Blue Max 2001
Description official description
In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is at the same altitude as you.
The player takes on the role of Max Chatsworth IX, a direct descendant of the original Blue Max.
When the game ends a final ranking is given based on points accumulated and time elapsed.
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Reviews
Critics
Average score: 25% (based on 1 ratings)
Players
Average score: 1.9 out of 5 (based on 3 ratings with 1 reviews)
The Good
Well, I do like the title screen music. It has a nice, spacey, futuristic sound to it. I am afraid that is about all the 'good' I have about this game.
The Bad
Where to start. It scrolls up-left so it can be hard to get used to. Aiming is near impossible (but can be done sometimes). Bombing is difficult, at best. The enemy saucer AI is almost nonexistent.
The Bottom Line
A very disappointing sequel to Synapses' Blue Max.
Commodore 64 · by LepricahnsGold (142745) · 2005
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Contributors to this Entry
Game added by LepricahnsGold.
Atari 8-bit added by Kabushi.
Additional contributors: formercontrib.
Game added September 1, 2005. Last modified September 26, 2023.