Rogue

aka: AGB_Rogue, ClassicRogue, Rogue: Exploring the Dungeons of Doom, Rogue: The Adventure Game
Moby ID: 1743

[ All ] [ Amiga ] [ Amstrad CPC ] [ Android ] [ Antstream add ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ GP2X add ] [ GP32 add ] [ Linux ] [ Macintosh ] [ Mainframe add ] [ PC-88 ] [ PC-98 ] [ Roku add ] [ TRS-80 CoCo ] [ Windows add ] [ ZX Spectrum ]

Atari ST screenshots

thumbnail
A flashy title screen for this graphical version of Rogue.
thumbnail
Welcome to the Dungeons of Doom, mortal!
thumbnail
The in-game credits. Starring... yourself!
thumbnail
Found the steps to the next level, as well as a magic potion.
thumbnail
Item management is icon- and windows-based, with some kind of early context menu.
thumbnail
As in the original, you can rename items of a certain type to recall the effects.
thumbnail
A hobgoblin, guarding some gold. Hobgoblins are dangerous, but only for beginners.
thumbnail
Finally, I can see what a Kestral looks like. It's some kind of eagle!
thumbnail
Reached a new rank. I'm a "Guild Novice" now, so you better watch out!
thumbnail
Truer to the original, you can also play the game on this map that shows a whole level.
thumbnail
Entering a dark room. It's not what you think! Your sight is limited, but it doesn't involve any sinful acts.
thumbnail
Ouch! That hobgoblin has injured me! Luckily, it's not critical. Hitpoints are not shown as numbers anymore, but rather as bars.
thumbnail
One of the rare treasure rooms, filled not only with treasure, but also with hordes of monsters. Can I hack them all to pieces?
thumbnail
I can, and now I found a strange scroll. Hoo, let's try it out!
thumbnail
Hmmm... it's a scroll of wild magic. I wonder what it does...
thumbnail
Whatever it did, it didn't help me. Game Over...
Are we missing some important screenshots? Contribute.