Game Credits |
Producer |
Graeme Jennings |
Creative Director |
Jean-Christophe Guyot |
Artistic Director |
Mickail Labat |
Associate Producer |
Martin Schelling |
Lead Game Designer |
Thomas Simon |
Level Design Director |
Michael McIntyre |
Animation Director |
Jan-Erik Sjövall |
Lead Level Designer |
David Deschênes |
Lead Programmer |
Alain Dessureaux |
Tools Manager |
Alain Bedel |
Animation Production Manager |
Sébastien Turenne |
Level Art Manager |
Sophie Marsolais |
GFX and Menus Production Manager |
Frédéric Laporte |
Scripted Events Production Manager |
Alex Parlour |
Audio Lead |
Aldo Sampaio |
Executive Producer |
Sébastien Puel |
Art Technical Directors |
Philippe Trarieux, Zsolt Bakonyi |
Assistant Art Technical Director |
Philippe Ringuette-Angrignon |
Design Technical Directors |
Nicholas Routhier, Serge Daigle, Marcus Bourguet |
Animation Technical Director |
Mathieu Latulippe |
Assistant DA Graphics |
Gregory Fromenteau |
Script Writer |
Ceri Young |
Cinematics Director |
Stefan Leblanc |
Art Director (Ubisoft Singapore) |
Karine Létourneau |
Associate Producer (Ubisoft Singapore) |
Avlamy Ramassamy |
Level Design Director (Ubisoft Singapore) |
Pier-Luc Papineau |
Animation Project Manager (Ubisoft Singapore) |
Wilfreed Trottet |
Art Project Manager (Ubisoft Singapore) |
Bill Cheung |
Assistant Art Technical Director (Ubisoft Singapore) |
Matthew Bell |
Animation Technical Director (Ubisoft Singapore) |
Danny Chong |
Game Designers |
David Manseau, Leif Westerholm, Nicolas Monteilhet-Labossière, Rodolphe Recca |
Level Designers |
Marianne LeCouffe, Yannick Blanchot, Tyler Windecker, Sophie Leal-Boléa, Cyril Ezcurdia, David Chassé, Joakim Duschene, Émilie Garnier, Henri Durocher, Jean April, Philippe Audet, Sylvain Côté, Anthony D'Antonio, Vincent Monnier, Pierre-Louis Samson |
Level Designers (Ubisoft Singapore) |
François Daubet, Terry Han Zhiyong, Ang Jyh Yang, Karl von der Luhe, Miguel Navío Vivó, Jamie Stowe, Raymond Toh Kwan Wee |
Camera Specialists |
Max Bricault, Patrick Bonin, Bruno Bouchard (Consultant) |
Engine Lead |
Paul Vlasie |
Team Leads (Programming) |
Alexandre Pelletier, Thierry Van Elsuwe |
Tech Architect |
Frantz Raia |
Tech Lead (AI) |
Mark Rowley |
Gameplay Programmers |
Rangner Ferraz Guimarães, Christopher D. Goossen, David Boily, Alban Dubarry, Rodrigo Barros de Vasconcelos Lima, Guillaume Blanchette-Doutre, Jean-François Brisebois, Scott Pinkerton, Paul W. Rodgers, Jonas Moeller, Vincent Jouault, Jean-François Ouellet, Moncef Naji, Dominic Boucher |
3D Programmers |
Typhaine LeGallo, Agathe Ottavi, Denis Poirette, Sylvain Vignaud, Jean-François Lopez, Benoit Miller |
Physics Programmer |
Edouard Poutot |
Generalist Programmers |
Christian Savoie, Anthony Mazzier, Guillaume Morréel, Sami Ibrahim, James Michel, Jonathan Bard, Jean-Luc Pedneault, Jean-Philippe Morel, Jean-Philippe Amann, Éric Bouchard, Sylvain Gravel, Simon St-Gelais |
Tools Programmers |
Olivier Boudreault, Julien Delezenne, Benoît Devost, Michel-Olivier Rousseau |
Additional Programming |
Alexandre David, Christophe Morel, Sébastien Comte |
Data Managers |
Jonathan Wilson, Maxime Sole Major |
Data Manager (Ubisoft Singapore) |
Dan Sim |
Tools Testers |
Daphney Alarie, Roshan Cyr, Atef Marzouki, Jean-Philippe Savard |
Animation Team Leads |
Kama Dunsmore, Michel Cadieux |
Animators |
Richard Gagnon, Sébastien Bergeron, Sarah Gehrig, Filipe Graça, Kennetha Story, Monique Deschamps, Dora Leung, Pierre-Luc Carrier, Emil Drozdza, Alexandre Legault, Eugene Cordwell Jarvis, Leander Schock, Michel Lévis, Mathieu Girard |
Scripted Events Animation Team Lead |
Wilson Mui |
Scripted Events Animators |
Gaëlle Robert, Olivier Marchand, Simon Gauthier, Martin Daraiche, Sybille Adrien, Josée Lupien, Suna Kang, Benoît Lapalme, Erik Lemay, Michel Beaulac, Valère Gauthier |
Animators (Ubisoft Singapore) |
Davide Benvenuti, Asemta Bhattad, Keith Lee, Daniel Tjondropuro, Magnus Yu, Aylina Juanda (Intern) |
Scripted Events Level Designers |
David Beddoes, Marc-Andre Belleau, Simon Lashley, Pierre-Louis Samson, Joe Spicher, Hideya Sugiyama, Patrick Carroll |
Scripted Events Integrators (Ubisoft Singapore) |
Mervyn Lee Yeow Leng, Johnny Lo Chun Pun |
Level Artists |
Caroline Lacrouts, Olivier Mir, Edwin Yee, Etienne Blythe, Johanna Wloskiewicz, Yan Mongrain, Marie-Ève Robidoux, Francis Denoncourt, Steeve Beaulieu, Caroline Bergeron-Lyonnais, Gabriel Champagne, Yves Descoteaux, Julie Lapointe, Donald Beaulieu, Vladimir Eskandari, Alexandre Morin, Nezam Jinnah, Jean-François Duval |
Level Artists (Ubisoft Singapore) |
Alitt Abdul Khaliq, Marthin Agusta Simny, Guan Beng Yeap, Nyuk Fung Sia, Pelixiano, Kobe Sek Yong Kai, Nick Tan Chee Eng, Denys Vorobyov, Richard Wych Bharata Setiawan |
Lighting Artist (Ubisoft Singapore) |
Benjamen Wu |
Character Modelers |
Émilie Courcelles Petiteau, Antoine Daudin, Frédéric Jovet, Christophe Romagnoli, Marc-Antoine Sénécal, Steven Schmuley |
Modelers (Ubisoft Singapore) |
Miguel Lim, Daniel Qin |
Rigger |
Pierre-Louis Maltais |
Modelers |
Alexandre Gagnon, Gregory Rassam, Mathieu Roy |
Texture Artists |
Nancy Paulin, Alexandre Rodrigue, Marc Tétreault |
Team Lead Texture Artist (Ubisoft Singapore) |
Yong Jin Teo |
Texture Artist (Ubisoft Singapore) |
Alan Bay |
Illustrators |
Hervé Groussin, Vincent Gauthier, Ulrich Brunin, Patrick Lambert |
Special FX |
Marc D'Amico, James De Sousa, Éric Girard, Soufiane Touzline, Matthias Baillet, Thierry Beaumont |
Special FX (Ubisoft Singapore) |
Ulf Dahl |
Menus and Interface |
Shadi Mallak, Antoine Pratte |
Audio Designers |
Lisa Gasior, Martin Laplante, Justin Phillips, Martin Samuel, Louis-Philippe Dion |
Voice Designer |
Richard Calamatas |
Storyboards |
Wayne Murray, Martin Redmond |
Security Analyst |
Olivier Guédon |
Worldwide Quality Control Director |
Éric Tremblay |
Montreal Quality Control Studio Manager |
Jonathan Moreau |
Quality Control - Project Manager |
Yanick Beaudet |
Quality Control Team Leads |
Marc Brouillette, Cristian Ghezea, Andrei Ene |
Quality Control Ass. Team Leads |
Cristian N, Costin Olteanu |
Testers |
Alain Chénier, Bernard Fluet, Benoit Gardner, Benoit Pinet, Bruno Sénécal, Jean-François Lauzon, Jean-Sébastien Primeau, Karl Gendron, Guillaume Beaulieu, Guillaume Daigneault, Marc-André Dessureault, Patrick Ouellette, Philippe Parent, Savai'i Fabbri Mantha, Stéphane Arbour, Stéphane Charbonneau, Stephanie Harvey, Stéphane Pun, Sylvie Tremblay, Stéphane Gobeil, Yan Douglas Cussons, Alexandru-Ionuț Ionița, Andrei Paschia-Criveti, Cătălin Daniel Bălan, Floris-Lucian Costea Ștefănescu, Georgiana Postelnicu, Horia Nicolae Ştefan, Marian Vlasceanu, Mircea Nistor, Petrus-Madalin Rujoiu, Sorin Stefan Balasa, Alexandru-Bogdan Eremia, Alexandru Marius Călin, Alexandru Hănsa, Andrei Marcu, Andrei-Bogdan Fuiorea, Bogdan Lamba, Cristi Aramă, Gabriel Sebe, Marius-Stefan Muresan, Mihai-Sorin Cazangiu, Sasha Gătej, Ștefan M |
Testers (Ubisoft Singapore) |
Kian Keong Ang, Romeo Pineda |
Quality Control Coordinator |
Maxime Faucher |
Compliance Specialist Leads |
Jean-Marc Goulet, Jonathan Campeau |
Compliance Specialists |
Sébastien Couture, Laurent Bertrand, Jean-François Dupuis, Jean-François Lemay, Olivier-Félix Dupuis |
Story and Dialogue Editor |
Marianne Krawczyk |
Audio and Video Studio Director |
Jérémi Valiquette |
Main Title, Cinematics and Front Music |
Steve Jablonsky |
Additional Music by |
Penka Kouneva |
Music Supervisor |
Simon Landry |
Performance Talent Manager |
Nancy Larocque |
Foley Artists |
Tchae Measroch, Alexis Pharand |
Sound Editors |
Marc Léveillé, Mario Choquette, Karl Lamoureux, Mario Rodrigue, Denis Saindon, Marc Gagnon |
Voices Recorded in Montreal by |
Studio Point d'Orgue |
Voices Managed and Recorded in L.A. by |
Game On Audio |
Casting Coordinator |
Jean Boucher |
Voice Directors |
Amanda Wyatt, Simon Peacock |
Farsi Language Coach |
Navid Negahban |
Sound Technicians |
Mathieu Rodier, Geoffrey Côté, Didier Gagnon, Jocelyn Daoust, Gabriel Rondeau, Jean-Christophe Verbert |
Voice Talent |
Yuri Lowenthal (as Prince), Salli Saffioti (as Razia), John Cygan (as Malik), Fred Tatasciore (as Ifrit) |
Additional Voices |
Navid Negahban, Zadran Wali, Fred Toma, Farshad Farahat, Carlo Mestroni, Elias Toufexis, Julian Casey, James A. Woods, Sébastien Croteau, Marie-Helene Landry, Youri Raymond |
Mocap Actors |
Frédric Lavallée, Annick Bourassa, Alex Préfontaine, Frédérick de Grandpré, Stéphane Julien, Lee Villeneuve, Kevin Kelsall |
Video Coordinator |
Sabrina Jacques |
Video Editor |
Aneesah Crawley |
International Marketing |
Chief Marketing Officer |
Anne Gleizes |
International Branch Strategy Director |
Hélène Juguet |
International Brand Group Manager |
Jérôme Durand |
Senior International Brand Manager |
Luc Duchaine |
International Brand Manager |
Carl Caldareri |
International Product Managers |
Matthew Zagurak, Joshua Salem |
Marketing Intern |
Gabriel Parent |
Marketing Art Production Manager |
Sophie Côté |
Communication Artists |
Philippe Magnin-Robert, Jeremy Der, Patrick Hudon, Robin Veret, Anthony Guebels |
Localization Director |
Frédérique Fourny-Jennings |
Localization Project Manager |
Margherita Seconnino, Trine Sofi Jacobsen |
Localization Technical Specialist |
Babak Khajehmiraki |
French Version by |
Dune Sound Studios |
Translation (French Version) |
Around the Word |
Production Manager (French Version) |
Olivier Rabat |
Recording (French Version) |
Clément Faure-Brac |
Voice Direction (French Version) |
Serge Thiriet |
Post Production (French Version) |
Jean-Baptiste Saint-Pol, Kevin Krueger, Yann Laferrère |
Audio QA (French Version) |
Isabelle Normand, Yann Laferrère |
Voice Talents (French Version) |
Pierre Tessier, Laurence Bréheret, Emmanuel Gradi, David Krüger, Martial Le Minoux, Philippe Dumond, Gérard Surugue |
Italian Version by |
Synthesis |
Project Manager (Italian Version) |
Nino Nastasi |
Translation (Italian Version) |
Elena Balzano |
Editor (Italian Version) |
Ilaria Fusè |
Audio Recorded at (Italian Version) |
Synthesis |
Audio Director (Italian Version) |
Tebessa Scarlett Comolli |
Sound Engineer (Italian Version) |
Matteo Ormellese |
Voice Talents (Italian Version) |
Alessandro Rigotti, Lucy Matera, Oliviero Cappellini, Luca Sandri, Diego Sabre, Silvio Pandolfi, Andrea De Nisco |
German Version by |
Ton in Ton |
Translation (German Version) |
Around the Word |
Production Manager (German Version) |
Beate Zarges |
Recording (German Version) |
Stephan Busch |
Voice Direction (German Version) |
Beate Zarges |
Post Production (German Version) |
Manuel Karakas, Christian Maier |
Audio QA (German Version) |
Wolfgang Zarges, Christian Maier |
Voice Talents (German Version) |
Michael-Che Koch, Abak Safaei-Rad, Andreas Gröber, Peter Wenke, Walter Jauernich, Gordon Piedesack, Oliver Krietsch-Matzura |
Spanish Version by |
Pink Noise |
Voice Talents (Spanish Version) |
Fernando Garcia Cabrera, Adelaida López, Abraham Aguilar Anegón, Juan Amador Pulido, Paco Vaquero, Javier Martínez, Juan Antonio García Sáinz de la Maza |
Dutch Version by |
Rangeela |
Translators (Dutch Version) |
Max Barber, Arthur Geraerts |
Project Manager (Dutch Version) |
Harry van Horen |
Russian Version by |
Akella |
Localization Manager (Russian Version) |
Vladimir Emyshev |
Translators (Russian Version) |
Alexander Strakhov, Mikhail Golovkin |
Editor (Russian Version) |
Ekaterina Ryakhina |
Sound Producer (Russian Version) |
Grigory Yurkov |
Voice Talents (Russian Version) |
Alexander Gavrilin, Elena Chebaturkina, Denis Nekrasov, Alexander Komlev, Vladimir Antonik, Denis Yuchenkov |
Polish Version by |
Gamekeeper |
Japanese Version by |
Ubisoft K.K. |
Managing Director (Japanese Version) |
Steve Miller |
Marketing Manager (Japanese Version) |
Yoshihisa Tsuji |
Sales Manager (Japanese Version) |
Akio Koshiba |
Localization Director (Japanese Version) |
Shunsuke Saiki |
Localization Manager (Japanese Version) |
Fumiko Aoyama |
Localization Assistant (Japanese Version) |
Aiko Sugano |
Translation (Japanese Version) |
Smartech |
Voice Talents (Japanese Version) |
AC Create Co LTD., Yuichi Nakamura, Ryoka Yuzuki |
Korean Version by |
Ubisoft Korea |
Territory Manager (Korean Version) |
Sue Hong |
Production Localization Manager (Korean Version) |
San Kim |
Localization Testing (Korean Version) |
Enzyme Testing Labs |
Worldwide Production Director |
Carolljo Maher |
Head of Production |
Rémy Julita |
Lead Testers |
Tommy Indriets, David McComb |
Localization Testers |
Viviane Descombes (French), Tristan Germanaud (French), Valeria Castellino (Italian), Luisiana Casillo (Italian), Thorben Claussen (German), Carsten Dittmann (German), César Suárez Noriega (Spanish), Sergio Herreno (Spanish), Paul van Pelt (Dutch), Pim Ubert (Dutch), Olga Levshina (Russian), Pavel Shukman (Russian), Karol Pawlik (Polish) |
Digic Pictures |
Producer |
Alex Sándor Rabb |
Director |
István Zorkóczy |
CG Supervisor |
Róbert Kovács |
Art Director |
Peter Fendrik |
Lead Coordinator |
Gyorgy Horvath |
Production Manager |
Szilvia Aszmann |
Lead Modeler |
Tamás Varga |
Model and Texture Artists |
Gábor Kis-Juhász, Lajos Nagy, Boglárka Piroth, Károly Porkoláb, Tamás Tóthfalussy, Daniel Ulrich |
Lead Environment Artist |
Kornél Ravadits |
Matte Painter |
Peter Bujdoso |
Lead Character TD |
András Tarsoly |
Lead Animator |
István Zorkóczy |
Animators |
Gábor Kis-Juhász, Csaba Mali |
Lead Technical Director |
Szabolcs Horvátth |
Technical Directors |
József Bosnyák, Attila Chovanecz, Zoltán Hollósi, Ervin Kaszap, Péter Bendegúz Kovács, Csaba Máté, Gabor Reikort, Ivan Sarosacz, Peter Sved, Imre Tüske |
Compositing |
Balázs Horváth |
Development |
Gábor Medinácz, Gábor Tanay, Róbert Tihanyi |
Systems Administrator |
Gábor Káli |
Office |
Gabriella Bánfalvi, Andrew Gaspar, Tamas Ory, Istvan Zsoter, Marton Fuzes |
Motion Capture Engineers |
István Gindele, Csaba Kővári, György Tóth |
Motion Capture Artists |
Gábor Szemán, Gyula Tóth, Adam Vida |
Storyboard Artist |
David Cserkuti |
Additional Matte Painting |
Evan Shipard |
Mocap Studio Director |
Jacques Dussault |
Mocap Supervisor |
Claude Comeau |
Mocap Technicians |
Stéphan Chabot, Luc Loubat, Martin Pigeon, Bruno Roy |
Mocap Trackers |
Jean-François Carrier, Martin Côté, Danny Ménard, Marc-Olivier Sabourin |
Mocap Production Assistant |
Charles Gilbert |
Ubisoft Montreal Playtest Lab |
Playtest Lab Director |
Marie-Pierre Dyotte |
Playtest Team Leads |
Alexandre Forest Boucher, Nicholas Sweeney |
Playtest Coordinator |
Jean-Christophe Rodrigue |
Playtest Observers |
Benoit Brière, Éric Landry, Lyne Archambault, Marc-André Burcikas, Nikolas Schmidt, Pierre Boyer |
Coordination Assistant |
Mia Sole-Major |
Security Director |
Alexandre Major |
Technology Group |
Technology Group Director |
Quentin Gallet |
Technology Group Deputy Director |
Sylvain Trottier |
Management Team |
Middleware Product Manager |
Steve Desjarlais |
Middleware Engineering Lead |
Rima Brek |
Online Product Managers |
Martin Lavoie, Bernard Desmons |
Online Engineering Lead |
Jérôme Duplaix |
Tools Product Manager |
Olivier Gueydon |
Tools Engineering Lead |
Nicolas Beaufils |
Animation Product Manager |
Julie Truong |
Technical Director |
Jimmy Boulianne |
Technology Group Coordinators |
David Lévesque, Laurent Corbière, Patrick Carrière |
Service Team |
Service Team Product Manager |
Stéphane Grenier |
QA Team Lead |
Dany Aubut |
Tool Programmers |
Alain Métivier, François Messier, Frédéric Jean |
Data Manager |
Alexis Tremblay |
Technical Writer |
Robert Mollon |
Interface Designer |
Stéphane Lévesque |
Bloomberg Team |
Bloomberg Team Lead |
John Serri |
Bloomberg Programmer |
Charles-Léonard Couvrette |
Consultant |
Alexandre Ganea |
Dare Team |
Dare Team Lead |
Hugues Rousseau |
Dare Programmers |
François Veilleux, Israel Prince-Beliveau, Jean-François Guay, Ludovic Ducas, Ouamer Dahmani, Pierre Sarrazin, Stéphane Bureau |
Darestudio Team Lead |
François Martel |
Darestudio Programmers |
Alexandre Borgia, Benoît Larivière, Frédéric Marsolais, Isabelle Lafon, Marc Baillargeon, Sébastien Lachance |
Tool Programmer |
Charles Nepton |
Tool Testers |
Martin Nadeau, Nicola Fera |
Fire Team |
Fire Team Lead |
Jocelyn Veilleux-Nolin |
Fire Architect |
Yohann Dos Santos Monteiro |
Fire Programmers |
Alexandre Pion, Kate D'Souza, Nick Guerrera, Vincent Gauthier |
Fire Product Specialist |
Martin Champagne |
Fire Tool Programmer |
Bertrand Jouin |
Gear Team |
Team Lead |
Cyril Perrin |
Architect |
Sébastien Lussier |
Gear Programmers |
Cyrille Gauclin, Francis Pagé, Jean-François Richard, Pierre-Paul Delisle |
Tool Programmer |
Yannick Cholette |
Oasis Team |
Team Lead |
Alexandre Piché |
Oasis Programmers |
François Chartrand, Marie Duhaime-Major, Sébastien Hivon |
Tool Tester |
David Bridet |
Oasis Product Specialist |
Alain Abbyad |
Oasis Concept Designers |
Fabien Noël, Danny Couture |
Online Team |
Online Architect |
Carl Dionne |
Online Team Coordinator |
Justin Wong |
Randez-vous Platform Team |
Team Leads |
Alain Cormier, Jean-Marc Prud'Homme, Marc Demers, Marc Labbé |
Programmers |
Arthur Monthe, Bela Kampis, Behrang Khoshnood, Benoît-Pierre Chevalier, Dan Le Van, Denis De Andrade, Denis Loutrein, Éric Bertrand, Éric Rocheleau, Fabien Ninoles, Matthieu Gabriac, Marco Rosato, Michael Catanzariti, Patrice Beauvais, Patrick Drapeau, Robert Le Van Mao, Simon Picard, Sylvain Demers, Yohan Petiot |
Tool Programmers |
Joel Lieberman, Kevin Martinet, Martin Asnong |
Multiplayer Engine Team |
Team Lead |
Sébastien Bessette |
Programmers |
Colin Ho, Martin Carrier, Matus Kirchmayer, Scott Schmeisser, Sylvain Lacasse |
Online QC |
Fabien Eid, Stéphane Létourneau |
Operation Team |
Team Lead |
Arnaud Chevriot |
DBAS |
Joy Chen, Serge Adourian |
Tool Programmers |
Laurent Bouchard, Pablo Corzo, Son Nguyen, Thanh Liem Tran |
Tool Testers |
Mike Chih Chiang Chao, Patrick Therrien |
Ubisoft Studios - Montreal |
Chief Executive Officer |
Yannis Mallat |
Executive Vice-president Management |
Christophe Derennes |
Chief Operating Officer |
Olivier Paris |
Vice-president (Human Resources) |
Francis Baillet |
Ubisoft Studios - Singapore |
Managing Director |
Olivier de Rotalier |
Human Resources Manager |
Liau Pei Pei |
Publisher: Ubisoft Entertainment |
President |
Yves Guillemot |
CEO |
Yves Guillemot |
Executive Director (Worldwide Studios) |
Christine Burgess-Quémard |
Chief Creative Officer |
Serge Hascoët |
Worldwide Content Director |
Lionel Raynaud |
Production Content Director |
Jean-Marc Geffroy |
Pre-production Manager |
Frédéric Markus |
Game Content Manager |
Dong Ding |
Scenario Director |
Alexis Nolent |
Gameplay Analysis Director |
Cyril Derouineau |
Worldwide Live Development Director |
Cyril Marchal |
Live Development Manager |
Julien Hummer |
Live Development Analyst |
Cécile Renaud |
Process and Methods Director |
Michel Pierfitte |
Worldwide Production Coordination Director |
Anne Blondel-Jouin |
Senior Production Coordination Manager |
Nicolas Schoener |
Production Coordination Managers |
Thomas Baillet, Benjamin Haddad, Grégory Spielmann, David Chadwick |
Transversal Projects Coordinator |
Alix de Valois |
Certification Manager |
Étienne Tardieu |
Certification Coordinator (Age Rating) |
Céline Païva |
EMEA Certification Specialists |
Anis Boujaouane, Guillaume Gad |
Studios Operations Director |
Pierre Escaich |
Games Lab Manager |
Alexandre Debrousse |
Games Lab Coordinator |
Yves Robin |
Playtest Coordinators |
Camille Bigata, Yohan Cazaux, Paola Jouyaux, Sébastien Odasso |
Game Analysts |
Jérémy Fournaux, Jean-Baptiste Hallé, Philippe Pellefigue, Kevin Poupard, Corentin Puech |
Chief Marketing Officer |
Anne Gleizes |
International Brand Group Manager |
Jérôme Durand |
VP Licensing (Worldwide) |
Christian Salomon |
Worldwide Licensing Manager |
Sandrine Mainemare |
Licensing Manager |
François Denoeux |
License Project Coordinator |
François Jaspart |
License Coordinator |
Anna Sibai |
Licensing Assistant |
Raphaël Doyen |
Worldwide Licensing Marketing Manager |
Antoine Ménard |
Worldwide Music Licensing Manager |
Didier Lord |
Ubisoft San Francisco |
President |
Laurent Detoc |
Senior Vice President (Sales and Marketing) |
Tony Key |
Director (Marketing) |
Adam Novickas |
Associate Director (Marketing) |
Sam Saliba |
Brand Manager |
Michael Micholic |
Associate Brand Manager |
Fabien-Pierre Nicolas |
Director (Public Relations) |
Jaime Borasi |
Public Relations Manager |
Carol Quito |
Public Relations Specialist |
Dominic DiSanti |
Senior Director (Media and Promotions) |
Jill Steinberg |
Associate Director (Media) |
Joe Rongavilla |
Advertising Manager |
Natalie Ochoa |
Senior Manager (Online Advertising) |
Adam Krause |
Associate Director (Promotions) |
Jeff Dandurand |
Promotions Manager |
Melanie Desliens |
Promotions Specialist |
Lily Atkins |
Director (Digital Marketing) |
Joshua Milligan |
Associate Director (Digital Marketing) |
Justin Landskron |
Manager (Digital Marketing) |
David Macachor |
Manager (Online Marketing) |
Ryan Yount |
Manager (CRM) |
Scott Dixon |
Senior Director (Retail Marketing) |
Michael Eisenberg |
Vice President (Sales) |
Rick Wilcoxen |
Vice President (Creative Services) |
Allen Adler |
SF Creative Director |
Michael Hammond |
Senior Manager (Production Art) |
Eileen Cislak |
SF Art Director |
Li Shen |
Project Manager |
Ryan Molyneaux |
Copywriter |
Sharon Ortiz |
ESRB Manager |
Shannon Kokoska |
ESRB Coordinator |
Edwin Zee |
Ubisoft EMEA |
Executive Director |
Alain Corre |
Chief Operating Officer |
Stéphanie Perotti |
Marketing Director |
John Parkes |
Marketing Group Manager |
Étienne Allonier |
Senior Brand Manager |
Bonnka Lim |
PR Team |
Stéphane Vallet, Damien Guillotin |
Digital Marketing |
Stéphane Catherine, Christophe Zérathe |
Paperparts Traffic Team |
Vincent Hamet, Blandine Viegas |
Manufacturing Planning Team |
Corentin François, Saria Saleh |
B2B Sales and Partnership |
Amy Jenkins-Le Guerroué, Caroline Lamache, Caroline Ludmann |
UPlay In-game |
Director |
André Roy |
Technical Lead |
Gaël Girard |
Production Manager |
Alexandre Archambault |
Production Coordinator |
Julie Cazzaro |
Game Designer |
Adrien Banet-Rivet |
Service |
Technical Lead |
Akram Ghoussoub |
Programmers |
Charly Bertrand, Charles-Simon Viau |
Browser |
Technical Lead |
Éric Fortin |
Programmers |
Francois Cantin, Michel Gauthier, Joël Tremblay, Abedenour Azzedine, David Genest |
UI |
Technical Lead |
Louis-Philippe Maurice |
Graphic Artist |
Ghina El-Chemali |
Action Script Developers |
Wandi Zhang, Gino Forest, Franck Murcia |
Tools and QA |
Technical Lead |
Victor Zachev |
Data Manager |
Patrick Du Boucher |
Tools Programmers |
Christopher Yap, Dragos Cristian Filipescu |
Tester |
Martin Tavernier |
Uplay.com |
Web Services Manager |
Cyril Beaudaux |
Web Production Manager |
Giovanni Del Pozzo |
Web Producer |
Clément Letzelter |
Webmasters |
Alexandre Loisel, David Quiquempoix |
Web Application Manager |
Emmanuel Dru |
EMEA Digital Marketing Group Manager |
Stéphane Catherine |
EMEA CRM Manager |
Damien Glorieux |
Community Development Managers |
Philip Navidad, Bruno Guérin |
US Senior MGR (CRM and Loyalty) |
Scott Dixon |
US Manager (Loyalty and CRM) |
Dan Morrill |
Video Production |
Philip Navidad |
Head of CMK |
Frédérique Burlot |
CMK Director (Traditional Games) |
Charles du Réau |
Consumer Research Senior Analysts |
Sylvain Constantin, Hicham Laâbi |
Consumer Research Analysts |
Jonathan Dahan, Guillaume Girard, Cyril Govind |
IT Production |
Deputy Director |
Frédéric Bernard |
Project Manager |
Sébastien Hinse |
Data Analyst |
Eric Hazan |
Tool Tester |
Luc Gagnon |
Programmers |
Olivier L'Heureux, Marius Mihai Ungureanu, Francois Huard, Philippe Marseille |
Special Thanks |
Daniel M. Ayoub, Bertrand Hélias, Dominique Nourry, Chadi Lebbos, Philippe Morin, Olivier Martin, Laurent Mallette, Tech support and Maintenance, Pedro Albuquerque, Steven Shmuely, Mark Linington, Éric Audette, Carlson Gracie, Justin Przedwojewski, Marc Desfossés, Caroline Taillefer, Benjamin Charron, Mathieu Durand, Kurt Gunter, Ryan Smith, Julian Gerighty, Yves and Dave, Julie from Bond, Lionel Bérenguier, Jean-François St-Amour, Daniel Desjardins, Yves Allaire |
Development Tools |
Quazal |
This product contains copyrighted material owned or distributed under authority by Quazal Technologies Inc., Copyright 1988-2010 Quazal Technologies Inc., All Rights Reserved |
Powered by Adobe Flash |
Contains Flash®; Flash® Lite™ and/or Reader® technology by Adobe Systems Incorporated , This software contains Adobe® Flash® player software under license from Adobe Systems Incorporated , Copyright © 1995-2007 Adobe Macromedia Software LLC., All Rights Reserved, Adobe and Flash are trademarks of Adobe Systems Incorporated. |
Autodesk HumanIK |
This software uses and is powered by HumanIK | Middleware, Property of Alias Systems Corp. |
Bink Video |
Uses Bink Video, Copyright © 1997-2009 by RAD Game Tools Inc. |
Havok |
Copyright © 1999-2008 Havok.com.Inc. [or its licensors], All Rights Reserved, See www.havok.com for details. |