Game Groups > Gameplay feature: Monster capture / training
Games where capturing monsters (usually through combat or other violent means) is a major or minor gameplay element. First popularized by Pokémon and later Digimon games, it has become an expected though not required characteristic in monster breeder/tamer games.
A successfully captured monster may be later viewed in the player's inventory, bestiary, or equivalent interface. These captured monsters are frequently further manipulated for other purposes, such as converting them to become minions or companions. In other games, a captured monster may be sold or destroyed for the purposes of being processed as alchemic ingredients.
Until further notice, the term 'monster' should be limited to creatures resembling fantasy-type or sci-fi manipulated creatures. Up to this point it is still unclear if 'monsters' is just a place holder name that may one day include any variation of life form, including people, domesticated animals, or even cybernetic entities. Until that line has been established, use popular use of the term 'monster' in gaming.
- A 'capture monster' feature must be explicitly expressed during gameplay.
- Recruiting a monster or non-player character (NPC) does not constitute a 'capture monster' feature. The purposes of this feature is to identify games where a monster is captured without consent. Any formed of optional consent by the monster in mention should be excluded from this game group.
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Creature breeding / fusion
- Gameplay feature: Day / Night cycle
- Gameplay feature: Fishing
- Gameplay feature: Gambling
- Gameplay feature: Mining
- Games made into TV series
- Games released as complementary versions
- Megami Tensei / Megaten universe
- Pokémon universe
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