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The Black Cauldron

Moby ID: 194

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Critic Reviews add missing review

Average score: 67% (based on 7 ratings)

Player Reviews

Average score: 3.5 out of 5 (based on 59 ratings with 6 reviews)

An Excellent Movie Adaptation and Sierra Game At Large.

The Good
Black Cauldron brought the beloved Sierra 3D games of yesteryear to a more "kid friendly" audience. Ironically, those "kid friendly" features were so well implemented that they became a staple for later Sierra 3D adventure games.

The Black Cauldron eliminated the need for text commands. It gives the player a list of options to work within the scene, eliminating the need for guess work. That's not to say that one can't attempt to try things, but if the player would rather point and click, then that's your prerogative.

As with other Sierra games, the graphics were a great way to showcase one's computer. The game offered a full 16 color spectrum versus so many games that merely offered the white, green, purple, brown configuration, and being based off a Disney property with Al Lowe's (yes, of "Leisure Suit Larry" fame) full access to the film's backgrounds, the game still has some classic charm to it.

The music is accurate, being cheerful or moody as the scene requires, and the characters from the book and film all make an appearance, with wonderful animation. Some join along with you and help. Others hinder.

The game also allows the option to play exactly how the movie went, but there are also ways to achieve multiple endings, and do things that the story never intended. And with Al Lowe behind the game, there are some playfully silly moments added into the game.



The Bad
There are a few arcade style elements included in the game, which are great for gaming ideas, but clunky in execution. Action scenes in these kinds of games just don't work well, coupled with a slow character, and a strict adherence to precision. Climbing the rope is a test of nerves as several moments of hanging on look like the character is bound to fall off the rope at any second.

There are also moments where a guard or the Horned King grab at Taran, looking like they are well out of reach, and the character seems to teleport into their grip. Collision seems sketchy, and it's maddening to say the least.

Additionally, play this game on a color monitor. A well-detailed game such as this deserves more than a monochromatic green screen.

The Bottom Line
As with Sierra's other 3D games, the game is a charming and wonderfully fun title with a lot of personality, attention to detail, and great animation. Players have the option to play the obscure Disney classic as the book intended, or change the story for some interesting "What if?" conclusions.

It's a shame that these games are so hard to find, and aren't going to see a rerelease possibly ever. With Activision eradicating the remnants of the old Sierra last year, games like these look to be regulated to the history books or having to resort to buying an actual old computer at an auction.

Regardless of their fate, however, these games make for great memories....

Apple II · by Guy Chapman (1748) · 2009

Awesome recreation of the movie! Wonderful product from the folks at Sierra!

The Good
I loved this game, it was the first sierra game the was ever purchased for me and actually the first Sierra game I ever owned. I was around 9 or 10 years old and I got it at Radio Shack for 49.99 as a gift when it first came out and I instantly fell in love with it. The atmosphere the game produced is that of a dark one in my opinion. You start out near your little cottage in the wilderness and the wilderness just seemed to have a dark and sinister kind of feel to it. Especially the farther you wander west in the woods! If I remember correctly, since it was designed for kids to play, it didn't have the typing interface as the other Adventure games had. You used the F keys to execute different actions. It was rather nice being a 10 year old not having to type commands over and over. The game was as entertaining as any of the other Sierra series. For 1986, the graphics were very impressive... the sound was industry standard for the time. just blips and beeps. An enjoyable Disney/Sierra Adventure game that should not be overlooked.

The Bad
Some of the "arcade" style sequences in the game were a bit tricky (e.g. climbing the rock faced wall.) Made you resort to the save n' load tactic to pass the sequence. Other than that, its an amazing piece of software from Sierra.

The Bottom Line
A classic. Definitely worth a play for classic adventure fans. Has a great atmosphere and environment that will keep this title in the minds of many for decades to come! Absolutely worth a try!

DOS · by OlSkool_Gamer (88) · 2004

A good game, with features before its time!

The Good
The game was made to follow Disney's not well known movie of the same name, in this sense it is accurate in portraying the events in the movie. For the time of it's release the game had average graphics, and sound. The feature that set this game apart from other adventure games was the lack of typing commands. Instead the function keys were used to control your character. This allowed one to enjoy the game without typing in long phrases, or getting stuck trying to figure out the proper verb for a command. It had all the standard features in Sierra's games for the time, inventory, save & load, volume control, etc. The function or "action" key feature is what set it apart, it's a shame it didn't stick as it could have made early adventure games easier and more user friendly. Sierra didn't attempt this until the early 90's with King's Quest 5 which used a similair system using the mouse and a simple command bar.

The Bad
The game was short, and if one had seen the movie easy to go through.

The Bottom Line
An average adventure game with a good story and easy to use interface.

DOS · by Jonathon Howard (114) · 1999

A well-crafted adventure with an innovative interface.

The Good
The Black Cauldron is a cleverly designed, well crafted adventure game in the Sierra tradition. The Black Cauldron is a "light" game aimed originally at kids, the usual parser has been replaced by an - easy to use - interface that enables the gamer to initiate an action immediately by pressing one of the function keys. So you don't spend a lot of time by searching for the right words.

Game design is very clever; there are different routes through the game, you can enter places in different ways and you're always able to get your self out off - what may look like - a dead end. My favourite section of the game was the Horned King's castle. To get in, you could swim past the crocodiles in the castle moat or sneak in via the henchman's carriage. You could roam the castle in non-linear fashion and there were different ways to get out as well. I enjoyed experimenting with the different items & locations. It's fun to play some parts of the game again just to try a different solution. The Black Cauldron uses the AGI graphics system that we know from King's Quest III and Larry 1 (among others) to create several interesting locations.

The Bad
Well, I could say that the game is a bit short & easy, but hey this game was aimed at kids and what is wrong with a game you can finish without a FAQ. I could mention that there are some - annoying - action sequences in the game, but you can avoid most of these sequences by taking a different path. I could say that the sound is bad, but what would one expect from a game that's made in 1986.

So is there nothing wrong with The Black Cauldron? Well, since it is a short game and there's not much dialogue, the characters that you meet in the game are not fleshed out very well. Fflewdurr Fflam, Dallben, Gurgi, they all make an appearance but people who haven't read the books or have not seen the movie will know very little about them once they've completed the game.

Finally, I can't understand why you can not see an object (read a description) or preselect an object (by pressing F3 you preselect an item, later you can perform a context-sensitive action with that object by pressing F4) from within the inventory screen.

The Bottom Line
A fun adventure which allows the player to take several different routes through the game. Innocent fun for all ages that's never frustrating. It runs fine on modern computers and is now available as freeware (see trivia section) so what are you waiting for?

DOS · by Roedie (5239) · 2001

One word to describe this game: amazing

The Good
I recently watched The Black Cauldron, a Disney movie from the Eighties about a young boy who has to prevent the Horned King from seeking out the Black Cauldron, who plans to use it to rule the world. He must also rescue the pig Hen Wen before she can reveal to the Horned King the location of the Cauldron. The characters are heartwarming and the scenery is breathtaking. Unlike other Disney movies, there are no parts where the characters burst out into song. I was eager to see what happened next. I haven't read the books yet which the movie is based on.

In 1986, Sierra created an adventure game based on the movie which follows the same plot. However, anyone who plays the game may go down a different path. The game is produced by a team of people, and nearly half of them - Roberta Williams, Al Lowe, Mark Crowe, and others - went on to create future adventure games that made them famous.

The atmosphere of the game is mixed, with the majority of the game taking place in beautiful environments similar to the ones in King's Quest. A small portion of the game is set in dark and gloomy places, like the castle and swamp that you have to navigate, and I like venturing through dark areas. The musIc in the game is very similar to that used in the movie, and it is quite nice to listen to. It is the sunset at the end of the game that I found breathtaking. Who knew that sunsets look good in sixteen colors?

Although Black Cauldron can be enjoyed by adults, the game was aimed squarely at children. Sierra thought that it would be a hassle for them typing in commands at a parser, so they designed a much simpler interface specifically for this game. All the actions needed to complete tasks can be carried out by pressing the function keys, and all they need to do is memorize what each key does. If they forget, they can go up to the menu bar and read the Actions menu for some help. What I like about this is not only do you have less chance the game produces a "no comprende"-type error message, but actions are performed quickly. Most of the time, I questioned why Sierra didn't use the same interface for some of their future games.

As I mentioned earlier, the game takes the same path as the movie. However, it offers many alternate solutions to puzzles, such as how to get from one place to another, and how to work your way out of a dangerous situation. You can follow the movie, for instance, and allow Hen Wen to be captured by the King's gwythiants, or you could head into someone's house, where the owners agree to protect her. Also, at the start of the game, you can give Gurgi something else other than an apple. It is these alternate solutions like these that make the game replayable.

The keyboard can be used to navigate Taran around. The joystick can also be used to control him, but I found the keyboard effective to position him exactly where you want him to be. There are many ways you can die in the game, with most deaths occurring when the player attempts to solve those puzzles where you have to get yourself from one area to another without falling down a mountain or cliff.

The Bad
I didn't like the way that you become hungry and thirsty as you proceed through the game, and they need top replenish their stocks regularly. Also, unless the player manages to find a food wallet that contains an infinite supply of food, they will die of starvation long before they are able to complete the game; and I doubt that many players will know about this.

The Bottom Line
Children who have seen the movie prior to playing Black Cauldron will know what to do, unless they do not remember almost everything that Taran does. They can try anything in the game to see if it works, without any limitations. The game does away with the usual parser interface, in favor of a few pre-set commands that can quickly be executed with the function keys. The Black Cauldron boasts great environments (both light and dark), nice music that blends in well with the movie, and a variety of alternate paths that make the game replayable. If you have seen the movie already, you will certainly enjoy this game.

DOS · by Katakis | カタキス (43087) · 2012

Great game that recreates the magic of the books

The Good
This was the first game I ever got for my PC - I was 11 at the time and had been fascinated by the Disney movie of the same name. For an 11 year old boy, this game was awesome - great cartoon graphics with cool animation, loads of fantastic screens to explore, mazes, arcade sequences, sword fights, a great storyline and intuitive, simple controls. I spent the first couple of days not knowing what to do, so I just went around and explored, and it was great - a superb introduction into the adventure gaming world.

The best parts of the game are trying to get into the marshes of Morva (via the swamp), swimming through the alligator infested castle moats, the colourful characters and the secret passages in the castle. Once I finished this game I replayed it about 5 times, just exploring every nook and cranny, and trying to find all the hidden extras that I missed the first time.

There are multiple solutions to most problems also, which deviate from the movie storyline, but reward the player with more points for thinking for themselves. This gives the game a great replay value, much more than most other Sierra adventures of the time and makes up for its length somewhat.

The user interface was ahead of its time, predating the point and click interfaces used in modern adventures by 4-5 years. After enjoying this game so much I got all 5 books in the Chronicles of Prydain series (the movie/game was based on these) and have read them all at least 6 times since then (I'm 26 now).

The Bad
I only had CGA graphics at the time and had to put up with the nasty colours while drooling at all the 16 colour shots all over the box. I couldn't understand why California Games and Moonbugs could make my PC look like it had an EGA card while my favorite game had only 4 nasty colours. OK so there's not much wrong with it - even playing it now I get all nostalgic and it takes me right back.......The only real issue is that once you get into it you can finish it in a couple of hours. But this game was intended for younger audiences, so the length isn't too bad.

The Bottom Line
A great, colourful game that is absolutely brilliant for kids to get a taste of adventure gaming. It has the essence that all the great adventure games have had, and that is that if you want to, you can just wander around lush environments exploring and enjoying the sights, while meeting other game characters who are actually interesting and likeable. You're not really restricted that much either. The non-linear paths through the game make it that much better, rewarding people for trying out different things. A very under-rated game!

DOS · by Anthony Bull (24) · 2003

Contributors to this Entry

Critic reviews added by Jo ST, Trypticon, Tim Janssen, Alsy, Scaryfun, Wizo, ti00rki.