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From Dust

Moby ID: 53038

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Windows credits (2011)

346 people (343 professional roles, 3 thanks) with 364 credits.

Developed by Ubisoft Montpellier

Original Concept Éric Chahi
Creative Direction Éric Chahi
Producer Guillaume Brunier
Associate Producer Hanane Sbai
Art Director Bruno Gentile
Lead Artist Team Sébastien Du Jeu, Pascal Lefort, Cédric Séaut
Lead Designer Denis Muffat-Méridol
Designers Benjamin Dumaz, Swann Martin Raget, Maxime Ciccotti, Simon Chocquet-Bottani
Additional Designers William David, Yannick Fleurit
Lead Programmer François Mahieu
Simulation Architect Ronan Bel
Graphic Programmers Benoît Vimont, Jean-François Lopez
Programmers Gilles Jaffier, Nicolas Guiard
Trainee Jonas Chatel-Goldman
Lead AI Programmer Florent Dotto
AI Programmers Christophe de Labrouhe, Loïc Lachèze, Thibaut Assandri, Vincent Liottier, Neil Devine
AI Programmer Trainee Svetlana Kovaleva
UI Programmers Thibaut Assandri, Vincent Liottier
Lyn Engine Expert Christophe de Labrouhe
Lead Animation Marc De Flores
Animation Team Laurent Le Guellaut, Stéphane Rose, Jerome Wong
Additional Animation Team Karim Gouyette, Nicolas Gracia, Benoit Bargeton
Video Scripter Jessie Bulteel
Audio Director Alexandre Carlotti
Main Sound Engineer Charlie Atanasyan
Sound Designers Martin Weissberg, Jérémy Gavoille, David Fantoni, François Dumas
Audio Trainee Alexandre Scuri
Script Writer Laurent Genefort
Adapted from the French by Monique Gabrielle Shrager
Actors Yaya Adep Abayou, Tella Kpomahou, Mukuna Kashala, Alain Dzukam
Lead Artist David García
Artists Florence Charpentier, Jimmy Tauru, Renaud Bec, Stéphanie Hellin
Data Manager Jonathan Simeone
Music Supervisor Manuel Bachet
Music composed by Tom Salta
Music produced by Tom Salta
Vocal and Wind Performances by Bashiri Johnson
Additional Rhythms and Wind Performances by Kimati Dinizulu
Digeridoo performed by Sandro Friedrich
String Orchestra recorded at Avatar Studios [New York]
Orchestrator/Copyist Dwayne Condon
Contractor Sandy Park
Conductor Tom Salta
Recording Engineer Roy Hendrickson
Violins Lisa Kim, Joanna Maurer, Hyunju Lee, Jung Sun Yoo, Suzanne Ornstein, Jeanine Wynton, Eva Burmeister, Matt Lehmann
Violas Robert Rinehart, Karen Dreyfus, Dan Panner
Cellos Jerry Grossman, Mina Smith, Mary Wooten
Basses Satoshi Okamoto, Martin Wind
International Brand Manager Marion Ferracci, Loïc Gounon
International Product Manager Guillaume Cerda
Communication Artists Benjamin Combes, Lu Yang, Guillaume Jobst
Localization Project Manager Gérard Barnaud
German Version Ubisoft GmbH
Ubisoft GmbH Stefan Dinger, Dieter Pfeil
Italian Version Synthesis
Italian Project Manager Nino Nastasi
Italian Translator Fabio Bortolotti
Italian Proofreader Claudia Mangione
Spanish Version Synthesis Iberia
Spanish Project Manager Gustavo Díaz
Spanish Translator José Carlos Cabezas
Spanish Proofreader Patricia López

Ubisoft Kiev Studio: From Dust PC Team

Site Production Manager Ionuţ Grozea
Lead Engine Sergii Biloshytskyi, Konstantin Zagorulko
Programmer Team Oleksandr Maniliuk, Oleksii Nesterenko, Dmytro Shevchenko, Anton Remezenko, Vitalii Trubchaninov, Dmitriy Kravtsov
UI Artist Oleksandr Osovskiy
QC Coordinator Team Victor Gonț, Florin Andrei Scumpu
Online Team Producer (Ubisoft Sweden AB: Massive Studio) Johan Pfannenstill
Programmer Team (Ubisoft Sweden AB: Massive Studio) Alexander Schrab, Gabriel Salmi, Michal Brzozowski, Olof Naessén
Special Thanks to Jérémie Praud, Gerard Labadi, Benoit Bargeton

Lyn Gen3 Team

Producer Francis Coldeboeuf
Assistant Producer Amina Rachdi, Thomas Cordier
Architects Dominique Duvivier, Jérôme Hubert
Technical Director Robert Foriel
Lead Engine Baptiste Moiroux
Engine Team Francis Jentey, Romain Chagot, Romain Failliot, Gilles Berguet, Jacques Thénoz, Kishan Grimout, Olivier Tanter
Lead Tools Team Frédéric Mizac
Tools Team Laurent Zaslavsky, Philippe Malfoy, Michel Lerenard, Alexandre Priac, Elie Theocari, Josselin François, Nicolas Soulier
Lead Sound Team Roland Ferrier
Sound Team Clément Visseq, Isabelle Prévost, Mathieu Pavageau
Lead Engine (Ubisoft Kiev) Sergii Biloshytskyi
Programmer Team (Ubisoft Kiev) Alexandr Dudin, Anton Suchev, Dmytro Shevchenko, Konstantin Zagorulko, Oleksandr Maniliuk, Ruslan Yavdoshak, Viktor Reutsky, Vladimir Ivanov
Lead Data Management Benoît Maury-Bouët
Lead QC Team Benoît Maury-Bouët
Data Management Mathieu Hidrio, Olivier Guitton
QC Test Team Jean Emmanuel Rumeau, Benjamin Picard, Jeremie Louis, Sebastien Floc'h, Edward Sananikone

Technology Group

Technology Group Director Quentin Gallet
Technology Group Deputy Director Sylvain Trottier
Middleware Product Manager Steve Desjarlais
Middleware Engineering Leads Denis Dufour, Julie Truong
Tools Product Manager Olivier Gueydon
Tools Engineering Leads Nicolas Beaufils
Technical Director Jimmy Boulianne
Technology Group Coordinators David Lévesque, Laurent Corbière, Patrick Carrière, Rebbecca Tremblay
Service Team Product Manager Stéphane Grenier
Service Team QA Team Lead Dany Aubut
Service Team Tool Programmers Alain Métivier, François Messier, Frédéric Jean
Service Team Data Manager Alexis Tremblay
Service Team Technical Writer Robert Mollon, Susan Patrick
Service Team Interface Designer Stéphane Lévesque
Fire Team Lead Jocelyn Veilleux-Nolin
Fire Architect Yohann Dos Santos Monteiro
Fire Programmers Alexandre Pion, Jonathan Pratte, Kate D'Souza, Nick Guerrera, Vincent Gauthier
Fire Product Specialist Martin Champagne
Fire Tools Programmer Bertrand Jouin
Contains Flash, Flash Lite and/or Reader Technology by Adobe Systems Incorporated
Gear Team Lead Cyril Perrin
Gear Architect Sébastien Lussier
Gear Programmers Cyrille Gauclin, Francis Pagé, Jean-François Richard, Pierre-Paul Delisle
Gear Tool Programmer Yannick Cholette
Oasis Team Lead Alexandre Piché
Oasis Programmers François Chartrand, Marie Duhaime-Major, Sébastien Hivon
Oasis Tool Testers David Bridet
Oasis Concept Designers Fabien Noël, Danny Couture

Ubisoft Montpellier Studio

Studio Directpr Xavier Poix
Managing Director Benoît Lambert
Production Director Francis Coldeboeuf
Production Director Associate Frédéric Mauxion
Human Resources Sandrine Arjalies, Coralie Sevin Dupoux, Emilie Erbin
General Services Mélanie Beaune
IT Support Nicolas Daire, Edward Tralongo
Game Support Team - Game Design Sébastien Morin
Game Support Team - Market Analysiy Olivier Desanges
Game Support Team - Producer Adrian J. Fernandez-Lacey
Game Support Team - Ergonom Gabriel Gerard
Game Support Team - Compliance Manager Jérôme Basile
Game Support Team - Playtests Coordinator Alexandre Terrier

Ubisoft Bucharest Studio

Studio Director Sébastien Delen
Eastern Europe Development Director Ionuţ Grozea
Studio Production Manager Marius Tudorel Potîrniche
Bucharst QC Studio Manager George Enescu
Bucharest QC Coordinator Florin Iancu
Bucharest QC Lead Tester Mihai Costin
Bucharest QC Lead Assistant Alexandru Popescu
Bucharest Tester Anca Alexandra Crăciunescu, Bogdan-Nicu Mihai, Ciprian Condurachi, Cosmin Niculae, Doina-Teodora Bulearca, Florin Daniel Bumbraveanu, Horațiu Bradeanu, Laurențiu Stiniguța, Vlad-Neculai Vizitiu
Bucharest Special Tests Lead Octavian Constantin
Bucharest Special Tests performed by Andrei Begu, Liana Popescu
Bucharest Data Manager Marius Păsărică
Bucharest IT Manager Marius Mreana
Bucharest Desktop Services Technicians Adrian Buzătoaia, Adrian-Valentin Simion, Andrei Strămbei, Cătălin Borangic, Valentin-Cosmin Istrate
Bucharest Compliance Manager Mircea Nuţu
Bucharest Compliance Specialists Alexandru Ivana, Andrei Constantin Alexe, Codruţ Catargiu

Publisher: Ubisoft Entertainment

President Yves Guillemot
CEO Yves Guillemot
Executive Director, Worldwide Studios Christine Burgess-Quémard
Chief Creative Officer Serge Hascoët
Worldwide Content Director Lionel Raynaud
Production Content Director Jean-Marc Geffroy
Game Content Manager Pascal Allançon
New IP & Ubi IP Director Tommy François
IP Development Julien Charpentier, Julian Gerighty, Xavier Guilbert
Scenario Director Alexis Nolent
Gameplay Engineering & Entertainment Analysis Director Cyril Derouineau
Line Development Manager Julien Hummer
Line Development Analyst Cécile Renaud
Online Services Operation Manager Audrey Leprince
Online Services Operations Coordinator Jean-Philippe Durand
Process & Methods Director Michel Pierfitte
Worldwide Production Coordination Director Anne Blondel-Jouin
Senior Production Coordinator Managers Nicolas Schoener, Mathieu Peyronnet
Production Coordination Manager Benjamin Haddad
Assistant Production Coordination Manager Alexandre Chamoy
Transversal Projects Coordinator Alix de Valois, Thomas Gerbaud
DMIS Manager Philippe Ponce
DMIS Technical Coordinator Nicolae Jan Sercaianu
DMIS Mastering Specialist Yohann Robert
Certification Manager Étienne Tardieu, Corentin François
Certification Coordinator - Age Rating Céline Païva
EMEA Certification Specailists Anis Boujaouane, Guillaume Gad
Certification Assistants Julien Jacquet, Karima Touali
Studios Operation Director Pierre Escaich
Games Lab Manager Sébastien Odasso
Playtests Coordinators Camille Bigata, Jean-Baptiste Hallé, Julien Leforestier, Philippe Pellefigue, Nicolas Rousselot
Assistant Playtests Coordinators Maxime Barbe, Jérémy Fourmaux, Julien Louis, Adrien Pelov, Corentin Puech, Elise Trinh
Global Brand Strategy Director Hélène Juguet
Brand Development Director Jérôme Durand
Head of CMK Frédérique Burlot
CMK Director, Traditional Games Charles du Réau
Consumer Research Senior Analysts Sylvain Constantin, Hicham Laâbi, Nicolas Hoestlandt, Simon Lejarre, Ambre Lizurey
VP Worldwide Licensing Christian Salomon
Licensing Business Intelligence Director Grégoire Gabalda
Licensing Analyst Matt Marcheschi
Worldwide Licensing Senior Manager Sandrine Mainemare
Worldwide Licensing Manager François Denoeux
Licensing Manager Anna Sibai
Worldwide Licensing Marketing Manager Anne-Sophie Foster
Worldwide Music Licensing Director Didier Lord
Music Licensing Coordinator Jérémy Bléchet, Nikolaos Bardanis
Worldwide Localization Manager Bénédicte Laborie

Ubisoft EMEA

Director Alain Corre
Chief Marketing Officer Geoffroy Sardin
Chief Sales Officer Geoffroy Sardin
Retail Sales Director Sabine Berthier
Brand Director Caroline Stevens
Group Brand Manager Éric Moutardier
Brand Managers Stéphanie Pichon, Jean-Philippe Messina
Brand Manager Assistant Lerna Arakelyan
EMEA PR Director Stéphane Vallet
Gamer Group PR Manager Tiphaine Locqueneux-Bianchi
PR Coordinator Jérôme Benzadon
Submission & Planning Coordinator Laurent Gaudy
Paper Parts Coordinator Vincent Hamet
Manufacturing Planning Coordinator Corentin François

Ubisoft San Francisco

President Laurent Detoc
VP, Digital Strategy Chris Early
Director, Digital Commerce Brenda Panagrossi
Manager Digital Commerce Jean Raymond
Senior VP, Sales Tony Key
Senior VP, Marketing Tony Key
Director of Marketing Adam Novickas
Associate Director Ann Hamilton
Senior Brand Manager Michael Micholic
Associate Brand Manager Fabien-Pierre Nicolas
Associate PR Director Tim Cummins
PR Manager Abigail Murphy
Associate Digital Marketing Manager Kathleen Townsend
Director Production Planning Brent Wilkinson
Director Customer Support Brent Wilkinson
Manager Production Planning Adam Zachary
Production Coordinators Gregory Capuano, Anthony Urso
Production Specialists Josh Taillon, Marcus Fish
Age Rating Manager, NCSA Shannon Kokoska
Age Rating Coordinator, NCSA Edwin Zee
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Credits contributed by Patrick Bregger.