🕹️ New release: Lunar Lander Beyond

Todd's Adventures in Slime World

aka: Slime World
Moby ID: 17206

[ All ] [ Antstream add ] [ Genesis ] [ Lynx ] [ TurboGrafx CD ] [ Windows add ]

Lynx screenshots

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Game's title screen. Note that the "slime" portion of the text keeps oozing and squishing. It is also transparent!
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The game's loading screen. Note the "winners don't use drugs" text on the bottom.
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You can select one of 6 different levels. Each level features some unique twist on the core gameplay.
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At the beginning of some of the levels your ship is shown crash-landing on the surface of the slimeworld in a showcase of Lynx' sprite displaying power.
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In addition to several layers of parallax, the surface of the planet features a whole bunch of sprite scaling.
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The game has to be seen to be believed - every piece of the terrain and the background constantly moves in an oozing, stretching motion.
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Pits filled with water serve to cleanse the player from clumps of corrosive slime that explode from defeated enemies
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These centipedes are fast and deadly. You have to time your run through this room in order not to die.
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Red slime causes instant death upon contact.
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Certain portions of the maze can only be passed using collected powerup objects, such as Slime Shield, and Jet Pack.
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When killed, enemies explode into fireworks of slimy napalm.
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Usually, the goal is in finding the exit.
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Some levels feature impressive background animations and parallax, others, such as this one prefer to annoy the player with flashing background color.
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The player character has a pretty wide range of animations. Such as wall-climbing and different gun-aiming angles.
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Mission 3 features a really nifty color scheme.
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Powerups are plentiful in early missions. You lose them all when you die though.
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Fighting off a horde of annoying, slimy enemies.
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While the game presents the player with infinite number of lives, it is still possible to lose in some missions by failing certain conditions.
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There are various terrain kinds presented in later missions. This floor is very slippery, while some others might half your moving speed.
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Some missions give you no weapon and require perfect memorization of your route.
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One wrong jump here will cause instant death by a man-eating Venus fly trap.
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The game features a short password feature which would restore your position in the game with surprising precision.
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The Computer Map feature in Slime World is less than particularly useful. Not only does it show only a tiny part of the maze around you, but the game doesn't pause when it is displayed.
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Upon completing a mission we are presented with another showcase of the planet's parallaxy surface.
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YEY! Now you have to restart the console!
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A few missions feature a strict time limit.
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