ClockStone Software GmbH |
Concept & Gamedesign |
Minh Tri Do Dinh, Marco Gallop, Matthias Hilke, Marcel Ritter, Michael Schiestl, Alexander Senfter, Stephan Sossau |
Executive Director |
Michael Schiestl |
Additional Programming |
Jan Wosnitza, Wolfgang Senfter, Stephan Prohaszka |
Project Managment |
Matthias Hilke |
Lead Artist |
Stephan Sossau |
Artists |
Marcel Ritter, Alexander Senfter |
Lead Animation |
Minh Tri Do Dinh |
Additional Animation |
Scott Gibbons, Matthias Hilke, Alexander Senfter, Marcel Ritter |
In-Game Sequences |
Erwin Feyersinger |
Music & Atmosphere |
Lüder Lindau (Producer) |
Sound FX |
Max Stroka, Roman Schönbichler, Maximilian Stroka |
Lead Programming |
Michael Schiestl |
Concept Art |
Stephan Sossau |
3D Art |
Marcel Ritter, Alexander Senfter, Stephan Sossau, Christoph Sitar, Sandra Naschberger |
Texture Art |
Marcel Ritter, Alexander Senfter, Stephan Sossau |
2D Art & Box Art |
Marcel Ritter, Alexander Senfter, Stephan Sossau |
Lead Visual FX |
Michael Linser |
Preliminary Visual FX |
Minh Tri Do Dinh |
Shader Programming |
Jan Wosnitza |
Level Design & Editing |
Marco Gallop, Matthias Hilke, Marcel Ritter, Stephan Sossau, Scott Gibbons, Michael Linser, Alexander Senfter, Michael Stuchlik |
2D Sequences Concept |
Marco Gallop |
2D Sequences Realistation |
Matthias Hilke |
2D Sequences Art |
Romed Irmler |
2D Sequences Pre-Animation |
Romed Irmler |
2D Sequences FX & Animation |
Christoph Sitar |
2D Sequences Text |
Matthias Hilke, Veronika Sossau |
Logo Animation |
Christoph Sitar, Michael J. Jungwirth, Sandra Naschberger, Stephan Sossau |
Music & Sound Director |
Maximilian Stroka |
Sound Programming |
Wolfgang Senfter |
AI |
Minh Tri Do Dinh |
Quest Idea |
Marco Gallop |
Quest Concept |
Marco Gallop, Matthias Hilke |
Quest Realisation |
Matthias Hilke, Veronika Sossau |
Quest Text |
Veronika Sossau |
Quest Scripting |
Jan Wosnitza |
Preliminary & Additional Scripting |
Marcel Ritter, Minh Tri Do Dinh, Gunther Bergauer, Harald Kapferer |
Story |
Marco Gallop |
Story Revision |
Matthias Hilke, Veronika Sossau |
Additional Story |
Sebastian Schuler, Veronika Sossau |
Dialogue & Text |
Veronika Sossau |
Balancing |
Helmut Duregger, Bernd Preiser, Hannes Leimer, Wolfgang Leimer, Marco Gallop, Michael Byrne |
QA & Testing Coordination |
Matthias Hilke, Michael Schiestl, Martin Auer |
Internal Testing |
Martin Auper, Michael Byrne, Alexander Gruber, Marion Kaufer, Andreas Schmid |
External Testing |
Gunther Bergauer, Carmen Brenner, Jörg Delle-Karth, Fabian Gapp, Martin Heinz, Martin Holzhammer, Klaus Huber, Harald Kapferer, Anna Maier, Andreas Matt, Thomas Matt, Christian Meisinger, Herbert Mitterbauer, Johannes Rohrauer, Klaus Torggler, Armin Villgrattner |
Web Team |
Bernd Baumgartner, Robi Hammerle, Hors Lösch, Stefanie Pörnbacher |
Mischling audioproduktion |
Music Production & Environment Studies |
Lüder Lindau |
Upperception Sounds |
Sound FX |
Roman Schönbichler |
Sparking Entertainment |
German Dialogue Lead Recording |
René Hintz |
German Dialogue Director |
René Hintz, Daniel Käser |
German Dialogue Sound Engineering |
Daniel Käser |
Lighthouse Interactive Game Publishing B.V. |
CEO |
Erik Schreuder |
Vice President Business Development |
Steve Wall |
Global Marketing Director |
Lorraine Lue |
Development Manager / European Public Relations |
Raymond Snippe |
Associate Producer |
Allison Skerl |
Product Manager |
Bas Roestenberg |
Public Relations Assistant |
Tamara Robeer |
Marketing Assistant |
Tamara Robeer |
Country Manager UK |
Howard Newmark |
Art Director |
Michael van Zijl |
Associate Graphic Designer |
Mandy van der Ree |
Game Testers |
Angelique Houtveen, Melissa Meeuwsen, Twan Mul, Allison Skerl |
North American Public Relations Agency |
Michael Meyers Public Relations |
Thanks to |
all our relatives and friends for their support and patience. |
Partnertrans |
Translation |
Partnertrans |
Voices |
Partnertrans |