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Game of Thrones

aka: Game of Thrones : Le Trône de Fer, Game of Thrones: Gra o Tron
Moby ID: 56315

[ All ] [ PlayStation 3 ] [ Windows ] [ Xbox 360 ]

Critic Reviews add missing review

Average score: 59% (based on 23 ratings)

Player Reviews

Average score: 3.3 out of 5 (based on 17 ratings with 1 reviews)

I can see the thrones, but where is the game?

The Good
For the record, I haven't watched the TV series or read the books this game is based on, so my review focuses purely on its merits as a game. Game of Thrones represents, at least on the surface, an old school of RPG design as consolidated by BioWare, and resembles Dragon Age II in basic mechanics. It is a "hands-off" real-time-with-pause RPG focusing primarily on story. Once upon a time such RPGs shined in gameplay and were at the forefront of the genre. Those times are long gone, and Game of Thrones would come across as archaic even if it were a better game. Still, the system has a certain old-style appeal, and there are some interesting elements in character-building, such as strengths and weaknesses you have to assign to your protagonists during character creation.

The game's most valuable asset is its setting, more specifically the historical-political background to it. Unlike the vast majority of medieval fantasy games, this setting is almost entirely "medieval", with the "fantasy" part limited to a few very sporadic supernatural phenomena. It was certainly a bold attempt to create a fairly realistic scenario where there are no monsters or magic and where all your opponents are human beings. You are given control of two interesting protagonists with their own agendas that, for a change, have nothing to do with fulfilling ancient prophecies or fighting evil demons. There is gritty realism in this setting, or at least it's implied, since the game does little to adequately reflect it in its visuals.

Your interest in the game will be most likely sustained by its story. Indeed, Game of Thrones has one of the better video game plots in recent memory, notable mostly for its complexity and focus on serious themes such as loyalty, responsibility for one's actions, redemption, and so on. Mind you, it's nothing truly mind-boggling, and much of it is ruined by the game's presentation, but it's nice to have a plot that doesn't involve saving the world from time to time. Some instances present meaningful choices, where you actually get to shape the moral face of your protagonist, though these are few and far between. There are some potentially powerful moments, and overall this story certainly deserves a better game with a better direction to be wrapped around.

The Bad
Game of Thrones is a weak attempt to recreate the glory of a once powerful and prosperous genre. Unfortunately, it utterly fails to convey the depth and the complexity of the great RPGs of the past. First of all, it's an absolutely "hands-off" RPG, totally devoid of physical interaction or anything else that would benefit from a three-dimensional world. But let's suppose for a second that it was deliberately made so, and compare it to similar games such as the Dragon Age franchise. Those games were also antiquated in their persistence to ignore the vast physical possibilities of 3D. But at least they went all the way with character interaction. The whole point of playing such games is enjoying the intricacies of personal relationships and building a party you can be attached to.

The big problem here is that, for an inexplicable reason, Game of Thrones neglects any party-building and teams up both of your cycling main protagonists with unimportant people who join for a quest or two and then depart without leaving any impact. In a nearly Final Fantasy XIII-like infuriating fashion, the game keeps forcing you to play as whatever character it assigns to lead a chapter with, switching protagonists and their nearly non-existent companions whenever it wants to and never allowing you to manage anything on your own. This results in a very specific kind of boredom that plagues games like Neverwinter Nights, where you have to endure dragging real-time-with-pause battles while essentially controlling only one character. Not only there is no attachment of any kind to the briefly joining party members, but the lack of cohesive player-dictated character growth and coordination in party-building ruins the game's role-playing aspect.

NPC interaction is very limited as well. There are no actual dialogue topics: every conversation is basically set on "auto", and all you can do is select a response. Most of these responses are purely cosmetic choices and do not affect the plot in any way. There are no relationships to build up, and generally nothing interesting to get from the characters, including those who occasionally join the main heroes. There are some side quests, but most of them aren't very exciting or well-integrated into the main story.

The game has poor level design, with artificial, formulaic locations that make the narrow passages of Dragon Age II look like sprawling areas open for exploration. True, they are less copy-pasted, and there are some nice visual details here and there, but overall there is no sense of discovery, wonder, or adventure. Most of the game consists of repeatedly visiting the same towns and running through them from spot to spot to trigger the next event. There are hardly any actual hostile, dungeon-like areas, and you can forget about any sort of exploration: the game is aggravatingly linear. The world map is tiny and consists of a bunch of icons that directly lead to wherever you want to travel to, and all the areas are small and consist only of the bare necessities.

I think Game of Thrones could have been much better if it were an open-world action RPG like Skyrim. The rich setting of the source material begs to be translated into a large, explorable world. Unfortunately, in this game you can only see glimpses of that world, a few locations hastily tied together, without any sense of scope or cohesion. The gritty nature of the original narrative would also fit action-oriented combat much better, regardless of the fact that the game does a bad job at implementing party-based mechanics anyway. That way, lack of magic and fantasy would have been compensated by physical connection and immersion in the world, resulting in a much more realistic and convincing medieval experience. As it is, the almost complete absence of the supernatural reduces battles to unspectacular exchanges of semi-controlled blows and status effects.

The game's only really strong side, its story, is sadly undermined by lackluster presentation. The graphics are outdated and sorely lack warmth, animation is stiff and wooden, and voice acting is uniformly unimpressive. For a game that aims to convert a dramatic series into a video game format, this borders on inexcusable. The game lives and dies with its story, but presents it without drama or any cinematic quality whatsoever, be it camera work, direction, acting, music, sound effects, or anything else. You simply don't feel any attachment to anything that goes on. The low-budget, nearly amateurish presentation damages the game that could have been redeemed if it had at least delivered entertaining non-interactive elements, all the while failing in playability.

The Bottom Line
No matter how interesting its source material may be and how much it tries to tell a good story, Game of Thrones fails to excite or stimulate the player in any way. It would be a hard task to revive the dying sub-genre of RPGs it represents, but if the game's designers were aiming for that they should have studied the classics more thoroughly. Shallow and paper-thin even compared to BioWare's recent products, and completely lacking their dramatic impact, Game of Thrones is a pale shadow of past glory that evokes sadness and longing for better days.

Windows · by Unicorn Lynx (181775) · 2013

Contributors to this Entry

Critic reviews added by Alsy, Caliner, GTramp, Patrick Bregger, Cantillon, Scaryfun, Alaka, jaXen, Tim Janssen, Yearman, firefang9212, Cavalary, MrMamen.