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Project IGI: I'm Going In

aka: Project I.G.I, Project I.G.I: I'm Going In - L'intelligence reste votre meilleure arme, Project I.G.I: I'm Going In - Tested by the Military. Used by You.
Moby ID: 3193

Windows credits (2000)

101 people (90 professional roles, 11 thanks) with 106 credits.

Game Concept Andrew Wensley (Project Leader - Eidos Interactive)
Programming Anders Dybdahl, Paul Endre Endresen, Martin Gram, Pål Holmberg, Henrik Holmdahl, Ole Marius Liabø (Lead), Johan Øverbye, Stein Pedersen, Tim van Klooster
Additional Programming Thomas Hagen
Music Kim M. Jensen (Musician & Sound Designer)
Level Design Ole Marius Kohmann, Jolyon Leonard, Gavin Skinner (Lead)
Art Joachim Barrum (Artist, Character Animation), Mikael Noguchi (Artist, Character Design), Olav-Rasmus Vorren (Lead Artist)
Producer Richard Carter, Frank Hom
Executive Producer Ed Bainbridge
Assistant Producer Andrew Norman
External Development Manager David Rose
M/C Co-ordinator Jason Walker
Mastering Engineer Phil Spencer
Compatibility Engineers Ray Mullen
QA Daryl Bibby (Lead Tester), Lawrence Day (Tester), Steven Didd (Tester), Jean-Yves Duret (Assistant QA Manager), James Featherstone (Assistant QA Manager), Francesco Fraulo, Chris Ince (Tester), Chris Rowley (QA Manager), Henning Strandvik (IGI QA), Matthew Hutchinson
QA Localisation Jean-Yves Duret (Assistant QA Localisation Manager), Maike Loane (Tester), Byung-joon Samuel Kil (Tester), Alexandre Lepoureau (Lead Tester), Jürgen Lottermoser (Tester), Marco Vernetti (Tester), Iain Willows (Tester)
Casting and Voice Production Philip Morris
Voice Talent Danny McCall, Amanda Mealing, Larissa Murray, Kerry Shale
Marketing David DePaulis (Product Manager - US), Rebecca West (Product Manager), Olivier Salomon, Christel Camoin (Product Manager France)
PR Eva Whitlow (PR Specialist)
Localisation Holly Andrews (Localisation Manager), Flavia Timiani-Dean (Group Localisation Manager), Jacqui Ralston (Printed Materials Coordinator)
Creative Services Matthew Carter-Johnson (Creative Services Manager), Caroline Simon (Creative Designer)
Localization Paul Motion
Manual Design & Layout A Creative Experience
Special Thanks John Windham (Integrated Defence), Tim Boonstra, Matthew Houlbrooke, Team Extreme [Innerloop], Andy McNab, Robert K. Dyer, David Cox, Gary Kinnsch, Dan Johnson, Jamie Bartaloni

Eidos Interactive Germany

PR Julia Bouvman, Julia Sasse
Lead Production/Marketing Lars Winkler
Product Manager Stephan Mathé
Creative Manager Anusch Mahadjer
Localization Manager Thorsten Hamdorf
QA Manager Sören Winterfeldt
Tester Lars Schmeink (XL)
Translations Redaktionsbüro Böck, Terence French, Sabine French
Manual Design & Layout A Creative Experience
Special Thanks to Hermann Jahnke (Merlin)

Eidos US

Shadow Producer Frank Hom
QA Manager Brian M. King
Assistant QA Manager Colby McCracken
Lead Tester Colby McCracken
Assistant Lead Tester Beau Teora
Testers Erik Kennedy, James Cabot, Daniel Franklin, Mike Orenich, Ron Lauron, Robert Swain, Clifton Wherry, Matt Ranalli
VP of Marketing Paul Baldwin
Marketing Director Sean Amann
Product Manager David DePaulis
Associate Product Manager Brandon Suyeoka
Channel Marketing Randy Stukes
Public Relations Manager Greg Rizzer
Public Relations Specialist Bryan Davies
Creative Director Sutton Trout
Graphic Designer Li Shen
Operations Manager Michael Minson
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by formercontrib, Xoleras, MAT, Jason Walker, Francesco Fraulo.