Golden Axe

aka: Golden Axe Classic
Moby ID: 199

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Critic Reviews add missing review

Average score: 75% (based on 9 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 61 ratings with 7 reviews)

A good visual conversion of flawed gameplay.

The Good
The graphics in the PC conversion of Golden Axe are very good; if you were to pipe the output of your VGA onto a television, they're indistinguishable from the Sega Genesis version.

The Bad
First and foremost, the PC version is damn near impossible to complete without continuing. After an hour of gameplay, I would have hoped that the game got easier to master. It doesn't. After 30 minutes of getting repeatedly kicked into unconciousness less than a second after getting up, I was ready to smash the screen. The original arcade game was easier than this!

There are other problems that bother me a bit: There are entire sections of land missing in the PC version. Since the game is disk-based, it would not have been a big deal to include them. And while the CGA graphics run on almost any platform (8mHz and higher), the EGA graphics really require a 286 and the VGA graphics require a 386 to run smoothly.

The Bottom Line
If you liked the arcade game and don't have access to a Sega Genesis or arcade emulator, the PC version will satisfy your Golden Axe cravings. But if you haven't played the arcade game and aren't familiar with it's style of gameplay, look somewhere else for a side-scrolling fighting game.

DOS · by Trixter (8952) · 1999

NOSTALGIA OVERLOAD RIGHT NOW

The Good
Yet another review-wannabe thing of this!? Of course, because it is GOLDEN FRIGGIN' AXE!

The MS-DOS PC version might be a little bit thin compared to the arcade game, but I didn't know that when I was a kid. It was one of the first games I got more into and eventually have beaten it. It is regarded by most DOS-age gamers as one of the best hack 'n slash action games. I don't want to describe the playing mechanics here, I'm too lazy. But who doesn't know it anyway? Oh yeah, and it has the advantage over the arcade original that it has plus two more levels from the Genesis/Megadrive port.

Beside the "story" there is a Duel mode, where you have to face a small group of enemies in each turn in an arena. It gets harder and harder, but after the last turn nothing particular happens, just a usual rating and then back to the main menu. First I had a buggy version which after a certain duel turn wanted me to insert disk 2 (even when the whole game was on hard drive), and it kept me excited what happens after that. There is even a little practice mode, which is like the main "story" mode but easier and only lasts up to the 3rd level.

There is three characters to choose from when starting a new game. I always pick the dwarf, "Gilius Thunderhead", he was simply the strongest with his axe, even when his thunder magic was the weakest of the three. There was a glitch that changed the colors on him on each level (but I only noticed that when I connected a color monitor to the computer, because originally it had a tiny monochrome SVGA display) Once I even manged to get the maximal A+++ rating at the end. The amazon, Tyris Flare looks soo sexy and she can summon a giant fire breathing dragon! (haha, her bikini and pantie wear isn't a little bit too leisure for a medieval setting?). And there was that barbarian guy... I don't think I have gotten past even the second level with him. The magic system in the DOS version was simplified as I see now.

On the keyboard, Keypad 5 was the weapon attack, Right Shift was the magic charge, at least for player one. There was even a mouse control feature... it was VERY awkward XD

The graphics looks good by 16-bit standards (I am talking about VGA mode of course). It does not use 256 colors, more like 16, or maybe 64 because the gfx was directly converted from the Genesis/Megadrive version.

To me, the most memorable feature of the game is the PC speaker music and sound effects. I had no sound card back then in my 386 PC and the game still delivered polyphonic music via fast arpeggio beeping, and violent death screams via PCM digitized sounds, all that during gameplay. The mild music with the Adlib is nothing compared to that. The beeper was raw, wild, and LOUD, ear raping awesomeness. The buzzing metallic case created a harmonic bass together with the music. I liked the game called "The Cycles" from Accolade too because of this. PC beeper music lacked percussion, but I didn't realized it until quite recently. The crunchy digi sound effects interrupted the music, but it was not all that disturbing. All these sounded on each computer a little bit differently. The tiny internal piezzo speakers and emulators nowadays can't do justice to that. Yeah, this is the feature of the game that definitely aged much,

On some places where are pits the enemies can be pushed into then, making that part easier.

There is two player mode in both story and duel modes. Me and my friend always argued over the dwarf because we both wanted to play as him, but it was not possible. Also, we could hit each other in story mode too, so the cooperation easily turned into a deathmatch. We never got to the giant eagle in 2 player mode.

I once discovered that each sprites are stored in different files, so with renaming those files you can play as the enemies, haha! It was really buggy although. I scammed my friend with this: on the start of a 2 player game he picked the dwarf and I picked the barbarian. That moment when he realized that the barbarian is Death Adder himself...

My friend liked to make fun of the sound effect when the skeletons rise from the floor, because it sounded like farting.

When running the game with memory hog resident programs, the lesser the memory was, the more features were stripped away. First, no two player mode, then the enemies were all the same. I managed to run it with so little memory that even the magic attacks didn't work.

The Bad
Even with the plus levels, it was too short :)

Jumping over the wider pits... first it was a nightmare before I discovered the headbutting jump attack.

I think they should have implemented a save-able highscore feature in the PC version, because the rating screen was directly lifted from the console versions.

Occasionally, the midgets that held the power-ups, got stuck in the wall, and the game didn't let you further until they were gone, so it had to be restarted. Earlier I didn't even notice that with pressing Esc you can return to the main menu, so I restarted the computer.

It also lack many animations and small details compared to the Genesis/Megadrive and arcade versions. Like the little arrow on the speech bubbles that shows which character is talking, the floating feathers on the giant eagle level, the pen on the map screens, etc. Death Adder also lacks the underground fireball attacks so he is much easier to defeat.

The Bottom Line
Simple. Easy to get into. Addicting. Even if it didn't age well as a hack n' slash, it is still a very fun arcade action game. If you are new to it, I recommend you to look at the Arcade or Sega Genesis/Megadrive versions, or a remake, there must be one out somewhere.

DOS · by 1xWertzui (1135) · 2013

For those that crave something, *anything!* that offers some D&D-like action

The Good
The thing that will probably matter most when discussing this game is the conversion itself. Those that loved it's original incarnation only care about this, and those who don't really don't care anyway. Rest assured fans of Golden Axe, that the conversion is pretty accurate and save for some quirky details that make it more a port of it's 16-bit home incarnation rather than the original arcade one, this is flawless. The graphics are dead-on (at least as far as I remember) and the music sounded, well... "accurate".

The game offers a brand new duel mode that isn't exactly top notch but offers something different in gameplay terms, and most importantly: retains the 2-player co-op gameplay that is essential for these types of games.

The Bad
The only real downside to Golden Axe is that it isn't really that hot a game to begin with. I remember when it was around the arcades and it was interesting mainly because it was the first to offer a medieval-fantasy twist on the 2D -sidescroller beat'em up genre, but that was it. The sprites were pretty small making the action much less interesting, the gameplay was pretty unbalanced (tip: use the dwarf) and the amount of things you could do was pretty limited compared to other games that offered different throws, items, and more animations per hits. As far as I'm concerned It never even got close to the sheer genius that were Capcom's or Konami's 2D fighters like Captain Commando or the immortal Final Fight. And if the only reason that you cared about Golden Axe was it's fantasy-edge, then you still had better options like King of The Dragons or the pseudo 3d- Broken Sword.

Of course, since none of those titles where converted to the pc it's really pointless to compare them, right? Still... why should we settle for less??

The Bottom Line
For nostalgic medieval fantasy lovers only. Real action gamers come join me at the local arcade for a one-two of Final Fight, or heck: even Double Dragon!!

DOS · by Zovni (10504) · 2002

The king of a dead genre

The Good
The first time I caught a glimpse of Golden Axe was in an Arcade somewhere in France. I was really impressed by the marvelous graphics. On the PC the game still looked pretty marvelous, but unfortunately not on my PC (I had a 286 at the time). But Golden Axe’s graphics are among the best (maybe even the best) of it’s time. I like the creativity of the designers: the island that is a giant turtle, the huge eagle. The design of those stages is extremely well done. Moreover the magical spells are a joy to watch. The graphics are Golden Axe’s best feature. But there are some other things to like about Golden Axe.

  • Great sound effects & midi music. I can still hum some of those tunes.
  • You can knock enemy soldiers off their dragons and ride the dragons yourself.
  • It has a two-player cooperative mode, there nothing more fun than beating up some bad guys together.
  • It has a nice story twist. At a certain moment you think you have won the game but the toughest part is yet to come.



The Bad

  • It’s not complete! The intro and the cool ending that MAT is talking about are not included in the PC port.
  • The controls feel a little stiff.
  • Gilius is a lot better than the other two heroes because of the broad range of his axe (combined with his jump-attack). Not only would this cause arguments about who would get to play with Gilius, it also meant you virtually had to play with Gilius in order to win. I could beat the game easily when I played with Gilius but never succeeded with one of the others.
  • The “Duel” mode is lame and very difficult to complete.



The Bottom Line
A side scrolling beat ‘em up best remembered for it’s great graphics. Of course even great graphics look dated after a couple of years. In fact the whole side scrolling beat ‘em up genre is rather dated. Games like this one don’t get released anymore. In the early 90’s they were released in truckloads. Nowadays I find games like Final Fight, Double Dragon and Streets of Rage rather boring, but I still enjoy playing Golden Axe.

DOS · by Roedie (5239) · 2001

Classic!!

The Good
We all remember when Golden Axe came to the PC world. In those old DOS days, a lot of game lovers where happy to find this arcade game and playing in their home. The convertion was excellent, and we loved to play it. And, when I discovered that it had mouse support, it was better. Some movements, especially long jumps, became easier. I always liked to play with the old dwarf, it was my favorite character of the game.

The Bad
In those days, there was nothing to criticize against Golden Axe. Nowadays we can complain about the graphics, the gameplay, and a lot of thing, but there were a little ahead of a standard in that time.

The Bottom Line
An impressive arcade, that older PC gamers can't easily forget.

DOS · by Emepol (212) · 2015

This game will always have a special place in my heart.

The Good
Although the PC version doesn't hold a candle to the arcade version it's still the most successful converstion ever made. The graphics are very detailed and well-drawn, the gameplay is (albeit easy) very addictive and the music is very well done (for the time).

The Bad
Well, the Duel is simply too hard (I never completed it). The game itself, however, is rather too easy.

The Bottom Line
A true classic which you will not regret playing.

DOS · by Tomer Gabel (4538) · 1999

Passe Classic--Skip it

The Good
It was a really good game when it came out. I had fun playing it.

The Bad
Nothing I can remember.

The Bottom Line
One of the first good games of its genre, but below average compared to today's standards. I would play the more recent titles from AD&D before going to this one. But if you do it in "reverse chronological order," I think you would also agree to just take a pass at Golden Axe. Put simply, Golden Axe couldn't hold a candle to games in the same genre today.

DOS · by Yeah Right (50) · 2000

Contributors to this Entry

Critic reviews added by GTramp, Tim Janssen, Terok Nor, Alsy, RetroArchives.fr, Mr Creosote, Patrick Bregger.