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Killzone: Liberation

Moby ID: 25372

PSP credits (2006)

356 people (332 professional roles, 24 thanks) with 379 credits.

Credits

Directed by Mathijs de Jonge
Produced by Steven Ter Heide
Lead Art Arjen Bokhoven
Lead Programming Frank Compagner
Lead Design Mathijs de Jonge
Music Composed by Joris de Man
Sound Design Nati Zeidenstadt

Game Design

Campaign Mode Cho-Yan Wong, Faried Verheul, Jonathan Phillips, Malcolm Grant
Multi-player Aki Raula, Steven Delrue
Challenge Games Steven Delrue
Cooperative Mode Cho-Yan Wong
Mechanics Aki Raula
Bosses Dennis Zopfi, Faried Verheul, Jonathan Phillips
Story Dennis Zopfi, Mathijs de Jonge
Screenplay Philip Lawrence

Art

Art Direction Meindert Ekkelenkamp, Dennis Zopfi
Texturing Fran Saa
Animation & Cutscenes Espen Sogn
Story Boarding, Cutscene Directing Dennis Zopfi
Visual Effects Guillermo Toston Bartolome
Modelling & Texturing Edward Noble, Rudy Massar, Sytho Holwerda, Tobias Wanke
Lighting & Collision Steven Tjoe
Technical Art Dirk Boer, Pepijn Jansen
Additional Art Lennart Franken

Programming

Game Engine Jorrit Rouwé
Game Code Kasper J. Wessing, Stefan Lauwers
Interface Chaime Korper
AI Sandro Furini
Al Technology Arjen Beij, Robert Morcus, Remco Straatman
Code Support HouseMarque

Visual Design

Lead Roy Postma
Producer Angie Smets
Visual Design Kjetil Nystuen, Michel Voogt, Miguel Angel Martinez Monje, Roland IJzermans, Roy Postma, Xavier Marquis
Interface Design Martijn Venrooy
Marketing Andrew Ley, Roy Postma, Xavier Marquis
Packaging Andrew Ley, Roy Postma, Xavier Marquis

Tech Team

Lead Michiel van der Leeuw
Engine Guido De Haan, Jeffrey Exterkate, Nathan Vos, Sam Megens
Tools Ingo Haumann, Niels Duijn
Sound Jeffrey Exterkate, Sam Megens

Test Department

Lead Sebastian Downie (MotherH)
Testers Dennis Griesheimer, Lucas Van Muiswinkel, Rob Fraats, Vincent Amse

Pre-Production

Lead Artist Stefan Radermacher
Lead Programmer Jorrit Rouwé
Game Designer Gerrit Lindeboom
Tech Programmer John-Pierre Verhagen
AI Programmers Hylke Kleve, Vaggelis Livaditis

Management

Director Hermen Hulst
Development Director Arjan Brussee

Sony Computer Entertainment Europe

Producer Elliott Martin
Senior Producer Ivan Davies
Executive Producer John Rostron
External Development Co-ordinators Joanne Richardson, Angela Kaston
Vice President Marketing Simon Rutter
Product Marketing Director Mark Hardy
Senior Product Manager Jon Anning
Head of software PR Charlotte Panther
Assistant PR / Events Manager Roxana Daneshmand
Graphic Designer Mike Alder
Copywriter Sam Holding
European Release Manager Louise Welch
New Release Administrator Robert Walker
Print Production Controller Matthew Bristow
Merchandise Buyer David Pegg
Head of First Party QA Shawn Layden
FPQA Manager David Parkinson
FPQA Functionality Supervisor Jim McCabe
Functionality Lead Testers Simon King, Jason Platt
Assistant Lead Testers Fraser McLachlan, Robert Karp, Neil Edwards
Functionality Testers Gary Ellison, Robert English, Jonathan Georgious, Alan Merrett, Rowan Lee, Garreg Hansen, Mike Lunt, Paul Longley, Mark Comerford, Steven Gow, Joey Pereira, Kevin Crawford, Christopher Pierce, Alan Gamble, Gary Jones
FPQA TRC Supervisor Paul French
Lead TRC Tester John Hale
TRC Testers Michael Kennedy, Mark Warburton, Chris Hopley, Kevin McCormack, Daniel Giles, Martin Houghton (credited as Martin Hougton)
Localisation Supervisor Nadine Martin
Localisation Load Tester Silvia Ferrero
Localisation Testers Yolanda Akil, José M. Flores, Rafael Deogracias, Alberto Pérez, Pauline Brisoux, Cédric Gérard, Harouna Camara, William Kandot, Aurélien Mouliets, Paolo Parrucci, Daniele Tacconi, Gianni Bianchini, Cesare Sivo, Daniele De Blasio, Katharina Tropf, Matthias Pokorny, Julia Aigner, Katharina Scharpf, Julia Schindler
Head of Format QA Geoff Rens
Format QA Manager Dave Bennett
Data Mastering Centre Craig Duddle, Christopher Stanley, Neil Pemberton, Stephen Allen, Phil Adams
Planning & Localisation Vanessa Wood Shallcross
Manager Planning & Localisation Co-ordinator Jennifer Rees
Planning & Localisation Co-ordinator Nadège Josa
Legal & Business Affairs Manager Tom Weston
Legal & Business Affairs Associate Matthew Knight
Legal & Business Affairs Assistant Nathalie Closs
President World Wide Studios Phil Harrison
Vice President SCE WWS Europe Michael Denny
Special Thanks Lucie Friar (Maverick Media), Linda Vezzoli (Maverick Media), Anthony McGaw (Babel Media), Ashley Parker (Babel Media), Keith Russel (Babel Media), Hugh Spencer (NCS), Mike Kavallierou (Tech Support), Matt O'Driscoll, Gareth Peddie, James Smith, Seonaidh Davenport, Ste Curran, Ben Duncan, Peter Hawley, Carin Martinsson

English Voice Acting

Jan Templar Nigel Whitmey
Rico Velasquez Tom Clarke-Hill
Luger Jennifer Lawrence
General Armin Metrac Chris Fairbank
Colonel Cobar Blake Ritson
Evelyn Batten Larissa Murray
Heff Milcher, ISA Generic Peter Marinker
General Dwight Stratson, ISA Generic Vince Marcello
Hakha, KGH Generic, HGH Infantry Robbie Stevens
ISA Demolition Guy, ISA Generic John Schwab
HGH Support, HGH Generic, HGH infantry Graham McTavish
HGH Sniper, HGH Infantry, HGH Generic Lewis Macleod

Side

Voice Casting Andy Emery, Cheryl Prince
Voice Direction Mark Healy
Sound Engineer Ant Hales
Project Manager Caroline Simon

Babel

QA Manager Simon Lawrence
QA Project Manager Miles Davies
QA Coordinator Stephen Alexander
QA Testers Jocelyn Peacock, Laura Carter, Matthew Hurry, Shaun Green, Jason Qatway, Matthew Baker, Edward Buffery, Julian Mower, Chris Goldsmith, Ben Richardson, Adele Dalena, Margherita Seconnino

SCEA Santa Monica Studios

Producers Barbara House, Kyle Shubel
Associate Producer Michael Graham
Director, External Production John Hight
Director, Product Development Allan Becker
Vice President, Product Development Shuhei Yoshida

SCE-RT Online Technology

Director Glen Van Datta
Senior Managers Adam Harris, Ken Miyaki, Marty Taramasco, Steve Wagner
Project Managers Greg Becksted
Games Integration Ramana Prakash
Development Aaron Brunstetter, Matt DeVico, Peter Heino, Mark Jacob, Russ Patterson, Ronald Roy, Steve Schneinder
Production Erika Kato, Trang Ho

SCE-RT Europe

Lead Engineer Tim Darby
Server Game Integration Engineers Azuwuike Madujibeya, Richard J. Moore

SCEA Product Development Service Group

AASG Studio Director Dwayne Mason
Cinematic Manager Scott McMahon
Creative Protect Supervisor Jeffrey D. Vargas
Production Coordinator Halimat Alabi
Cinematic Production Supervisor Brian Johnson
Administration Nonet Vargas

Cinematics

Visual Effects Supervisor Nick Brooks
CG Supervisor Janelle Pitchford
Technical Director Michael F. Gay
Matte Paintings Hatch FX
Modeling Hong Suck Suh, Mathew Lamb, Pendulum, Rahmahan Faulk
Lighting & Rendering Supervisor Salvador Arditti
Lighting & Rendering Team Brett McConnell, Craig Dowsett, Ifedayo O. Ojomo, Nickie Hual
BB Casting Brigitte Burdine
Talent Andor-dog, Christopher Taylor, Damien Torres, Keith Clark, Martez Covington, Paul Duke, Paul Logan, Shane Roberts, Thomas Fidel
Compositing Devin Olden, Don Crawford, John Nugent, Kevin Quatman, Nick Brooks
Character Technical Director Scott Ballard
Character Rigging Bishop Animation, James Jacobs
Art Supervision Hatch FX, Nick Brooks, Ron Padua
Texture Supervisor Paul Fedor
Texturing Chris Tunig, Eric Boussard, David Paulson, Jamie Bowers, Maria Mica, Su-Cheng Wu
Animation Lead CJ Markham
Animation Team Billy Tal, David Ong, Gavan Knowlton, Hock Hian Wong
Live Action Ian O'Roarty
Special Effects Bill Johnston, Marcelo Dos Santos, Mathew Lamb
Editors Joey Castanieto

Motion Capture

Manager of Motion Capture, Animation & Scanning Brian Rausch
Motion Capture Technical Supervisor Jake Wilson
Motion Capture Specialists Travis Parks, Sarah Back, Percy Sagun
Motion Capture Studio Supervisor James Scarafone
Motion Capture Studio Technicians Ryan Beeson, Douglas Hagstrom
Motion Capture Tracking Lead Michael Shinkle
Motion Capture Tracking Technician David Ibarra
Production Supervisor Scott Peterson
Motion Capture Animation Supervisor Chad Moore
Motion Capture Animation Lead Frank Strocco
Motion Capture Animators Brian Phipps, Michael Graessle, Eryn Roston, Don K. Johnson, Aaron Lambert, Eric Lashelle, Kevin Mahorney
Motion Capture Technical Animation Lead Johnny Walker
Motion capture Technical Animators Daniel L. Legg, Trisha Manbeck Roston
3-D Scanning Supervisor Greg Jung
3-D Scanning Line Producer Seth Tamrowski
3-D Scanning Studio Supervisor Chip Parsons
3-D Scanning Studio Technical Supervisors Travis Ross, Chad Fehmie, Andrea Paolino
3-D Scanning Studio Technician Tony Lui, David Bullat II, Tony Maqpantay
3-D Scanning Studio Technical Modelers Eugene Paluso, Thomas Kernan, Rolando A. Lerma

SCEA Product Development First Party Quality Assurance (FPQA)

Director Michael Blackledge
Senior Manager, Test Operations Ritchard Markelz
Game Test Manager, Test Operations Mike Veigel
Game Test Engineers, Test Operations Michael Pulst, Gabe Datte
Quality Assurance Analysts, Test Operations Richard Noble
Lab Technician, Test Operations Vince Loughney
Project Manager, Project Management Eric Ippolito
Project Coordinator, Project Management Randall W. Lowe
QA Support Manager Ken Kribs
Applications Admin Christian Davis
Contingent Game Test Analysts Nicholas Brothers, Vaitip Chanthaoudom, Mark Juhao Chao, Christopher Cowan, Shaun Distor, Jahlon Escudero, Marco Garcia, Mike Garcia, Jaime Gutierrez, Shatal Jones, Chris Krogman, Edgard Le, Aaron Lupardus, Jonathan Lyons, Anthony Manosalva, Gerardo Mendez, Seiji Morikami, Anthony Rodriguez, Daniel Rohrlick, David Roper, Quardell Scott, Don Stark, Jackie Sutherland

SCEA Marketing

Director Online & Product Marketing Susan Nourai Panico
Senior Manager, Product Marketing Jeff Reese
Product Marketing Manager Asad Qizilbash
Product Marketing Specialist Kenneth Chan

Special Thanks

We would like to thank each individual at Sony Computer Entertainment America for their contributions, support and dedication to the success of Killzone™: Liberation with special recognition to the Executive Management team Including: Kaz Hirai, Jack Tretton, Jim Bass, Glenn Nash, Frank O'Malley, Steve Ross, Riley R. Russell III, Shuhei Yoshida, Phil Harrison

Havok

Havok Licensee Developed Game Killzone™: Liberation uses Havok®., (c) Copyright 1999-2004 Havok.com Inc. (and Its Licensors)., All rights reserved
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Collaborations

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Credits contributed by formercontrib, Stratege.