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Populous II: Trials of the Olympian Gods

aka: Populous II: Las pruebas de los dioses del Olimpo, Two Tribes: Populous II
Moby ID: 1727

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Critic Reviews add missing review

Average score: 89% (based on 35 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 73 ratings with 2 reviews)

Prettier but not as much fun as the original

The Good
The graphics - much improved over the original 'Populous'. More colors, more detail, neat 'god power' animations (eg., form a little stormcloud over an unbeliever, then rain lightning down on him/her so shocking their skeleton flashes through just like classic cartoon animation. And then when you've decided they've had enough and quit, if they have indeed had enough all that's left is a little pile of ash...)

Character development - as you win battles against enemy gods, you can increase your godlike powers in specific areas. You're awarded one or more little 'lightning bolt' icons that you can distribute any way you wish to increase the effectiveness of your 'fire' powers, your 'wind' powers, etc. It's much like an RPG character development system.

The Bad
Wildly unbalanced battles - in the original, the battles seemed to get progressively harder but there always seemed to be a way to win (however many times you had to re-fight it until you did). In this sequel, some battles are literally impossible to win. In one battle my lone follower happened to start out on a single small rock in the middle of an ocean. Without enough mana to raise even one piece of flat land, there was absolutely nothing I could do except commit suicide. This is a design flaw, IMHO (didn't anyone actually play this one before including it?!). On the other hand, some battles were ridiculously easy to win - if the 'make wall' power was available, I could frequently get to my opponent's 'attractor' before he did, wall it up so he could never reach it, and so could never create 'hero' characters strong enough to oppose me.

The AI - although the 'gods' were given different names, they all fought pretty much the same way. None of them had any strategy or tactics that were noticeably different from any of the others. So long before the game ended I was simply applying lessons learned earlier to defeat 'new' opponents. It got sort of repetitious.

The endgame battle - I won, but it wasn't so much fun or challenging as simply tedious. It happened that the 'god powers' I needed to win it were precisely those that were my weakest, ie., the ones I hadn't enhanced as much as the others. I wondered if that was deliberate, and if the endgame itself changes to require your weakest powers whatever they happen to be. But I didn't care enough about the answer to actually go through it again and make some other area weaker.

The Bottom Line
Superior to the original in every way except actual gameplay.

DOS · by anton treuenfels (34) · 2001

Much better that its predecessor

The Good
I played both Populous 1 and 2 and I found this second a much better designed game. I loved the tactics you must develop to win a match, this was missing in the first Populous. It's an upgraded version of Populous 1 under all aspects. The background, greek gods, is simply well planned, it's always a pleasure to battle against Mars or Zeus himself!

The Bad
I never heard of people who finished the game... it's an enjoyable game, but it takes too long to end. There are so many missions/levels to take that you'll become pretty tired.

The Bottom Line
A good game, try it, play it a few times and you can get addicted... but I dare you to play it to the end!

DOS · by Emanuele Ravasi (15) · 2000

Contributors to this Entry

Critic reviews added by shphhd, Wizo, Bozzly, Terok Nor, S Olafsson, Jo ST, Patrick Bregger, Tomas Pettersson, Tim Janssen, xPafcio, Hello X), chirinea, RhYnoECfnW, vedder, Barbarian_bros, Havoc Crow, Parf, Omnosto, LeftHandedMatt.