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Sharkey's 3D Pool

aka: 3D Pool, Maltese Joe's 3D Pool
Moby ID: 2003

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ BBC Micro ] [ Commodore 64 ] [ DOS ] [ Electron add ] [ MSX ] [ ZX Spectrum ]

Amiga screenshots

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An intro animation – this is what passed for full motion video back then
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Startup
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Place the cue-ball
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Picture 1
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Picture 2
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Picture 3

Amstrad CPC screenshots

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Tournament draw
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Main menu
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The cue ball is shot towards the racked balls.
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The racked balls are broke.
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Because Fast Freddy scratched, the Catford Kid gets a free ball.
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The Catford Kid is thinking.
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Fast Freddy wins and the game returns to the main menu.

Atari ST screenshots

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Menu
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Tournament draw
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Game start
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The break hits the pack
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The CPU lines a shot up
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Commentary...
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I'm left with a tricky position
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In-off
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A thin one into the middle
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Now one into the bottom corner
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Not sure if this is pottable
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Game Over
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Free table
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A different viewing angle

BBC Micro screenshots

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Title Screen
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Instructions
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Tournament Setup
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Tournament Menu
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Placing the Ball
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Ready to Break
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Computer is Thinking
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Evaluating the Table

Commodore 64 screenshots

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Title screen
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Tournament draw
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Shot the cue ball towards the racked balls.
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The racked balls have broke.
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Maltese Joe won and the game returns to the main menu.

DOS screenshots

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Title
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Credits
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Menu
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Players
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Tournament
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3D View
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Bird Eye View
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3D View - Another Angle
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Trick Shot Menu
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Title (CGA)
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Tournament (CGA)
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In game (CGA)

MSX screenshots

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Tournament draw
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Main menu
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Set the cue ball.
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Looking at the table from a different angle.

ZX Spectrum screenshots

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This screen is displayed as the game loads
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The game's title screen is displayed very briefly
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Then the game pairs up the players for a tournament
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The game is about to start. Here Player One vs The Catford Kid.
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The game is about to start, in this game Player One is playing Mighty Mike
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The colour of the table can be changed with the 'C' key. the options are green, blue, white or yellow. The colour of the background can be changed with the 'V' key
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The table can be rotated with the X & Z keys. This is the players view of the shot and determines the direction the cue ball will travel
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The K & M keys alter the viewing angle so that the player can judge the shot better
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The I and O keys zoom in and out, this view is as fat out as the zoom goes
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Once Player One breaks, the 'D' disappears. Here nothing was potted on the first shot and the opposing player 'Mighty Mike' is thinking about his shot
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Mike has potted something, as shown by the top of screen display, and is thinking about the second shot
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Mike's second shot did not pot anything so Player One steps up to the table
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First rotate the table to get a view of what shots are viable
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A couple of balls later and Player One goes in-off. Mike's thinking again. Mike can take a long time to think - especially when there is no direct shot available
Are we missing some important screenshots? Contribute.