May 13, 2021 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Abstraction Games B.V.,
Blind Squirrel Games, Inc.,
Demiurge Studios, Inc.,
GameSim Technologies Inc.,
Psyonix, Inc.
|
Distributed by: |
Electronic Arts Australia
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
3D-Eyetronics Inc.,
EA World Wide Motion Capture Studio,
Giant Studios, Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
NVIDIA Corporation,
RAD Game Tools, Inc.
|
Countries: |
Australia, New Zealand
|
Comments: |
download release |
PSN/SEN Code: |
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|
add product code
|
May 13, 2021 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Blind Squirrel Games, Inc.,
Abstraction Games B.V.,
GameSim Technologies Inc.,
Psyonix, Inc.,
Demiurge Studios, Inc.
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
Giant Studios, Inc.,
EA World Wide Motion Capture Studio,
3D-Eyetronics Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
RAD Game Tools, Inc.,
NVIDIA Corporation
|
Countries: |
United States, Argentina, Brazil, Canada, Chile, Colombia, Mexico, Uruguay
|
Comments: |
download release |
PSN/SEN Code: |
[ Please login / register to view ]
|
add product code
|
Countries: |
Japan, South Korea
|
Comments: |
download release |
PSN/SEN Code: |
[ Please login / register to view ]
|
add product code
|
May 14, 2021 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Abstraction Games B.V.,
Blind Squirrel Games, Inc.,
Demiurge Studios, Inc.,
GameSim Technologies Inc.,
Psyonix, Inc.
|
Distributed by: |
EA Swiss Sàrl
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
3D-Eyetronics Inc.,
EA World Wide Motion Capture Studio,
Giant Studios, Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
NVIDIA Corporation,
RAD Game Tools, Inc.
|
Countries: |
Austria, Belgium, Bulgaria, Croatia, Czechia, Denmark, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, The Netherlands, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Ukraine, United Kingdom
|
Comments: |
download release |
PSN/SEN Code: |
[ Please login / register to view ]
|
add product code
|
May 14, 2021 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Abstraction Games B.V.,
Blind Squirrel Games, Inc.,
Demiurge Studios, Inc.,
GameSim Technologies Inc.,
Psyonix, Inc.
|
Distributed by: |
EA MĂ©xico S. de R.L. de C.V.
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
3D-Eyetronics Inc.,
EA World Wide Motion Capture Studio,
Giant Studios, Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
RAD Game Tools, Inc.,
NVIDIA Corporation
|
Countries: |
Mexico
|
Comments: |
retail release |
UPC-A: |
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|
add product code
|
Windows Patches |
2021-05-17 |
update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2) |
2021-06-07 |
update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, improved performance, non-standard characters in the operating system’s username no longer prevent the game from launching, removed the dependency on the AVX instruction set in the launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel, Denuvo removed |
PlayStation 4 Patches |
2021-05-17 |
update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2) |
2021-06-07 |
update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, removed the dependency on the AVX instruction set in the launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel |
Xbox One Patches |
2021-05-17 |
update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2) |
2021-06-07 |
update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, removed the dependency on the AVX instruction set in the launcher, wireless headsets/devices no longer cause issues with the Xbox launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel |
Xbox Series Patches |
2021-05-17 |
update 1 - fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset, improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2) |
2021-06-07 |
update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, removed the dependency on the AVX instruction set in the launcher, wireless headsets/devices no longer cause issues with the Xbox launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel |