windows

May 14, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., GameSim Technologies Inc., Psyonix, Inc., Demiurge Studios, Inc.
Distributed by: Valve Corporation
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: 3D-Eyetronics Inc., EA World Wide Motion Capture Studio, Giant Studios, Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Copy Protection by: Denuvo Software Solutions GmbH
Countries: flag Worldwide
Comments: Steam release
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May 14, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., GameSim Technologies Inc., Psyonix, Inc., Demiurge Studios, Inc.
Distributed by: Electronic Arts, Inc.
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: 3D-Eyetronics Inc., EA World Wide Motion Capture Studio, Giant Studios, Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Copy Protection by: Denuvo Software Solutions GmbH
Countries: flag Worldwide
Comments: Origin release
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Jun 15, 2022 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., GameSim Technologies Inc., Psyonix, Inc., Demiurge Studios, Inc.
Distributed by: Epic Games, Inc.
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: 3D-Eyetronics Inc., EA World Wide Motion Capture Studio, Giant Studios, Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Copy Protection by: Denuvo Software Solutions GmbH
Countries: flag Worldwide
Comments: Epic Games Store release
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Xbox One

May 14, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Demiurge Studios, Inc., Abstraction Games B.V., Blind Squirrel Games, Inc., Psyonix, Inc., GameSim Technologies Inc.
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: Giant Studios, Inc., EA World Wide Motion Capture Studio, 3D-Eyetronics Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Countries: flag United States
Comments: download release
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Xbox Series

May 14, 2021 Release
Published by: Electronic Arts, Inc.
Developed by: BioWare Edmonton
Additional Development by: Abstraction Games B.V., Blind Squirrel Games, Inc., Psyonix, Inc., GameSim Technologies Inc., Demiurge Studios, Inc.
Additional Graphics by: Lemon Sky Animation Sdn Bhd
Cutscenes by: Mill, The
Motion Capture by: Giant Studios, Inc., EA World Wide Motion Capture Studio, 3D-Eyetronics Inc.
Music by: Wall of Sound, Inc.
Game Engine by: Epic Games, Inc.
Sound Engine by: Audiokinetic Inc.
Middleware by: RAD Game Tools, Inc., NVIDIA Corporation
Countries: flag United States
Comments: download release
add product code

Windows Patches

2021-05-17

update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2)

2021-06-07

update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, improved performance, non-standard characters in the operating system’s username no longer prevent the game from launching, removed the dependency on the AVX instruction set in the launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel, Denuvo removed

PlayStation 4 Patches

2021-05-17

update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2)

2021-06-07

update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, removed the dependency on the AVX instruction set in the launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel

Xbox One Patches

2021-05-17

update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2)

2021-06-07

update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, removed the dependency on the AVX instruction set in the launcher, wireless headsets/devices no longer cause issues with the Xbox launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel

Xbox Series Patches

2021-05-17

update 1 - fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset, improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2)

2021-06-07

update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, removed the dependency on the AVX instruction set in the launcher, wireless headsets/devices no longer cause issues with the Xbox launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel


Releases contributed by Chamemo, Zaibatsu, Plok.