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Zork II: The Wizard of Frobozz

aka: Zork 2, Zork II: Le Magicien de Frobozz
Moby ID: 52

ZORK II: The Wizard of Frobozz takes you to new depths of the subterranean realm. There you'll meet the Wizard, who'll attempt to confound you with his capricious powers. ADVANCED LEVEL

Source:

"The Incomplete Works of Infocom, Inc." Catalog

You

are about to see the fantastic worlds of Infocom unfold before your very eyes.

ZORK II The Wizard of Frobozz takes you to new subterranean depths where you'll constantly confront new surprises, including the addled Wizard himself, who'll endeavor to confound you with his capricious powers. It's a challenge the likes of which you've never experienced before.

Source:

From the first Infocom fold-out catalog, 198?

The ZORK trilogy, Infocom's classic underground odyssey, takes you into the extraordinary environs of the Great Underground Empire. It's a world so vast and unique, it can offer new discoveries no matter how often you explore it, with challenges that change and revitalize the adventure each time you make your descent. The NEW YORK TIMES BOOK REVIEW sums up the ZORK trilogy as "remarkable adventure fantasies." And the public agrees, for the SOFTALK READERS' POLL named ZORK I its "Most Popular Adventure," and all three ZORK adventures are among the best-selling computer games in history.

Even the way Infocom puts the trilogy together is unique. ZORK I, II, and III all share a common thread, yet each is a complete and separate story unto itself - so you can play them in any sequence you choose.

ZORK II: The Wizard of Frobozz takes you to new depths of the subterranean realm. There you'll meet the Wizard, who will attempt to confound you with his capricious powers.

Source:

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!"

THE ZORK TRILOGY

Adventure seekers, welcome to the Great Underground Empire, a world fraught with danger and discovery, an underground domain so vast, with so many twists and turns, it can offer you new surprises no matter how many times you explore it. The ZORK TRILOGY has been a top 10 best seller for over 5 years, and it's still going strong.

ZORK II: THE WIZARD OF FROBOZZ

For an even greater challenge, journey to a long-hidden region of the Great Underground Empire, dominated by the frivolous Wizard of Frobozz. Exiled years before, the Wizard is still a force to be reckoned with, materializing at odd moments to cast bothersome spells. There are many curiosities to explore in this realm, including the garden of an elusive unicorn and a maze of Oddly-Angled Rooms.

"With their brain-testing challenge and beautifully written descriptions... it's no wonder that ZORK's I, II and III have become classics in their time."

-Electronic Games magazine

"The program by which all other computerized adventures are judged."

-Playboy

"If it's 2 in the morning, this must be ZORK. Not even Ted Koppel can keep the nation up so late."

-The Washington Post

Source:

From PASSPORT To The United Products of Infocom 1986

The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.

The Wizard incants "Fantasize," but nothing happens. He shakes the wand. Nothing happens. With a slightly embarrassed glance in your direction, he vanishes.

EXPECT THE UNEXPECTED WHEN YOU TAKE ON ZORK II: THE WIZARD OF FROBOZZ. As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.

Source:

Back of Box - Atari ST/DOS (UK)

Just when you thought it was safe to go back underground again.ZORK

IIYour greatest challenge lies ahead -— and downwards. Zork II: The Wizard of Frobozz, will be unlike any computer age adventure you've ever encountered. The underground world of Zork is designed to be lived and experienced in the most realistic sense. It features the largest vocabulary, the widest range of command options, the special capability to let you speak in complete sentences rather than two-word commands, and the most intriguing plot in the genre. And because Zork's mysteries are of the most challenging nature, it will take all your intellectual abilities to survive and emerge victorious from the Great Underground Empire.

Zork II is the extraordinary successor to Zork I, which hit #4 on the SOFTALK Top 30 in its first month on the market. Both run on 32K Apple II's with a 16-sector disk drive. And both are available now for Christmas.

The door to Zork beckons you. Look for it at your local computer store today.

Source:

magazine advertisement

ZORK

Until you've entered the world of Zork, you've never truly adventured underground.

Both Zork I and Zork II are designed so that you'll experience their challenges in the most realistic sense. You can communicate in complete sentences rather than two-word commands, with the largest vocabulary find widest range of command options in the genre. Because Zork's mysteries are the most intricate you'll ever encounter it will take all your intellectual abilities to survive and emerge victorious from the underground. And because the challenges change with every move you make. each time you re-enter Zork you'll face new intrigues.

Zork I: The Great Underground Empire confronts you with perils and predicaments ranging from the mystical to the macabre, as you strive to discover the Twenty Treasures of Zork and escape with them and your life.

Zork II: The Wizard of Frobozz takes you into new depths of the subterranean realm. There you'll meet the Wizard. who will attempt to confound your quest with his capricious powers.

Zork I and Zork II both run on Apple II®'s with a 16-sector disk drive.

Source:

Back of Plastic Bag - Apple II (US)

(caption)
Accidentally upped into this and every ZORK II package by an addled wizard: your ZORK II disk, official tourist's guide to the Great Underground Empire and two travel brochures on the hottest resorts this side of ground level.

*The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.

The Wizard incants "Fantasize," but nothing happens. He shakes the wand. Nothing happens. With a slightly embarrassed glance in your direction, he vanishes. EXPECT THE UNEXPECTED WHEN YOU TAKE ON ZORK II: THE WIZARD OF FROBOZZ.*
As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.

GET INSIDE A STORY. GET ONE FROM INFOCOM!
It's like waking up inside a story! Load Infocom's interactive fiction into your computer and discover yourself at the center of a world jam-packed with surprising twists, unique characters and original, logical, often hilarious puzzles.
For the first time, you're more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, there's so much you can see and do, your adventure can last for weeks and even months.
To find the Infocom interactive story that's right for you, just choose any one marked with the level of difficulty listed below that best matches your current level of interactive skill.

Junior: Best introduction to interactive fiction. Written for everyone from age 9 up.

Standard: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.

Advanced: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.

Expert: For real diehards seeking the ultimate challenge in interactive fiction.

Then find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.

Source:

Back of Box - Atari ST/TRS-80/CoCo (UK-US)


Contributed by Havoc Crow, Belboz, Pseudo_Intellectual, jean-louis, Adam Baratz.


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