NRA Gun Club
Moby ID: 24604
Player Reviews
Average score: 2.9 out of 5 (based on 4 ratings with 1 reviews)
This is a flawed premise, but entertaining.
The Good
- Licensed fire-arms with descriptions about their invention, use, etc.
- Long guns and pistols
- The 'wandering' of the gun sight and the ability to 'focus' or hold breath was done very well - even better than Metal Gear (1 and Twin Snakes, anyway) - it isn't as terrible as the near-Parkinson's twitching of Mass Effect or completely unrealistic like Syphon Filter: The Omega Strain
- Vintage guns as well as modern
- Several different challenges
- Decent sound capture
- Graphics are fine, nice attention to materials
- The game has a nice difficulty to it - you can access about a third of the content before it gets challenging
**The Bad**
- Lack of music created lack of atmosphere
- This really should have been a gun-con game packaged with a gun-con (maybe a handgun with detachable butt stock and barrel so it can represent both short and long guns?). I would have paid $50 for that
- Some of the 100 licensed fire-arms are simply the same gun with the barrel slightly longer - when they look the same, sound the same, and almost shoot the same, I feel like I've been cheated
- The sniper challenges are almost pointless unless they are the time trials
**The Bottom Line**
I've always been a big fan of guns, the craftsmanship, the styling, knowing what the internal mechanisms are and how they harness power or accuracy so differently the same cartridge. So when I saw NRA Gun Club bargain priced I bought it for the licensed material and in the hopes that it would be fun escapism between games with more linear stories. I played the game over a few weeks, averaging maybe 2 hours per sit-down. I did enjoy it, but it isn't a game I think I'll be going back and replaying.
PlayStation 2 · by Kyle Levesque (904) · 2011
Contributors to this Entry
Critic reviews added by Alsy, Kabushi, Kyle Levesque.