Supreme Commander 2

aka: SupCom 2
Moby ID: 45497

[ All ] [ Macintosh ] [ Windows ] [ Xbox 360 ] [ Xbox One ]

Releases +

Macintosh

Sep 15, 2010 Release
Published by: Virtual Programming Ltd.
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Digital Double, Original Force, Ltd., Pearl Digital Entertainment, Nikitova LLC, Original Force, Ltd., Valkyrie Entertainment, LLC, Virtuos Ltd.
Middleware by: CRI Middleware Co., Ltd., Kore Virtual Machines Inc., Advanced Micro Devices, Inc.
Countries: flag Worldwide
add product code

Windows

Mar 2, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Valve Corporation
Additional Graphics by: Digital Double, Original Force, Ltd., Valkyrie Entertainment, LLC, Nikitova LLC, Pearl Digital Entertainment, Virtuos Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag Worldwide
MSRP: $49.99
Comments: Steam release
add product code
Mar 2, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Square Enix, Inc.
Additional Graphics by: Digital Double, Original Force, Ltd., Valkyrie Entertainment, LLC, Nikitova LLC, Pearl Digital Entertainment, Virtuos Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag United States
ASIN: [ Please login / register to view ]
eBay Product ID: [ Please login / register to view ]
UPC-A: [ Please login / register to view ]
add product code
Mar 5, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Koch Media GmbH (Germany)
Additional Graphics by: Virtuos Ltd., Pearl Digital Entertainment, Nikitova LLC, Original Force, Ltd., Digital Double, Valkyrie Entertainment, LLC
Voice Recording by: Anakan GmbH
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag Austria, flag Germany, flag Switzerland
EAN-13: [ Please login / register to view ]
add product code
Mar 5, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Valkyrie Entertainment, LLC, Pearl Digital Entertainment, Digital Double, Nikitova LLC, Virtuos Ltd., Original Force, Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag Ireland, flag United Kingdom
EAN-13: [ Please login / register to view ]
add product code
Countries: flag France
EAN-13: [ Please login / register to view ]
add product code
Mar 19, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Valkyrie Entertainment, LLC, Pearl Digital Entertainment, Original Force, Ltd., Virtuos Ltd., Nikitova LLC, Digital Double
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag Italy
EAN-13: [ Please login / register to view ]
add product code
Jul 29, 2010 Release
Published by: Square Enix Co., Ltd.
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Digital Double, Original Force, Ltd., Pearl Digital Entertainment, Valkyrie Entertainment, LLC, Nikitova LLC, Virtuos Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: e4e Business Solutions Europe Limited, VMC Montreal
Countries: flag Japan
add product code
2011 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Mastertronic Games Ltd.
Additional Graphics by: Valkyrie Entertainment, LLC, Pearl Digital Entertainment, Digital Double, Nikitova LLC, Virtuos Ltd., Original Force, Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag Ireland, flag United Kingdom
MSRP: £10.20
add product code
Aug 24, 2013 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Computec Media AG
Additional Graphics by: Digital Double, Original Force, Ltd., Pearl Digital Entertainment, Nikitova LLC, Valkyrie Entertainment, LLC, Virtuos Ltd.
Voice Recording by: Anakan GmbH
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: e4e Business Solutions Europe Limited, VMC Montreal
Countries: flag Germany
Comments: PC Games 09/2013 covermount
add product code
Jun 21, 2014 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: IDG Entertainment Media GmbH
Additional Graphics by: Digital Double, Original Force, Ltd., Pearl Digital Entertainment, Nikitova LLC, Valkyrie Entertainment, LLC, Virtuos Ltd.
Voice Recording by: Anakan GmbH
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: e4e Business Solutions Europe Limited, VMC Montreal
Countries: flag Germany
Comments: GameStar XL 07/2014 covermount
add product code
Jun 5, 2020 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: GOG Poland Sp. z o.o.
Additional Graphics by: Valkyrie Entertainment, LLC, Pearl Digital Entertainment, Original Force, Ltd., Virtuos Ltd., Nikitova LLC, Digital Double
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Advanced Micro Devices, Inc., Kore Virtual Machines Inc.
Testing by: VMC Montreal, e4e Business Solutions Europe Limited
Countries: flag Worldwide
Comments: GOG.com release
add product code

Xbox 360

Mar 16, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Square Enix, Inc.
Additional Graphics by: Digital Double, Original Force, Ltd., Valkyrie Entertainment, LLC, Nikitova LLC, Pearl Digital Entertainment, Virtuos Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Kore Virtual Machines Inc.
Countries: flag United States
ASIN: [ Please login / register to view ]
eBay Product ID: [ Please login / register to view ]
UPC-A: [ Please login / register to view ]
add product code
Apr 1, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Distributed by: Koch Media GmbH (Germany)
Additional Graphics by: Virtuos Ltd., Pearl Digital Entertainment, Nikitova LLC, Original Force, Ltd., Digital Double, Valkyrie Entertainment, LLC
Voice Recording by: Anakan GmbH
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Kore Virtual Machines Inc.
Countries: flag Austria, flag Germany, flag Switzerland
EAN-13: [ Please login / register to view ]
add product code
Apr 1, 2010 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Digital Double, Nikitova LLC, Original Force, Ltd., Pearl Digital Entertainment, Valkyrie Entertainment, LLC, Virtuos Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Kore Virtual Machines Inc.
Countries: flag France
EAN-13: [ Please login / register to view ]
add product code
Countries: flag United Kingdom
add product code
Jul 29, 2010 Release
Published by: Square Enix Co., Ltd.
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Digital Double, Original Force, Ltd., Pearl Digital Entertainment, Valkyrie Entertainment, LLC, Nikitova LLC, Virtuos Ltd.
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: CRI Middleware Co., Ltd., Kore Virtual Machines Inc.
Countries: flag Japan
EAN-13: [ Please login / register to view ]
add product code

Xbox One

Nov 12, 2015 Release
Published by: Square Enix Limited
Developed by: Gas Powered Games Corp.
Additional Development by: Iron Galaxy Studios, LLC
Additional Graphics by: Valkyrie Entertainment, LLC, Virtuos Ltd., Pearl Digital Entertainment, Nikitova LLC, Original Force, Ltd., Digital Double
Voice Recording by: Anakan GmbH
Sound Engine by: Firelight Technologies Pty. Ltd.
Middleware by: Kore Virtual Machines Inc., CRI Middleware Co., Ltd.
Countries: flag Worldwide
Comments: download release (Xbox 360 backwards compatibility)
add product code

Windows Patches

2010

v1.3 patch - private games have been replaced with Friends Only games, the game browser has two new filters (Show Passworded games and Show All Regions), added "Test Ping" option to the Skirmish menu, added color coding on pings in skirmish lobby, games list in the games browser can now be sorted on each column, Cybran and Illuminate air factory veterancy fix, fix to ACU not firing after activating its reclaim beam while issuing a move order, ACUs can now be attacked while under water, air units are no longer damaged if they fly over an activated Magnetron, balance changes

2010

v1.2 patch - fixes issue when player cancels join game in multiplayer lobby causing an unjoinable ghost game to persist, saved games no longer reference Steam nickname, fix for low-repro issue of replays crashing when loading in twice

2010

v1.4 patch - anti-nukes will never fire more than one anti-nuke off at a single enemy nuke, fixed sorting issue with password entry overlay, non-host gamer-tags now displaying correctly in multiplayer lobbies, LightFX enable/disable added to the advanced video options (for Alienware setups), fixed bug where bringing the in game score would error out when observers were present, fixed start position images on the skirmish menu, added color codes for the ping numbers, updated chat team chat text format, Overcharge no longer affected by ACU Training 3, balance changes

2010

v1.1 patch - improved pathfinding and performance for larger games, navigation fixes for Cybran Protobrain and UEF experimental Transport, range rings for Illuminate Space Temple, rare desync fix, improved Eyefinity support, added victory message for players in MP game, UI improvements, passworded games for your friends will now show up in the friends tab, setting exclusions in skirmish lobby will no longer reset player choices, new multiplayer leaderboards, balance changes

2010-04-09

v1.10 patch - added ranked 1v1 system, added ranked challenge system, added unranked quickmatch, added three different kinds of map pings for team play, multiplayer lobby ready-up checkboxes will now "uncheck" any time a host changes the settings, other multiplayer lobby tweaks, the game now displays a version number on the main menu, AI now starts as a random faction, balance changes

2010-04-16

v1.11 patch - new AI categories are now available via the skirmish or multiplayer lobby menu (Air, Land, Rush, Balanced, Naval, Turtle, Random), added the Steam avatar for each player on the multiplayer summary screen, added Mic Icons display in game when bringing up the in game score menu, added anti-cheating code that will detect modified Lua files and prevent playing with unmodified users, the game now tracks the number of disconnects a player has during ranked 1v1 matches, AI improvements, ranked maps have been updated, capturing units now provides the same experience as killing them, bug fixes

2010-04-16

v1.11 patch hotfix - fixed an issue where air transports failed to drop units in campaigns

2010-04-22

v1.12 patch - added a warning dialog when a player accesses multiplayer with modified data, adjusted exploit handling for research during game initialization and for hotkey-triggered commands, Land AI will default to Air factories faster on non-land maps, AI will build units from factories that are outside its primary base radius, AI platoons will loiter less and instead attempt to move to the best possible place to do damage, the starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations, the AI will more quickly respond to attrition and retreat appropriately, fixed a potential crash encountered when entering the game summary screen with an AI present, fixed an issue where the AI could repeatedly queue the same unit (especially transports), Cybran AI will now properly research naval walking.

2010-04-27

v1.13 patch - balance changes

2010-05-07

v1.14 patch - fixed a crash when performing a game save on campaign mission 17 "Surface Tension", fixed UI exploit allowing ACU duplication, fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed, fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range, fix to AI withholding resource reservations for construction units that have died, fix for AI factories getting stuck not building, fix for rare game crashes related to the AI resource manager, other AI fixes and improvements, introduced the new advanced "AI Overlord", added main menu buttons for viewing the ranked leaderboards and the global chatroom, Engineer platoons will now use Route threat checking when finding a place to build mass extractors, lowered Engineer extractor platoon threat threshold

2010-06-03

v1.15 patch - skirmishes can now be saved in game using the Menu > Save Game function; players who have been eliminated in a skirmish or multiplayer game but have remaining allies that are all AI, will be set as an observer will full map view, and may exit normally at their discretion; AI Engineers and Land Scout platoons will now execute optimized pathing, a user friendly version number will now be shown at the top of replay files; the default folder for save games, replays, screenshots and log files has been updated; added redundant checking on games returned by Steam in matchmaking, Illuminate Bodaboom aura range now displays as a weapon range, balance changes, bug and AI fixes, balance tweaks

2010-08-31

v1.20 patch - added AI Custom Options menu to allow fine control of each AI's settings, the pre-order maps (Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle) are now available to play for all players, added a Cybran Mass Convertor structure that is unlocked via the research tree, added "No Artillery Structures" and "No Mass Conversion" to game exclusions list, added shield range ring indicators both during placement and on mouse-over, added factional shield coloring and quicker impact effects to improve overall visibility and feedback, added a keybind to turn the UI and all associated in-game clutter on and off for screenshots and movies (Ctrl-U), updated the ranked season to season 2, bug and AI fixes, extensive balance changes

2010-09-16

v1.21 patch - build mode can now be accessed while holding Shift, added Safe and SafeMode command line options as a better alternative to resetting monitor resolution, added build mode hotkey for Cybran Mass Converter, reset Season 2 ELO ratings, quitting a game will stop the replay from recording immediately, bug and crash fixes, AI adjustments

2010-09-22

v1.22 patch - bug fixes, AI improvements, added command line option /reverserightclickmode which changes the default right-click action to move the selected group to a destination ignoring formation rules, performance improvements by adjusting all buffs that are AoE buffs over time to Refresh instead of Replace, artillery should once again be able to target things it has had line of sight on but not current radar, artillery can once again target structures under the Fog of War that you have had previous intel on, improved handling of Engineers/ACU when trying to reclaim things beneath them, other changes

2010-09-23

v1.22 patch hotfix - fixed a crash issue when triggering a skirmish save

2010-10-08

v1.23 patch - added infinite build queue option, bug and stability fixes, AI adjustments, balance changes

2010-11-16

v1.24 patch - increased lobby timeout to 8 seconds as an experiment (up from 4), rare broken save games from v1.23 should load correctly now, fixes for Illuminate Quantum Floating units, fix for ACUs not finishing their current project when paused, fixed UI-based economy exploit, adjusted vanilla tuning of Loyalists and Cybran Jump Jets to match DLC, adjusted DLC tuning of Illuminate PD to match vanilla, AI adjustments, Neural Net platoon fixes to salvo calculations

2010-12-09

v1.25 patch (hotfix) - removed a resource generation exploit, updated Mac version compatibility

2013-03-16

v1.26 patch - Mass Extractor Veterancy system added, all units built at Land Factories have had their visual scale reduced by 25%, players are now able to see the health value of enemy units, bug fixes, extensive balance changes, AI improvements, networking improvements


Releases contributed by Patrick Bregger, Kabushi, Sicarius, Plok, Corn Popper, Jeanne, Fred VT.