Star Wars: Droids

Moby ID: 34823

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

ZX Spectrum screenshots

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This screen displays as the game loads
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The main menu. Here the player selects their controller preference
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The player must select the appropriate icon from the bottom of the screen, move left, move right, up, down, fire etc and then press the FIRE key. The droids will stop moving once the key is released
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Here the droids can walk through the force field, presumably because they have collected a blue pass key
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The TV screens show the current level. The red wall is a lift and a puzzle must be solved before it can be used
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keys 1-7 activate lights 1-7. The game flashes 4 random sets of lights and the player must repeat the sequence
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Enabling sound is recommended here because the same note can be played twice in succession. The puzzle can be repeated as often as necessary
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A lot of the game is spent walking along corridors like this
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This lift requires the same light sequence puzzle to be solved before it can be used
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Now on level 2, the mining level
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This seems to be impassable, back the other way
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