Aug 30, 1996 Release |
Published by: |
Sir-tech Software, Inc.
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Developed by: |
Sirtech Canada Ltd.
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Countries: |
United States
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ASIN: |
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eBay Product ID: |
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UPC-A: |
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ISBN-10: |
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Sep 1996 Release |
Published by: |
Sir-tech Software, Inc.
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Developed by: |
Sirtech Canada Ltd.
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Distributed by: |
Virgin Interactive Entertainment (Europe) Ltd.
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Countries: |
United Kingdom
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EAN-13: |
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Dec 17, 2022 Release |
Published by: |
Strategy First, Inc.
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Developed by: |
Sirtech Canada Ltd.
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Distributed by: |
Jordan Freeman Group, LLC
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Countries: |
Worldwide
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MSRP: |
$5.99 |
Comments: |
Zoom Platform release (DOS version) |
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Dec 17, 2022 Release |
Published by: |
Strategy First, Inc.
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Developed by: |
Sirtech Canada Ltd.
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Distributed by: |
Jordan Freeman Group, LLC
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Countries: |
Worldwide
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MSRP: |
$5.99 |
Comments: |
Zoom Platform release (DOS version) |
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Nov 11, 2008 Release |
Published by: |
Sir-tech Software, Inc.
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Developed by: |
Sirtech Canada Ltd.
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Distributed by: |
GOG Limited
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Countries: |
Worldwide
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Comments: |
GOG.com release (DOS version) |
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Feb 8, 2010 Release |
Published by: |
Strategy First, Inc.
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Developed by: |
Sirtech Canada Ltd.
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Distributed by: |
GamersGate AB
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Countries: |
Worldwide
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Comments: |
GamersGate release (DOS version) |
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Dec 17, 2022 Release |
Published by: |
Strategy First, Inc.
|
Developed by: |
Sirtech Canada Ltd.
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Distributed by: |
Jordan Freeman Group, LLC
|
Countries: |
Worldwide
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MSRP: |
$5.99 |
Comments: |
Zoom Platform release (DOS version) |
add product code
|
DOS Patches |
1996 |
v1.12 patch - fixed an evil goof preceeding the final mission of the main single campaign, fixed an "No Turn Limit" option bug where you couldn't withdraw your team in a situation specific to one mission in the main single player campaign, fixed a bug where mercs were not always remembering to perform an action (e.g. pickup item) when using the "cont" (continue) option via face panel after being interrupted, fixed a bug where program was not always recognizing when the last opponent died |
1996 |
v1.11 patch - fixed a bug that incorrectly advised you that your mission was not complete upon trying to withdraw your team for certain mission types when playing with no turn limits, fixed minor bug regarding a first-aid message, fixed an AP bug with grenade launchers, fixed a multiplayer bug where mercs collapsing due to lack of breath/energy would not always collapse on other machines, fixes for solo (02, 04, 06) and multiplayer missions (02, 03, 12, 13) |
1996 |
v1.10 patch - fixed a bug whereby mercs weren't speaking up when they were supposed to if you happened to be in a sub-screen (e.g. inventory) or a bullet was in action etc., fixed a bug where the F9 key feature didn't update the number of enemies seen when enemies were killed and didn't work properly in "sector" view, fixed mercs not reporting any fallen items (off dead opponents) if they still had other opponents in view, fixed a minor bug where an hidden opponent's footprints could be revealed prematurely, format of mercenary profiles was changed due to inadvertent leak of PROED.EXE, modem dialing input now allows asterisks and accepts longer phone numbers, fixed a bug that allowed action points to go negative resulting in being able to spend APs you didn't have during movement, fixed a bug whereby restoring a multiplayer campaign save game could cause Micky auction screwups, fixed a "blue flag" bug whereby if you disarmed a "trigger 2" it didn't remove the blue flag, fixed a minor bug where trying to "uncrouch" from a crouched aiming position didn't always work properly, deactivated the "critical error handler" routine that was causing DOS4GW crashes on some machines (at address 1:00081B2C), now allowing mission success for both parties that have the same OCCUPY AREA or REACH AREA missions, new turn limit features have been added |
1996-12 |
v1.13z patch - fixed a Micky selling/purchasing pricing bug, fixed an minor bug with the F9 feature, fixed a "suicide" bug, lowered the "turn sound" and added a startup parameter QUIETTURNSND that really lowers it (ok, Blade?), fixed a bug whereby depositing a bomb when you had more than one in hand deleted the remaining ones, fixed another "withdrawl" bug where program didn't properly recognize that all opponents were dead, fixed a bug where the "unlimited campaign" option didn't work past 33 missions, fixed a bug where the program was overriding the Fog of War campaign setting, we've now reminded Gus to let you know the designated merc or team objective when he promises to (multiplayer situation) |