Rail Simulator

Moby ID: 44615

Windows screenshots

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The games starts with a menu and a 10s timer before launching the main game. During this time you can select some basic game options.
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the initial options are hardware related, like screen resolution.
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After the 10s timer runs out, we get the title splash screen.
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Then the main game menu, with 'routes' as the entry to playing. There are also credits and more options here. Many of the menus have rather low resolution.
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These options are more detailed, esp. for graphics content settings, but the default setup worked fine for me.
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The 'route' menu lets you choose from four ready-made railway areas, with several scenarios/missions, or you can edit your own maps using included objects.
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Here I have chosen a 'free-play' session on the Hagen-Siegen route, a German line.
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In free-play you are placed close to the trains, but with no schedule to follow. Here is a freight-train pulling some bulk freight, maybe sand.
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Beside it stands a commuter train, going in the opposite direction. Clicking on either train takes control of it.
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You can also see a small map of the tracks, with your selected train in red, I have chosen the freighter. The signs hovering over the track show switches, these signs can toggled on/off.
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We are on our way. The camera can be set to show the train passing a point by the track, or following from various positions.
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A cab view is also available, here looking ahead from the drivers seat. The HUD status and speed indicators can be on top/bottom/both/off
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An impressive array of buttons and switches decorate the cabs interior, some actually do work, but not all.
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If you want to, you can hang out the side door as well. In scenarios you should use the horn when entering tunnels, but only in daytime, or you get a bad report.
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There is a good overview from high up, you can see my train passing over the bridge on the right.
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The track map can be seen full screen as you move along, the track 'owned' by my train is red, the next bit is yellow, cautionary for other trains.
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The overhead scene shows quite a complex rail yard here, there are also road traffic in towns, with cars spawning and disappearing at road-crossings.
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A special camera position is used for coupling/decoupling, hanging right over the end of the engine.
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The cab views are fully rotatable 360 degrees, and tilts up/down. I think the book up there might be 'Trainspotting for Dummies'.
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The water reflections in the rivers we pass are nice I think, but something needs to be done to straighten out that leaning forest on the ridge.
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Another scenario, this is supposedly Oxford, again I took a free-play trip. All the trains below can be selected.
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Quite a lot of city far off the tracks. Looks good, not much load on the graphics card either.
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But where are all the passengers?
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Aha, they are already on board, waiting for the late driver.
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This is the commuter train I will drive now.
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This train has not one, but two phones in the cab. The red phone might be a direct line to the prime minister, in case he needs a ride?
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On the left of the drivers seat is a familiar throttle control...maybe it's a jet? On the wall are the door controls, important buttons on passenger trains.
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Nobody jump off, it's a tight squeeze between the tracks here.
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If the passengers get unruly, we can also disconnect them using this menu, but the boss won't like it.
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I feel like I'm seeing double...no triple...noo - I've landed in the Matrix!
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This is the map editor, an orange train greets you. There are online resources available for more complex work, and sharing of your maps.
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One of the many menus in the 3D editor, this is a simplified tool, where you use ready-made objects to create an area from scratch, or based on one of the included areas.
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