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Frontier: First Encounters

aka: Elite 3, FFE
Moby ID: 351

Critic Reviews add missing review

Average score: 73% (based on 16 ratings)

Player Reviews

Average score: 3.5 out of 5 (based on 30 ratings with 7 reviews)

Quite a bit better than Frontier : Elite 2 after you patch it. A lot.

The Good
Frontier: First Encounters is not quite the exact same game as FE2, but the similarities are enough to warrant it being more of an update than a separate game (indeed, FFE was going to be an expansion pack for FE2, but David Braben could not integrate the updates into FE2 smoothly and therefore decided to release this game as a stand alone product). So, that being the case, what has been updated? Quite a lot, as a matter of fact.

For starters, combat is much more reasonable, as it sets the enemy craft you are dogfighting as the object you are "relative" to (yes, the game still uses newtonian physics), so you no longer have the old 1000 km/s "jousting" duels and the combat is now much more close quarters. That's quite a bit of an improvment, if you ask me.

Also the sound and music is not longer of poor quality or ripped off from other games in the series, and actually have been redone rather well in places. The new sample based sound system instead of the old "Elite Plus" FM-based sound is a massive improvment to the enjoyment of the game, though you probably will tire of these new sounds after a bit anyway and will turn them off regardless. The remastered musical pieces from FE2 that are present in this game sound much better than they did originally. And the new music pieces done for this game, which were rendered by the Quality Quartet, are also very good and easy to listen to.

Apart from the said major changes, the minor ones make quite a bit of a difference as well. New features like newspapers you can subscribe to, various new ships (some of them very good and enjoyable to fly around in, the others being quite average) and items (like the Tractor Beam Cargo Scoop), plus a new political super power makes it feel like the game's universe really has progressed 50 years since FE2. Which it has. In the game, that is.

All and all this is a very solid update indeed.

Oh, and the Thargoids are back, but not in the way you imagine.

The Bad
Well, it's famous (or is that infamous) for being quite buggy. The only games that come to mind that are more buggy than this game in particular are the Battlecrusier games and eXtreme Paintbrawl, and those were heavily crippled due to the bugs! FFE narrowly manages to avoid this and remain playable, but only just. Even after these many years, it still doesn't work with Windows boxes in a natural sense, and only recently did a fan, John Jordan, manage to reprogram the executable file so that it would run in a Windows environment. While the fan made hacks do fix many of the problems the game had when it was released, it would have been nice to have it work properly in the first place.

The Bottom Line
This is a worthy update to FE2. In fact it is quite a good standalone game, and is worthy of your time and energy. However, you will have to search around the Internet a little bit for John Jordan's webpage with his fixed version of the executable file for FFE. Unless you don't want to play it in Windows.

DOS · by Longwalker (723) · 2002

Good but flawed, 33rd century space action as you partake the role of an interstellar mercenary.

The Good
Many of my friends who have seen this game alwys ask me questions like, how many levels does first encounters have and how do you complete it? I then tell them that there is no set goals or end to the game, which i believe is one of the games most appealing features. You can play the game any way you like, such as completing the missions to find the insect thargoids, or you can just cruise around space reliving the moon landings or trying to land on Pluto. The point being, there is no linear game structure, you can pretty much do what you like (barring leaving your ship, which is a pity.). This is not the only good point of FFE. Others include contacting the Thargoids (They were not present in Frontier.), completing both military and the set missions which are provided, which can include nuking reserch bases of the enemy militia, assassinating high ranking figures and even smuggling spies from one planet to the other. Finally the graphics of the game are on the whole improved from Frontier with texture mapped planets and more exotic space ports and orbital space ports.

The Bad
One of the most irritating issues to this game is the amounts of bugs present. Some of these remain even after the patch disks later released by Gametek, after the first unplayable version of the game was released. These bugs include the joystick going crazy, and certain problems with the set missions ( wont give away too much so as not to spoil the game for those who havent done them.), and some ships (such as a gun turret being placed behind the hull, which registers as a hit on your ship if you fire this gun. Very annoying.). The graphics can also be a bit dodgy at times, with problems such as cities appearing to "hover" on the planets surface and when you land sometimes your ship appears to sink beneath ground level producing graphical glitches. The auto pilot can also crash you rather than land you in a space port. But on the whole, the game is playable and enjoyable once you get into it.

The Bottom Line
So to sum up, if you liked Frontier, missed the Thargoids and enjoy a long running complex space sim, you could do worse than get a copy of First Encounters. But if youre in to blasting everything in sight and easily pick up and play games, then I wouldnt reccomend this title. But overall FFE is a pretty descent space sim which you can play to your own rules without following a set game plan.

DOS · by Stuart Stocks (6) · 2001

Fascinating and complex

The Good
It was real fun looking at the starmaps, spinning and turning them around in 3D mode and look where to warp to next. If you have enough motiviation you can go and on, it's real fun exploring a whole universe that fits on only 3 disks! Also that trading stuff and the different missions are nice features.

The Bad
The problem is your motivation: if it isn't high enough, you won't get very far and you'll be disappointed soon. Also the controls are a bit complicating.

The Bottom Line
If you don't get lost too soon in games and a bit complexer controls don't disturb you and you're fascinated by this huge universe, then this is your game!

DOS · by robotriot (9015) · 1999

An Elite Fan from the Beginning

The Good
The immense universe, realistic, hand coded missions, alot of different of ships to pilot, Actually have to work to get somewhere in it., Millions of stars to explore., Can do what you want to (open ended). be a Pirate, Trader, Military, Bounty Hunter Etc., great graphics (for when it was made.) JJFFE (Google it.) Lets it run in windows with direct X support., Jades FFE Page (Google this one also.)

I've spent many evenings exploring the galaxy in this huge universe in my Imperial Explorer (my favorite ship) and I worked at it from the bottom up getting killed many times in my smaller ships, while learning the ropes for controlling and fighting the bad guys, learning the trade lanes and seeing what could be done. I've followed the missions from the beginning and until Jade's came around never finished them. With Jade's aid finally finished the missions (woooo hoo) and am working towards elite status. This is one of those games that has basically never left my hard drive since I installed it. Along with Doom, Civilization II, Total Annihilation, Master of Orion 2, Homeworld.

 If you expect to jump into the ship here and own the universe don't bother, but if you like a challenge and working towards an end in a HUGE game universe worth the effort in gaming fun.

The map and manuals are great and come with quite a bit of good imaginative fiction and are well worth the read.

See you on the Frontier, Stim

The Bad
I found Frontier and First Encounters by accident in a bargain bin and I've been an elite fan from the beginning the no advertising part stunk, not letting your fans know it's out there doesn't help.

 Initial release of the title was very buggy, but I called Gametek and was immediately sent the 1.06 remastered version which is alot more stable, so no complaints. It's still a bit buggy some of the hand coded missions still don't work right or you have to do them a particular way, basically what could've been an awesome release was killed by rushing the developer with the product out the door.

The station personnel videos are cool at first but get on your nerves after awhile .....

The Bottom Line
Open ended space simulation, be a trader, pirate, assassin, military officer. Realistic controls and space physics. Lots of different ships to own and pilot; from the lowly Saker Mark 1 to the Thargoid Warship if you can find it! Can be frustrating at first but if you learn it loads of fun.

DOS · by StimuL8 (1) · 2005

A mess, how could the co-creator of the classic Elite create such a monster?

The Good
Its the 2nd sequel to one of my all time favorites, Elite! The trading and ship upgrade options as well as the variety of ships you can pilot is quite extensive.

Unlike the other games in this series, this one does have a bit more plot that you can follow (at your option). But its still essentially an open ended game of exploration, combat and trading.

The Bad
To start the graphics are bad. The previous game, Frontier, had pretty spartan graphics but they were functional. In this game they decided to jazz up the graphics and the result is quite ugly. Its like watching a computer animated movie done by film students. You know what they were intending to do but the look is really rough and amatuerish. The best way to describe it is that it looks like a teenage girl who is trying too hard to look pretty by using too much makeup and having deep blue mascare on a pale complextion.

If you read my review of Frontier, then you know how I don't like the combat in that game. This one has improved the engine but its still quite dull and frustrating with too much empahsis on physics over fun.

The cd version has voices and some full motion video. Since this game was made in 1995 you know that this was a trendy thing to do and most of the time it was a lot of bad acting. This game is no exception, the acting is horrid and does not belong in the game, it just does not add anything to it.

Worst of all are the bugs. If you thought the tribbles were annoying in the orginal Elite then wait until you play this game. You will beg for a cargo hold of tribbles rather than put up with the crashing, freezing and graphic problems of this game. The game was unplayable in its orginal release, patches were made that will let you play it but the fact the game is full of design problems that no patch can fix doesn't help. It should not have been released in the state it was.

The Bottom Line
This game belongs with infamous titles like Battlecrusier 3000AD (another Gametek product), Starfleet II and Outpost which were buggy beta versions released as complete games on unsuspecting customers. When will publishers learn that a buggy release will only hurt game sales? Bad game collectors will like it, so everyone else should stay away. A sad sequel to a classic original game. With two duds in a row it seems that Elite co-creater Ian Bell, who was not involved in either of the sequels, was the real genius behind the making of the classic original not David "its not a bug, its a feature" Braben.

DOS · by woods01 (129) · 2001

Frustrating at times, but occasionally brilliant

The Good
The graphics and physics are definitely the two strongest points of Frontier: First Encounters (FFE), I mean, for its time, the graphics of FFE are simply excellent - with complex and detailed planetary bases, surfaces, and ships. But the physics engine of FFE features things amazingly rare in other simulators, namely inertia-physics flight! Sure, the engine is nowhere as good as that of Orbiter 2004 or I-War, but it's still quite good for its time - impressive actually.
The atmosphere of the game is good at most times, when you occasionally are left alone to explore and discover - unfortunately, these times seems to be quite rare, as I'll mention later.

The well-written plot is evolving as you play the game, with interesting twists and turns, but you're not in any way bound to follow it.

The freeware aspect is excellent, as usual in the Elite-series, makes you wonder why they don't make games like this anymore (at least not commercial developers).

The Bad
A lot.
Where to start?

Well, for starters, there are the bugs: a whole lot of bugs. As you probably know already, FFE was skipped before it was anywhere near ready, and the costumers ended up with a very unstable release of the game. Sure, a few patches has fixed most of the problems - it doesn’t crash at all anymore, but there's still a few bugs to boot: for example, the extremely annoying pirates which just keep popping out of nowhere without any warning. I mean; is it too much to ask just to enter a new star system without being blown of the face of the universe?!

The pirates are definitely one of the worst things which brings this game's rating down - and then there's some of the issues of atmospheric flight, where the ship sometimes just blow up without any reason.

Also, why did they flood the interface with so much nonsense and words everywhere? Sometimes it gets extremely irritating; as in ship combat, where one is usually blown up before one can find out how to counter-attack. Actually, combat itself seems to be very poor elements in the game, at least as far as I've played of it. I have already mentioned enemies just keep popping out of nowhere, but at the start of the game, you don't got a chance to defend yourself before you’re blown away; simply because one can't afford a shield generator at the start. It's not like I'm asking for an easy start, but any new players barely gets much of a fighting chance.

There are some other things as well, but after the patches, these are now mostly minor issues

The Bottom Line
In the end, Frontier: First Encounters is a good game. Although it is quite troubled by various bugs, if you could oversee those and learn to live with them, you'll find yourself getting hooked in this wonderfully detailed galaxy where you are literally your own boss.
With great, crisp VGA-graphics, outstanding physics (for its time and genre), unprecedented (even today?) open-ended Gameplay, and a well-written plot, FFE is a wonderful gem among the classic star-flight simulators. In many ways, we can call it a very faulty piece of art, but if you can learn to live with these faults, I think you'll find FFE to be quite enjoyable - despite its many problems.

Final score: 6/10

DOS · by Stargazer (99) · 2003

Somewhat Horrendous Irritating Trash

The Good
It's big. Once patched several times, it worked. Sort of. The planned Amiga version was never released, so they weren't ripped off - I dread to imagine how incomplete, bugged and irritating that would've been

The Bad
Basing it on the initial shop release (the one you paid good money to take home, and the one you'd be stuck with for a while if you didn't have a modem (not many did at the time, there isn't a word in the dictionary to describe how bad this is. Bugs permeate constantly, making almost all the features virtually useless. As said elsewhere, the graphics are awful and many gameplay features, especially the combat, where badly designed. David Braben had a very high opinion of himself, but he should've sat back and thought "is this going to be fun to play?"

The Bottom Line
A shoddy, badly designed and rush-released fiasco

DOS · by Martin Smith (61) · 2003

Contributors to this Entry

Critic reviews added by Alaedrain, Jukka Long, Patrick Bregger, Tim Janssen, Alsy, Sun King, Belboz, Wizo, Tomas Pettersson, Joakim Kihlman.