Sonic the Hedgehog

aka: Sonic '06
Moby ID: 26398
Xbox 360 Specs
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Sonic the Hedgehog is Sonic's first appearance on the PS3 and Xbox 360 in an all-new adventure, this time in the human world. Sonic meets Elise, the princess of Soleanna, which he quickly makes friends with. Unfortunately, Dr. Eggman quickly intervenes and kidnaps Elise in order to destroy the kingdom of Soleanna and its up to Sonic to rescue her.

A line-up of characters from previous games make their returns including Tails, Knuckles, Shadow and a brand new character, Silver the Hedgehog. Sonic races through stages with blinding speed using the 3D elements similar to the Sonic Adventure games. Along with new gameplay elements, familiar features make a return. The gameplay is split up in action stages, fast levels with alternate pathways, and free-roaming town stages where the characters can explore the towns, talk to other characters, get new quests, and visit the shops, similar to the Adventure Fields from Sonic Adventure.

During the game, three main characters can be controlled: Sonic, Shadow and Silver. There are 11 stages in total, and they are tweaked to the abilities for each of the characters. Sonic is the only one to have access to super speed stages, and he has custom abilities, such as the spin dash, light dash, homing attack, bounce attack, a sliding kick, a tornado kick, a mach speed dash and grinding. These are acquired in exchange for rings in stores. Sonic can also trade gems for special powers. Shadow's abilities are largely derived from Shadow the Hedgehog, with a focus on driving vehicles such as buggies, hovers, bikes and gliders. There are also various melee attacks, similar to those of Sonic, but Shadow does not use firearms in this game. The new character, Silver, is a time-traveling hedgehog. His main means of attack are psychokinetic powers. He can pick up and throw objects, and levitate. Additional abilities can be purchased in the in-game stores in exchange for rings.

For certain missions, you take control of an amigo, automatically assigned in specific stages. Sonic gets the help from Tails and Knuckles the Echidna, Shadow's sidekicks are Rouge the Bat and E-123 Omega, and Silver is assisted by Blaze the Cat and Amy Rose.

There are two multiplayer modes: Tag Mode (co-op) and Battle Mode (versus in a race for gold medals). The characters are voiced by the cast of the Sonic X animated TV series.

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Credits (Xbox 360 version)

432 People (393 developers, 39 thanks) · View all

Reviews

Critics

Average score: 42% (based on 36 ratings)

Players

Average score: 2.8 out of 5 (based on 50 ratings with 7 reviews)

A game with many flaws and potential.

The Good
Story: The story in this game has been criticized for being too dramatic for a sonic game. But the writing, presentation, and C.G.I. movies make keep it from being a bore. In fact, the story has enough twists and surprises to keep you attached. It involves time travel, an ancient prophecy of the end of the world, and motivation. Also, for the first time, Sonic has the role of continually saving the princess of the game, Elise, from Doctor Eggman over and over. I think Sonic Team spent most of their time on this side of the game. All of your favorite characters are here, and they all have equally important roles.

Graphics: The graphics aren't the best on this type of platform, but that doesn't mean they aren't good, especially for a Sonic game. The graphics are clean and definitely have a lot of variation. You'll be seeing a beach level, a desert level, an ice level, a burning city in flames, a volcano level, an abandoned mine, a tropical jungle, an ancient forsaken valley, and an aquatic base. Character Animations are very smooth, especially in cutscenes. Though, I'm disappointed to find out that there aren't any cool special effects, such as, motion blur, advanced explosions, and dynamic lighting. But at least the graphics in this game won't cause anyone seizures from ridiculously vibrant effects, like Sonic Riders can. The physics in the game are also a nice next generation touch. Thanks to the Havok Physics Engine.

Music: The music in this game is some of the best music I've heard in a video game in a long time. This game features vocal theme songs, rock, electronica, orchestra, and even jazz. It seems as though the music composers, Tomoyo Ohtani and Mariko Nanba, spent a lot of effort to make sure their music was diverse and cultural. They sure did a lot of research with different tunes around the world to make sure each tune fits perfectly with the atmosphere. The music is probably the best part about this game. The soundtrack itself comes in 3 discs ( not including the vocals ). Now that's a lot of music for you.

The Bad
The load times in the game are pretty much unbearable. Not only do they last for 20 seconds, but they also appear very frequently during levels. Another good example of the atrocious load times are the town missions. I think you'd know what I mean there, since you can't read a Sonic the Hedgehog 360 review without seeing someone complain about that issue. Not only are do the town missions have these long load times, but they themselves are repetitive, bland, and a complete waste of time. Especially for a Sonic game. Some missions include finding three children, walking a dog, jumping through hoops, or defeating enemies within a time limit. Can someone explain to me the point of doing this in a Sonic game. Sonic games are about going through action stages, not doing favors for people around a castle town. Why would Sonic Team put this in the game?!

Framerate: The framerate in the game, sadly doesn't run at a steady 60 frames per second. The game will consistently slow down in some of the worst places, especially when you're building up speed. It seems as though Sonic Team screwed up the framerate in this game due to using the Havok Physics Engine along with the Renderware Engine. Developers should stick to using one game engine per game.

The Bottom Line
I'd recommend this Sonic game to a sonic fan that is very forgiving. This game is for patient gamers, who don't have a problem with understanding and getting used to this games problems. Believe me, there are parts in this game that are impressive. Sonic Team has quite a handful of good ideas they put in this game. If only they didn't rush it, it could have been great. But overall, it's decent, despite it being only 70% finished. Sonic fans should at least rent it to see some memorable levels.

Xbox 360 · by sonicteamUSA (35) · 2007

WHY?!?!?!

The Good
I remembered the commercials, and it looked REALLY cool, or so I thought. I got it for Christmas in 2006, and there is not a lot of positive things I can say about this game.. BECAUSE SONIC TEAM WAS ON FRICKIN' DRUGS!!!!!! But one good thing about the game is that I do like the level designs, and the music too. So I'll give it a score of: 43/100.

The Bad
I have a lot of complaints, and I'll probably give the problems that absolutely pissed me off. 1: The loading screens: There's like a million of them, and they never go away! 2: I hate the camera, and the controls. 3: The difficulty, >: (. 4: Embarrassing cutscenes with bestiality references, and... The ENDING, screw that ending. 5: I hate Silver and Princess Elise. 6: The story is like it was thrown into a blender. 7: Graphics. 8: Performances that are as worse than Resident Evil (1996). 9: And THE GLITCHES... I HATE the glitches. This game absolutely pisses me off, even thinking about it. Screw this game, and screw you, Sonic!

The Bottom Line
No comment.

Xbox 360 · by CaptainN (12) · 2015

A Low in a Series of Lows

The Good
Sonic the Hedgehog is one of the most divisive game series in existence. Some would argue that the early titles were the forefront of platform gaming at the time. Time, however, has not been kind to the little blue guy, and since 2001's Sonic Adventure 2, things have inarguably been getting worse. The fans will desperately look for any conceivable good in the titles that come out, while the press will dismiss any new title as "another crappy Sonic game" without even giving it a closer look.

Sonic 2006 is not a game entirely without merit. Some of the music is catchy. A few of the environments are rather nice-looking, particularly Tropical Jungle. The falling-through-the-floor bugs that plagued the last few titles are nearly gone. The primary characters (Sonic, Shadow, and Silver) are easy enough to control. A few aspects were introduced in this title that that were later refined in Sonic Unleashed.

But perhaps its real purpose lies in not what the game itself did, but what happened in its wake. Viewing it from years later, it almost seems to have been the "breaking point" for both the fans and the creators; a point where people had grown sick of terrible game after terrible game, and someone realized that maybe, just maybe, it was possible for this franchise that was once iconic and synonymous with the industry to claw its way back up into relevance.

The Bad
That said, it takes a truly awful game to create that kind of reaction. Now, I'm not dismissing the game; I played it through to completion, then kept playing to reach the full 1000 gamerscore out of a sense of duty. I've been a Sonic fan since my parents bought a Sega Genesis when I was seven years old. I got some entertainment out of it, and an incredible sense of satisfaction when that last achievements unlocked, but it is in nearly every way a terrible game. The developers have gone on record to state that it suffered due to an accelerated production schedule in order to get the game out for Christmas, but I'm not sure how much help a few extra months would have been.

The game is set up in a similar way to Sonic Adventure: only Sonic is unlocked from the start, while the other characters are unlocked when Sonic encounters them in the story. The story makes absolutely no sense, with lots of time travel, a princess that gets kidnapped literally a half dozen times, and some weird creature named Mephiles that I'm not sure if I'm supposed to already know or not. The FMV cutscenes are slick and rubbery, nice to look at, but few in number. Without spoiling too much, the ending almost feels like it echoes the developers' thoughts on the game itself. Overall, it serves to lead the characters from one area to the next, and not much else.

Which would be fine if the areas themselves were interesting to traverse; I'm firmly of the belief that strong gameplay can support a weak story. The problem lies in that there are only actually nine stages in the game, and you have to play all of them with Sonic. Then all of them again with Shadow, and again with Silver. Sure, the layouts are a bit different, skipping areas that would be impassible with certain characters, but it's quite clearly the same stage each time. Indoor areas go even further and reuse rooms within the same level; some levels like Aquatic Base are made from just the same six rooms stuck together in different ways, and there's not even any attempts made to mask this.

The objective in most areas is either "get to the end without dying" or "kill everything in this area". These simple objectives are the strongest part of the game, but things start to slip when they get more complicated. Shadow has the ability to climb into several vehicles, most of which are nearly impossible to control; the hovercraft, in particular, will flip over and fall into the water at the slightest bump -- including using its jump function. Silver can use telekinesis to throw objects, but will often hit the other objects he's holding when he tries to throw. Then there's the ball puzzle at the end of Silver's White Acropolis stage; suffice to say, this one room may hold the distinction of being the most aggravating, poorly-thought out "puzzle" in the franchise; thankfully, there's a bug that lets you bypass it completely.

The game suffers from a serious lack of design focus. There are several half-implemented side characters that you're forced to use for varying amounts of time. Tails can rain massive amounts of bombs on enemies, but for whatever reason his bombs are ring capsules filled with "fake rings". Knuckles is the most egregious offender, getting hopelessly stuck to walls, and having an uncontrollable fireball attack that most often leads to him sailing off into a pit, which will be familiar to anyone who plays Kirby in Super Smash Bros.. There are the aforementioned awkward driving sections. There are more than 50 pointless "town missions" that serve no purpose other than to say the game has side missions.

There are also obnoxiously long load times. Every load time last about 12-15 seconds, and that includes loading for a single screen of dialogue or a five second cutscene. Loading breaks in the middle of a level. The town missions are the absolute worst, though: talk to a person, say "yes, I'll help you", 12 second load, "thanks for helping me", 12 second load, play the mission, possibly fail, 12 second load, "sorry, try again", 12 second load, back to where you started. Installing the game to a hard drive cuts the load times by about half, which makes them almost tolerable, but having to sit through nearly a minute of loading because you made one tiny mistake in a short mission is inexcusable.

The Bottom Line
For all of its faults, I'm still glad this game was made. The lessons learned by the development team were likely a key factor in the production of the far superior Sonic Unleashed two years later. This is a game that has truly earned its dubious reputation, but if it means we're going to start getting better Sonic games now, then it must stand as a reminder of how far a once-loved franchise can fall.

Xbox 360 · by j.raido 【雷堂嬢太朗】 (95799) · 2010

[ View all 7 player reviews ]

Discussion

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When Mario Meets Sonic Katara (1) Aug 22, 2007

Trivia

Development

In a Kikizo interview with one of Sonic Team's producers Yojiro Ogawa, he explained that the quality of the game suffered because of the Christmas launch date and the Xbox 360-PS3 cross-platform development with just one team.

Music

The theme tune to Silver's character, "Dreams of an Absolution" bares a resemblance to the music for Green Hill Zone from the first Sonic the Hedgehog game, although the writer Lee Brotherton states that this wasn't intentional.

Awards

  • 4Players
    • 2006 – #2 Biggest Disappointment of the Year

Information also contributed by sonicteamUSA

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Contributors to this Entry

Game added by Jacob Gens.

Additional contributors: Sciere, M.Allen, Patrick Bregger, Starbuck the Third, Harmony♡, OmegaPC777.

Game added February 16, 2007. Last modified December 2, 2023.