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Xuanyuan Jian Waizhuan: Cang zhi Tao

aka: Sword of Xuan Yuan IV (Legend): Billows of the Bleak, The Legend of Sword of Hin Yuen: Cong zi Tou, Xuan Yuan Jian 4 Side Story
Moby ID: 19364

Description

The year is 383 AD, when the Jin Empire controlled the southern part of China. In the great battle of Feishui, the Han (ethnic Chinese) nations of the Jin Empire fought against the non-Han country of Qin. As we know today from history books, the Jin people emerged victorious. But what if history could change?..

One thousand years before the Feishui battle, there lived a young girl named Che Yun, who was born in Linghu, at the outskirts of the country of Jin. Her grandfather was once a minister and a scientist who invented the Wooden Shield Technique, which allowed to make animated wooden creatures. He was falsely accused of treason and killed. Che Yun inherited the secret teaching of her grandfather. With the help of Yunhu, a fox she made out of wood, Che Yun decides to clear her grandfather's name and find out what forces are behind the war in China.

Xuanyuan Jian Waizhuan: Cang zhi Tao is a side story to Xuanyuan Jian 4. Traditionally, side stories are games which are made with the same engine as their predecessors, but have their own setting and plot. Like most Xuanyuan Jian installments, the game features both historical and fictional characters. It looks very similarly to the fourth game, and uses the same 3D exploration engine with 180 degree camera rotation, re-vamped turn-based battle system, stamina- and magic-based techniques, and the Heavenly Book system , which allows the player to capture monsters in battles, build settlements for them, use them to create own weapons, armor, accessories, and items, and recruit them later during combat. One of the playable characters can also learn magic from captured enemies.

Like in the previous installment, player-controlled party contains three active combatants, each specializing in his or her own special abilities, martial art techniques, or magic spells. Che Yun can use various techniques that damage or sabotage mechanical enemies encountered in the game. A new feature is the player's ability to upgrade Yunhu, Che Yun's wooden fox who represents her in battles. Special points are awarded beside the regular experience, and can be allocated by the player to teach Yunhu new skills and techniques, as well as increase his attributes. Yunhu cannot be healed by conventional means and must rely on special repair kits or Che Yun's techniques for that.

Spellings

  • 軒轅劍外傳:蒼之濤 - Chinese spelling (traditional)
  • 轩辕剑外传: 苍之涛 - Chinese spelling (simplified)

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Screenshots

Credits (Windows version)

92 People (68 developers, 24 thanks) · View all

Presented By
Executive Producers
Producer
Main Programmer
Battle Programmer
Additional Programming
Setup Programmer
Download and Update Programmer
Game Design
Drama Performance
Level Design
Battle Editing
Manual Writing
[ full credits ]

Reviews

Players

Average score: 4.0 out of 5 (based on 8 ratings with 2 reviews)

Powerful Chinese storytelling; weak Japanese gameplay

The Good
Very little is known about Chinese RPG-making in the West. Development of computer role-playing games in Chinese-speaking world started in Taiwan in early 1990's and has been since completely dominated by the Japanese take on the genre. In other words, these are mostly simple, linear, intensely plot-driven games with little freedom and limited customization.

While several companies rose and fell again (especially as online games were conquering the minds of Chinese players to a degree unseen in Japan), one powerhouse remained standing amidst the ruins of single-player gaming: Softstar. This Taiwanese team has produce the two longest-running and best-known RPG series in the entire sinophone area - the romantically inclined Xianjian Qixia Zhuan, and the more historically minded Xuanyuan Jian, created by their in-house studio DOMO and offering slightly more fulfilling gameplay.

Mostly unrelated to each other by plot, those games transfer us to various periods of Chinese history, generously mixing real characters with made-up protagonists and explaining the mechanism of historical events with supernatural phenomena and heavy doses of local mythology. Like most Eastern RPGs, those games have fairly schematic, predictable structures, and are similar to each other in tone and gameplay - if you've played one you've pretty much played them all. In my opinion, Cang zhi Tao is the most polished and fulfilling of them.

The game's warmly Chinese visuals and gameplay system are copied almost verbatim from its immediate predecessor. Traditional turn-based battles are slightly peppered by the tactical element of pushing enemies back, which makes speed the most crucial attribute for the characters. There is a good variety of magic and special attacks, and enemies are divided into organic and mechanical types, making things a bit less stale. The game's actual main protagonist in battles is, curiously, a mechanical creature itself, which requires different methods for healing and upgrades. For the first time in the series, there is some rudimentary freedom in customization - you can choose the powers you want to learn for Yunhu, wooden fox extraordinaire.

The most interesting innovation of the preceding game, the Heavenly Book, has been thankfully carried over. One of the game's playable characters can trap enemies with the help of a magical device; afterwards, these enemies can not only be recruited as playable allies in battles, but also put to work in virtual factories producing items, weapons, and armor. In order to craft all these things you also need to collect raw materials scattered around the game world. All in all, this feature can capture your interest for a while - otherwise, the game is pretty much a vanilla Eastern RPG all the way through.

The nice, vivid graphics and the beautiful, soulful music create an exotic, yet culturally very homogeneous atmosphere rarely seen in Japanese games; unlike their much more successful colleague from the Land of the Rising Sun, Chinese developers prefer to set their games within their own long history. The "chineseness" of the game is authentic and unmistakable, pleasantly contrasting with the impossible stylistic mixtures and fake cultural recreations of many other games.

Undeniably, the game's chief appeal is in its story. Modern wuxia novels and popular Chinese television dramas fall back to countless tales accumulated throughout the monotonous, yet certainly not uneventful Chinese literary tradition. Cang zhi Tao is also firmly rooted in the storytelling of its homeland. It is a complex tale of political intrigue interspersed with vague pseudo-philosophical musings about time, destiny, and alike. But it is also imbued with strong and endearing emotions, the likes of which I have rarely seen in a video game. I don't think it would be an exaggeration on my part to state that Cang zhi Tao presents one of the very best narratives available in the medium.

If you are a fan of Eastern RPGs and generally play games for their stories, look no further: this modest Chinese game beats their Japanese mentors at their own game. Instead of corny, cheesy, rehashed world-embracing plots with stereotypical heroes and villains, Cang zhi Tao paints a multiplex panorama of historical and mythical characters, each with their own stated goals and hidden agenda. The story unravels gradually, in a relentless pace and ever-mounting tension, until the completely unexpected climax crowns it with a grandiose, emotional tearjerker of an ending.

The Bad
Once we disengage ourselves from the enchantment of the story and cast a farewell glance onto the lovely Chinese backgrounds, the broadly orchestrated melodies still ringing in our ears, we begin to see that, with all its beauty and storytelling power, Cang zhi Tao is just an ordinary Eastern RPG.

Suffice to say that Final Fantasy games of yore appear to be significantly more complex and varied than this product. Undeniably lovable and charming, the Taiwanese creation is tame and timid, slavishly clinging even to those genre conventions some of its progenitors have meanwhile thrown overboard.

Essentially, Cang zhi Tao is a linear journey through towns and dungeons, with a rigid main quest that does not deviate an iota from its prescribed path, formulaic and predictable to the bone. The dungeons are, thankfully, short and painless - a more maze-like design would simply increase the boredom of random encounters. However, they are little more than lines connecting A and B - the exploration is severely limited, with an invisible hand guiding you at all times. At least they haven't removed normal world map navigation.

There are only three characters you can control in this game, the third and most interesting one joining after you have already been forced to perform considerable treks through parts of China with two lovely, yet gameplay-poor ladies. Granted, all the three characters are wonderfully appealing and crucial to anything that happens in the game; but that is yet another instance of narrative considerations triumphing over the gameplay.

On top of that, the game is very easy. The fun gimmick of the battle system, with the characters' speed determines the turns, allowing you to "push back" enemies, is wasted on combat that poses almost zero challenge. Only the last couple of bosses put up a bit of a fight.

The Bottom Line
The game's exotic Chinese aesthetics and excellent story make it stand out among the countless copycats Asian game market is teeming with. However, gameplay-wise Cang zhi Tao is unnecessarily orthodox, simple, and lightweight even by the standards of its own genre.

Windows · by Unicorn Lynx (181775) · 2016

Of all games I played, this one touched me most

The Good
Too many things!

1) Music. I love the harmonies the composer used. The sequences used in the main theme. The orchestration is great. It fits the story perfectly. Every time the story takes a turn, the music changes appropriately. For example, during a suspenseful scene, the music also becomes very tense.

2) Graphics. Typical Chinese style - old Chinese style. There is a certain celestial atmosphere, like in tales of our Dao religion. You always feel you are somewhere very high, together with those immortal Dao teachers. The graphics are very elaborate, every detail of that time period - architecture, style of clothes - everything is reflected in the graphics.

3) Gameplay. First of all: the Heavenly Book (Tianshu). This system makes us produce our own weapons, armors, equipments, accessories, etc. It makes the playing style more personal. You can choose yourself how to play. You can also trap monsters in the Book, make them help you in every battle. In every battle you can choose whether you want to kill the monsters or trap them into the Book. There are three types of energy for every character: HP, MP, and stamina. The turn-based system also has an additional strategy element, because you can see the turns of participants and can plan ahead.

4) Story. Very, very emotional and passionate. There is a historical element, you learn about Chinese history. The characters are great, each one has own personality.

The Bad
There's nothing I don't like about this game. Maybe the extreme leveling up I did... but that was because of me, I think. I am a perfectionist.

The Bottom Line
After I have played the game, it is still in my head and in my heart. If you have free time, you must go and play this game, I believe it will certainly shock your mind and bring you dream-like pleasure.

Windows · by Eric the Sexy Pianist (3) · 2006

Trivia

Xuanyuan Jian Waizhuan: Cang zhi Tao can be translated as "The Sword of Xuanyuan Side-Story: Blue Wave". Xuanyuan is the name of an ancient sword (jian), which gave the name to the series; Wai + Zhuan literally means "outside legend"; Cang (with the preposition zhi) can mean either "blue", "green", "grey", or even "pale", depending on the context (perhaps "aquamarine color" would be appropriate in this case); Tao is "wave".

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Contributors to this Entry

Game added by Unicorn Lynx.

Additional contributors: pedantic.

Game added October 1, 2005. Last modified August 17, 2023.