The Lost Files of Sherlock Holmes
Player Reviews
Average score: 3.9 out of 5 (based on 50 ratings with 3 reviews)
The Good
Considering that most Sherlock Holmes adaptations on TV or in the movies are rather bad, The Lost Files has earned special praise for capturing the spirit of the stories. Eccentric genius Holmes and his decent companion Watson come to life in a pleasingly credible way that will fascinate even players who havenât read a single line of the novels; those who did will find their imagination visualised, and discover countless details and allusions. The game has found its ideal setting in 19th century London -- cold and foggy, yet distinguished, well-mannered, a world in which even the criminals are gentlemen.
If youâre not acquainted with the methods of Sherlock Holmes, youâll find the deductive conversations and scientific methods of the master detective to be an interesting alternative to the common whodunits. Very nice is the possibility to pick up several trails separately and see where they lead to; if one trail seems to be a dead-end, you can choose to investigate other clues first until you gain new insights. Donât be afraid, though: at its core, The Lost Files is a fairly straight-forward adventure game as youâre used to. Still, it cleverly conceals its flaws beneath a excellent atmosphere and opulent graphics and sounds so that you will rarely notice them.
The Bad
As said before, The Lost Files does not revolutionise the genre in terms of puzzles or plot. Few tasks exceed the common âGo there, find thatâ style, but equally few are boring or annoying. The standard verb interface, although convenient, is a slightly troublesome when it comes to inventory management. Also, you shouldnât stop playing the game for too long, or youâll risk forgetting details of the tortuous plot. All in all, these are but minor flaws that are easily outweighed by the high-quality design.
The Bottom Line
There are few crime story games out there, and even less good ones. The Lost Files is a thoroughly solid, atmospherically dense adventure. Worthwhile for anyone interested in an entertaining hunt for clues; a must for Sherlock Holmes fans.
DOS · by -Chris (7762) · 2001
The Good
This is a strong and solid adventure -- the type of game that garnered point-and-click fans. The graphics and sound must have been astonishing for its day. Perspective motion, orthographic projection, digitized speech, and attention to detail must have floored audiences back in the day. I'm impressed by the game's use of music. Each "area" has its own tune, but the tune eventually stops. It's a nice balance between a stoic no-music game, and worse, a game that plays the same tune over, and over, and over, and over, and .... In fact, it's all the more impressive when you consider that this game was released about the same time as "Secret Of Monkey Island". To be sure, it would be hard to tell which is the better game, but I think this game clearly has the more impressive sound and graphics. Pretty admirable when a game goes against Lucas Arts... and wins!
But the real question is, what does the game hold for us -- adventurers who live in the era of OpenGL and Direct-X?
The game, although tremendously dated by now, easily stands on its own two feet. The puzzles are logical. There is very little pixel-hunting (which seemed to be a staple of adventure games back in the early 1990's). The plot was fairly intricate, even by today's standards.
The mood and setting were done very well for a game of the time. Production quality is sky-high. The voice acting (while sparse), in my opinion, outshines some modern games like Syberia and Longest Journey. Too bad there isn't more of it.
Also, the game is non-linear. There are many threads that run in tandem. Astonishingly, I'd say this game is much more non-linear than, say, Syberia.
Lastly, the length of the game is admirable. It's long, but the designers knew where to stop. Just the right length.
The Bad
If you put the game into context, there's very little not to like. I suppose one might object to some of the puzzles as being "do this, talk to that, now go there". This game would be characterized as for beginning to intermediate adventurers
However, the type of logic puzzles present are wide and varied. There game strikes an extraordinary balance. Truly a sign of a very well designed game.
And that's the worst thing I can say about this game. :-)
The Bottom Line
The game was not hyper-original or a trend setting marvel for its day. As mentioned, it's a contemporary of the first Monkey Island game. The interface and game mechanics will be very familiar and intuitive to anyone who grew up on the LucasArts SCUMM based games or the early Leisure Suit Larry games.
DOS · by null-geodesic (106) · 2008
The Good
Good Puzzle.
Logical clues and solutions.
Animation was fantastic on that period of time.
Nice sound effect, nice voice effect.
The Bad
Who said I don't like the game?
I VERY VERY LIKE IT!!!!
The Bottom Line
I can't really express it with English.
What I can say..........
I........L~O~V~E )))))))))))))))))) THIS GAME!!!!
By the way, I really miss this game. Can anyone help me to find the game with CD version that work in Windows platform????
DOS · by x y (1) · 2005
Contributors to this Entry
Critic reviews added by VĂctor MartĂnez, Alsy, Patrick Bregger, Tomas Pettersson, Jeanne, Omnosto, EonFear, Big John WV, Scaryfun, Wizo, Mr Creosote, WONDERăȘăăł.