🕹️ New release: Lunar Lander Beyond

Torchlight II

aka: Torchlight II (Black Edition)
Moby ID: 58058

[ All ] [ Linux ] [ Macintosh add ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ Windows ] [ Xbox One add ]

Linux screenshots

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Title screen and menu (version 1.25.2.4)
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Selection of character class and type of pet
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My new engineer enters the world. Always following: the cat (pet)
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Quests and stories are told in text boxes. Quest rewards are visible before accepting the quest
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Trading: trader inventory upper left, pet inventory lower left and player inventory on the right. Colours mark the quality of items
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Item comparison: engineer can either carry two-handed weapons or cannons. I took the melee weapon type
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Skill window (right): each class can train in three different areas (tabs). For a small fee, a trainer takes back the last three skill points spent (left)
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Each level up, also character stats can be increased
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Pets do not only have an inventory, they also have three slots for equipment (top left)
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Fishing minigame: if the outer circle matches the inner circle, it's time to pull the rope (if not using dynamite -- which is prohibited in town)
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My avatar in the lead going for some goblins. Beside the cat pet is the healing bot (class skill), following the character and sending healing pulses regularly
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Those goblins are no thread any more as their spell-caster is stunned now (circles above it's head)
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More dangerous threats are large groups of normal mobs...
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... and of course boss monsters
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Sometimes hidden passages can be found (see minimap upper right)
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A puzzle with six levers: adjust them so the passage to the left is not blocked by magical fields (blue spots on the ground)
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Solving the puzzle is rewarded adequate
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The ultimate goal of this kind of game: loot. In this case, three unique items (orange), a rare one (blue), some gold and some potions. What a day!
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That day could also end like this: the costs of the options depend on the chosen difficulty
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Between the chapters the story is driven forward with small cinematic sequences
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He does not only have a fancy car, he is also very evil: the alchemist

Windows screenshots

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Main menu
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There are more options available for character customization.
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There are also more pets.
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All of the difficulty levels are available from start.
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Cut-scenes are made by Klei Ent., developer of Shank.
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Echo Pass, the place where you start the game.
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You always get to choose your reward after completing a quest.
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Character screen and skills panel. You get 5 stat points and 1 skill point after each level-up.
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Fishing mini-game is still the same.
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Quests givers are usually at the entrance to the dungeon where the quest gets solved.
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It happens a lot when you really don't know what's going in the battlefield.
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You can transfer your loot to your pet's inventory and send him to town to sell them for you. In that case, he won't be available for a minute or two.
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You can also send your pet to buy basic stuff like potions and scrolls.
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You have to choose between two options when you die. Respawn in town and lose nothing or respawn at the entrance of the area you were and lose a percentage of your gold.
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After you reach the end of a dungeon, a portal to the surface appears, saving you from lots of backtracking.
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There are fishing holes in the wilderness, but unlike the ones in hub towns, they are limited.
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A reference to Silence of the Lambs.
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You can attack some bosses from a place where they can't reach you. It's kind of a cheating, but extremely useful at certain occasions when you're playing on elite.
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You can warp to hub town, waypoint portal and main areas in each act.
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" Robot parts ", the only continuous quest in the game.
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Each Phase Beast opens a portal to a small area where you can overcome a certain challenge ( like surviving an attack ) and get fat rewards for it.
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Something like this.
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Everything about the epilogue is steam-punkish.
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Mapworks , a place for people who couldn't get enough of the main campaign.
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