Golden Axe

aka: Golden Axe Classic
Moby ID: 199

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Critic Reviews add missing review

Average score: 70% (based on 8 ratings)

Player Reviews

Average score: 3.0 out of 5 (based on 12 ratings with 2 reviews)

This port is a piece of memorabilia, rather than a game

The Good
There's like only 3 tunes in here (out of the 11 or so I know from the DOS and Genesis versions), but they are remixes done by Jeroen Tel, so it's party time!

The graphics, while not pretty (especially with in mind what they were trying to recreate), is very ambitious.

The Bad
Unfortunately, the way the graphics was done lead to the downfall of this port. The technical limitation that they only managed to put just one enemy on the screen at a time, completely killed the gameplay! They have faithfully ported how the player or the enemy attacks, and that's the problem: GA is not meant to be a 1-on-1 fighter. The challenge was in how the enemies co-operated with each other. How they sneak up on you while you are busy beating their mates, so you had to divide your attention between them, that's what made the fights so hectic. Without this, you just keep spamming the fire button and the enemy stands paralized, until it collapses. And what especially makes this an elongated borefest, that all the the enemy waves are here, but instead of comig in groups, they come in series. Turning it into a challenge of your patience foremost.

I would bring up that it lacks a 2 player mode. Or that it's an either music or sound effects situation. Or that it lacks in presentation, like missing the cutscenes or the map between levels. In the light of what I told previously, it doesn't even matter.

The Bottom Line
Golden Axe is one of my favourite games on DOS. Later, after discovering how good the C64 version of Maniac Mansion and Zak McKracken are, it re-ignited my interest in the C64. So I was pretty excited to see how GA translated to it. Pretty disappointingly, as it turned out. I have no reason to complain, I didn't burn my money on this port (condolences to whoever did back in the day).

But let's be realistic. At that point in time, it was a wonder that the C64 still recieved ports of the latest and greatest arcade games at all. The hardware was long in the tooth, and it was very hard to demake the much more advanced games faithfully.

At least this program puts up a nice show that is a medley of the arcade, so buyers at least got something for their money. It's not like C64 users could get a similar beat-em-up that was done better... apart from Double Dragon 2 and 3... or the Simpsons Arcade game... sheesh, why am I angering myself!?

Commodore 64 · by 1xWertzui (1135) · 2024

A travesty of the original.

The Good
One of the best soundtracks I've ever come across on the C64. The tunes here really do have atmosphere. The graphics are good for an 8-bit machine, and the characters look like the ones in the arcade version (albiet smaller).

The Bad
Let's be honest, it was mainly the graphics and music which made the 16-bit versions of Golden Axe playable. Without those, the raggedness of the gameplay is clear for all to see. Added to that is the problem that only one enemy is on the screen at a time, and that there's only one type of enemy and one type of boss in each level (though as they all behave in identical fashion, I don't suppose it makes any difference). What you have to do, as one of the three heroes, is wait for a baddie to come on the screen, walk up to him and press the 'attack' button until he falls over. Repeat this until he dies. Then another identical baddie will appear. Then another. After you've dealt with several of these villains, an arrow will instruct you to move a bit further along the level until another bad dude appears. Then you must repeat the procedure of killing the naughty folk who come onto the screen, one by one. I think the challenge must be to see if you can reach the end before you die of boredom. Quite often, as you're slashing away with your sword or axe, the baddie you're fighting will suddenly start hitting you back. Your character will then fall over and lose some energy. There isn't really anything you can do to stop this happening. You just have to hack away and hope for the best. The original batch of C64 Golden Axe tapes apparently had the last two levels missing. Frankly I wouldn't have noticed. Backgrounds apart, they're all identical.

The Bottom Line
As with the arcade version, the evil Death Adder has filled the land with his villainous minions. So it's up to you, as one of three heroic figures, to make your way through several levels of hack-em-up medieval horizontally-scrolling fighting action. The characters all have some personal grudge against Death Adder. He pulled the arm off Ax Battler's teddy as a child, hid a spider in Tyris's pencil case and blew a raspberry at Gillius Thunderhead. Or something like that. Anyway, during the level you will sometimes come across little figures with bags containing either food or magic. The food replaces lost energy, whilst the magic can be used to destroy or injure enemies. The more magic pots you have, the more powerful your magic. In Tyris's case, possession off a full magic bar will allow you to summon a dragon to incinerate foes. Enemies include knights, club-wielding brutes and even skeletons.

Commodore 64 · by Gary Smith (57) · 2004

Contributors to this Entry

Critic reviews added by S Olafsson, FatherJack, chirinea, Patrick Bregger, Ritchardo, Terok Nor, RetroArchives.fr.