Rogue

aka: AGB_Rogue, ClassicRogue, Rogue: Exploring the Dungeons of Doom, Rogue: The Adventure Game
Moby ID: 1743

[ All ] [ Amiga ] [ Amstrad CPC ] [ Android ] [ Antstream add ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ GP2X add ] [ GP32 add ] [ Linux ] [ Macintosh ] [ Mainframe add ] [ PC-88 ] [ PC-98 ] [ Roku add ] [ TRS-80 CoCo ] [ Windows add ] [ ZX Spectrum ]

TRS-80 CoCo screenshots

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Intro screen in 40 columns - the default
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Intro screen in 80 columns - what one would use with an RGB monitor
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Game play in 40 columns - one has scrolling messages, and scrolling through the map. The Coco version could run in a windows as small a 28x12 characters...
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Game play in 80 columns - hardware text mode. If you had 128K, this is the only way to play 80 columns...
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Your object's in hardware text mode
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Your object's in hi-res graphics mode... you needed at least 256K RAM for this mode
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Game play in the hi-res graphics mode
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The high score list is somewhat truncated in 40 columns...
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The full hi-score screen (80 column)
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Oops... I died.
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