Killzone: Liberation
Moby ID: 25372
PSP credits (2006)
356 people (332 professional roles, 24 thanks) with 379 credits.
Credits |
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Directed by | Mathijs de Jonge |
Produced by | Steven Ter Heide |
Lead Art | Arjen Bokhoven |
Lead Programming | Frank Compagner |
Lead Design | Mathijs de Jonge |
Music Composed by | Joris de Man |
Sound Design | Nati Zeidenstadt |
Game Design |
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Campaign Mode | Cho-Yan Wong, Faried Verheul, Jonathan Phillips, Malcolm Grant |
Multi-player | Aki Raula, Steven Delrue |
Challenge Games | Steven Delrue |
Cooperative Mode | Cho-Yan Wong |
Mechanics | Aki Raula |
Bosses | Dennis Zopfi, Faried Verheul, Jonathan Phillips |
Story | Dennis Zopfi, Mathijs de Jonge |
Screenplay | Philip Lawrence |
Art |
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Art Direction | Meindert Ekkelenkamp, Dennis Zopfi |
Texturing | Fran Saa |
Animation & Cutscenes | Espen Sogn |
Story Boarding, Cutscene Directing | Dennis Zopfi |
Visual Effects | Guillermo Toston Bartolome |
Modelling & Texturing | Edward Noble, Rudy Massar, Sytho Holwerda, Tobias Wanke |
Lighting & Collision | Steven Tjoe |
Technical Art | Dirk Boer, Pepijn Jansen |
Additional Art | Lennart Franken |
Programming |
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Game Engine | Jorrit Rouwé |
Game Code | Kasper J. Wessing, Stefan Lauwers |
Interface | Chaime Korper |
AI | Sandro Furini |
Al Technology | Arjen Beij, Robert Morcus, Remco Straatman |
Code Support | HouseMarque |
Visual Design |
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Lead | Roy Postma |
Producer | Angie Smets |
Visual Design | Kjetil Nystuen, Michel Voogt, Miguel Angel Martinez Monje, Roland IJzermans, Roy Postma, Xavier Marquis |
Interface Design | Martijn Venrooy |
Marketing | Andrew Ley, Roy Postma, Xavier Marquis |
Packaging | Andrew Ley, Roy Postma, Xavier Marquis |
Tech Team |
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Lead | Michiel van der Leeuw |
Engine | Guido De Haan, Jeffrey Exterkate, Nathan Vos, Sam Megens |
Tools | Ingo Haumann, Niels Duijn |
Sound | Jeffrey Exterkate, Sam Megens |
Test Department |
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Lead | Sebastian Downie (MotherH) |
Testers | Dennis Griesheimer, Lucas Van Muiswinkel, Rob Fraats, Vincent Amse |
Pre-Production |
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Lead Artist | Stefan Radermacher |
Lead Programmer | Jorrit Rouwé |
Game Designer | Gerrit Lindeboom |
Tech Programmer | John-Pierre Verhagen |
AI Programmers | Hylke Kleve, Vaggelis Livaditis |
Management |
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Director | Hermen Hulst |
Development Director | Arjan Brussee |
Sony Computer Entertainment Europe |
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Producer | Elliott Martin |
Senior Producer | Ivan Davies |
Executive Producer | John Rostron |
External Development Co-ordinators | Joanne Richardson, Angela Kaston |
Vice President Marketing | Simon Rutter |
Product Marketing Director | Mark Hardy |
Senior Product Manager | Jon Anning |
Head of software PR | Charlotte Panther |
Assistant PR / Events Manager | Roxana Daneshmand |
Graphic Designer | Mike Alder |
Copywriter | Sam Holding |
European Release Manager | Louise Welch |
New Release Administrator | Robert Walker |
Print Production Controller | Matthew Bristow |
Merchandise Buyer | David Pegg |
Head of First Party QA | Shawn Layden |
FPQA Manager | David Parkinson |
FPQA Functionality Supervisor | Jim McCabe |
Functionality Lead Testers | Simon King, Jason Platt |
Assistant Lead Testers | Fraser McLachlan, Robert Karp, Neil Edwards |
Functionality Testers | Gary Ellison, Robert English, Jonathan Georgious, Alan Merrett, Rowan Lee, Garreg Hansen, Mike Lunt, Paul Longley, Mark Comerford, Steven Gow, Joey Pereira, Kevin Crawford, Christopher Pierce, Alan Gamble, Gary Jones |
FPQA TRC Supervisor | Paul French |
Lead TRC Tester | John Hale |
TRC Testers | Michael Kennedy, Mark Warburton, Chris Hopley, Kevin McCormack, Daniel Giles, Martin Houghton (credited as Martin Hougton) |
Localisation Supervisor | Nadine Martin |
Localisation Load Tester | Silvia Ferrero |
Localisation Testers | Yolanda Akil, José M. Flores, Rafael Deogracias, Alberto Pérez, Pauline Brisoux, Cédric Gérard, Harouna Camara, William Kandot, Aurélien Mouliets, Paolo Parrucci, Daniele Tacconi, Gianni Bianchini, Cesare Sivo, Daniele De Blasio, Katharina Tropf, Matthias Pokorny, Julia Aigner, Katharina Scharpf, Julia Schindler |
Head of Format QA | Geoff Rens |
Format QA Manager | Dave Bennett |
Data Mastering Centre | Craig Duddle, Christopher Stanley, Neil Pemberton, Stephen Allen, Phil Adams |
Planning & Localisation | Vanessa Wood Shallcross |
Manager Planning & Localisation Co-ordinator | Jennifer Rees |
Planning & Localisation Co-ordinator | Nadège Josa |
Legal & Business Affairs Manager | Tom Weston |
Legal & Business Affairs Associate | Matthew Knight |
Legal & Business Affairs Assistant | Nathalie Closs |
President World Wide Studios | Phil Harrison |
Vice President SCE WWS Europe | Michael Denny |
Special Thanks | Lucie Friar (Maverick Media), Linda Vezzoli (Maverick Media), Anthony McGaw (Babel Media), Ashley Parker (Babel Media), Keith Russel (Babel Media), Hugh Spencer (NCS), Mike Kavallierou (Tech Support), Matt O'Driscoll, Gareth Peddie, James Smith, Seonaidh Davenport, Ste Curran, Ben Duncan, Peter Hawley, Carin Martinsson |
English Voice Acting |
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Jan Templar | Nigel Whitmey |
Rico Velasquez | Tom Clarke-Hill |
Luger | Jennifer Lawrence |
General Armin Metrac | Chris Fairbank |
Colonel Cobar | Blake Ritson |
Evelyn Batten | Larissa Murray |
Heff Milcher, ISA Generic | Peter Marinker |
General Dwight Stratson, ISA Generic | Vince Marcello |
Hakha, KGH Generic, HGH Infantry | Robbie Stevens |
ISA Demolition Guy, ISA Generic | John Schwab |
HGH Support, HGH Generic, HGH infantry | Graham McTavish |
HGH Sniper, HGH Infantry, HGH Generic | Lewis Macleod |
Side |
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Voice Casting | Andy Emery, Cheryl Prince |
Voice Direction | Mark Healy |
Sound Engineer | Ant Hales |
Project Manager | Caroline Simon |
Babel |
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QA Manager | Simon Lawrence |
QA Project Manager | Miles Davies |
QA Coordinator | Stephen Alexander |
QA Testers | Jocelyn Peacock, Laura Carter, Matthew Hurry, Shaun Green, Jason Qatway, Matthew Baker, Edward Buffery, Julian Mower, Chris Goldsmith, Ben Richardson, Adele Dalena, Margherita Seconnino |
SCEA Santa Monica Studios |
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Producers | Barbara House, Kyle Shubel |
Associate Producer | Michael Graham |
Director, External Production | John Hight |
Director, Product Development | Allan Becker |
Vice President, Product Development | Shuhei Yoshida |
SCE-RT Online Technology |
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Director | Glen Van Datta |
Senior Managers | Adam Harris, Ken Miyaki, Marty Taramasco, Steve Wagner |
Project Managers | Greg Becksted |
Games Integration | Ramana Prakash |
Development | Aaron Brunstetter, Matt DeVico, Peter Heino, Mark Jacob, Russ Patterson, Ronald Roy, Steve Schneinder |
Production | Erika Kato, Trang Ho |
SCE-RT Europe |
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Lead Engineer | Tim Darby |
Server Game Integration Engineers | Azuwuike Madujibeya, Richard J. Moore |
SCEA Product Development Service Group |
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AASG Studio Director | Dwayne Mason |
Cinematic Manager | Scott McMahon |
Creative Protect Supervisor | Jeffrey D. Vargas |
Production Coordinator | Halimat Alabi |
Cinematic Production Supervisor | Brian Johnson |
Administration | Nonet Vargas |
Cinematics |
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Visual Effects Supervisor | Nick Brooks |
CG Supervisor | Janelle Pitchford |
Technical Director | Michael F. Gay |
Matte Paintings | Hatch FX |
Modeling | Hong Suck Suh, Mathew Lamb, Pendulum, Rahmahan Faulk |
Lighting & Rendering Supervisor | Salvador Arditti |
Lighting & Rendering Team | Brett McConnell, Craig Dowsett, Ifedayo O. Ojomo, Nickie Hual |
BB Casting | Brigitte Burdine |
Talent | Andor-dog, Christopher Taylor, Damien Torres, Keith Clark, Martez Covington, Paul Duke, Paul Logan, Shane Roberts, Thomas Fidel |
Compositing | Devin Olden, Don Crawford, John Nugent, Kevin Quatman, Nick Brooks |
Character Technical Director | Scott Ballard |
Character Rigging | Bishop Animation, James Jacobs |
Art Supervision | Hatch FX, Nick Brooks, Ron Padua |
Texture Supervisor | Paul Fedor |
Texturing | Chris Tunig, Eric Boussard, David Paulson, Jamie Bowers, Maria Mica, Su-Cheng Wu |
Animation Lead | CJ Markham |
Animation Team | Billy Tal, David Ong, Gavan Knowlton, Hock Hian Wong |
Live Action | Ian O'Roarty |
Special Effects | Bill Johnston, Marcelo Dos Santos, Mathew Lamb |
Editors | Joey Castanieto |
Motion Capture |
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Manager of Motion Capture, Animation & Scanning | Brian Rausch |
Motion Capture Technical Supervisor | Jake Wilson |
Motion Capture Specialists | Travis Parks, Sarah Back, Percy Sagun |
Motion Capture Studio Supervisor | James Scarafone |
Motion Capture Studio Technicians | Ryan Beeson, Douglas Hagstrom |
Motion Capture Tracking Lead | Michael Shinkle |
Motion Capture Tracking Technician | David Ibarra |
Production Supervisor | Scott Peterson |
Motion Capture Animation Supervisor | Chad Moore |
Motion Capture Animation Lead | Frank Strocco |
Motion Capture Animators | Brian Phipps, Michael Graessle, Eryn Roston, Don K. Johnson, Aaron Lambert, Eric Lashelle, Kevin Mahorney |
Motion Capture Technical Animation Lead | Johnny Walker |
Motion capture Technical Animators | Daniel L. Legg, Trisha Manbeck Roston |
3-D Scanning Supervisor | Greg Jung |
3-D Scanning Line Producer | Seth Tamrowski |
3-D Scanning Studio Supervisor | Chip Parsons |
3-D Scanning Studio Technical Supervisors | Travis Ross, Chad Fehmie, Andrea Paolino |
3-D Scanning Studio Technician | Tony Lui, David Bullat II, Tony Maqpantay |
3-D Scanning Studio Technical Modelers | Eugene Paluso, Thomas Kernan, Rolando A. Lerma |
SCEA Product Development First Party Quality Assurance (FPQA) |
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Director | Michael Blackledge |
Senior Manager, Test Operations | Ritchard Markelz |
Game Test Manager, Test Operations | Mike Veigel |
Game Test Engineers, Test Operations | Michael Pulst, Gabe Datte |
Quality Assurance Analysts, Test Operations | Richard Noble |
Lab Technician, Test Operations | Vince Loughney |
Project Manager, Project Management | Eric Ippolito |
Project Coordinator, Project Management | Randall W. Lowe |
QA Support Manager | Ken Kribs |
Applications Admin | Christian Davis |
Contingent Game Test Analysts | Nicholas Brothers, Vaitip Chanthaoudom, Mark Juhao Chao, Christopher Cowan, Shaun Distor, Jahlon Escudero, Marco Garcia, Mike Garcia, Jaime Gutierrez, Shatal Jones, Chris Krogman, Edgard Le, Aaron Lupardus, Jonathan Lyons, Anthony Manosalva, Gerardo Mendez, Seiji Morikami, Anthony Rodriguez, Daniel Rohrlick, David Roper, Quardell Scott, Don Stark, Jackie Sutherland |
SCEA Marketing |
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Director Online & Product Marketing | Susan Nourai Panico |
Senior Manager, Product Marketing | Jeff Reese |
Product Marketing Manager | Asad Qizilbash |
Product Marketing Specialist | Kenneth Chan |
Special Thanks |
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We would like to thank each individual at Sony Computer Entertainment America for their contributions, support and dedication to the success of Killzone™: Liberation with special recognition to the Executive Management team Including: | Kaz Hirai, Jack Tretton, Jim Bass, Glenn Nash, Frank O'Malley, Steve Ross, Riley R. Russell III, Shuhei Yoshida, Phil Harrison |
Havok |
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Havok | Licensee Developed Game Killzone™: Liberation uses Havok®., (c) Copyright 1999-2004 Havok.com Inc. (and Its Licensors)., All rights reserved |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Killzone 2, a group of 141 people
- Killzone 3, a group of 106 people
- MotorStorm, a group of 88 people
- SOCOM: U.S. Navy SEALs - Combined Assault, a group of 83 people
- Syphon Filter: Logan's Shadow, a group of 81 people
[ Upgrade to MobyPro to view more! ]
Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Shuhei Yoshida on 402 other games
- David Parkinson on 340 other games
- Ritchard Markelz on 335 other games
- Riley R. Russell III on 324 other games
- Jack Tretton on 275 other games
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Credits contributed by formercontrib, Stratege.