Torchlight II

aka: Torchlight II (Black Edition)
Moby ID: 58058

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Linux screenshots

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Title screen and menu (version 1.25.2.4)
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Selection of character class and type of pet
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My new engineer enters the world. Always following: the cat (pet)
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Quests and stories are told in text boxes. Quest rewards are visible before accepting the quest
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Trading: trader inventory upper left, pet inventory lower left and player inventory on the right. Colours mark the quality of items
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Item comparison: engineer can either carry two-handed weapons or cannons. I took the melee weapon type
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Skill window (right): each class can train in three different areas (tabs). For a small fee, a trainer takes back the last three skill points spent (left)
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Each level up, also character stats can be increased
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Pets do not only have an inventory, they also have three slots for equipment (top left)
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Fishing minigame: if the outer circle matches the inner circle, it's time to pull the rope (if not using dynamite -- which is prohibited in town)
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My avatar in the lead going for some goblins. Beside the cat pet is the healing bot (class skill), following the character and sending healing pulses regularly
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Those goblins are no thread any more as their spell-caster is stunned now (circles above it's head)
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More dangerous threats are large groups of normal mobs...
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... and of course boss monsters
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Sometimes hidden passages can be found (see minimap upper right)
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A puzzle with six levers: adjust them so the passage to the left is not blocked by magical fields (blue spots on the ground)
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Solving the puzzle is rewarded adequate
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The ultimate goal of this kind of game: loot. In this case, three unique items (orange), a rare one (blue), some gold and some potions. What a day!
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That day could also end like this: the costs of the options depend on the chosen difficulty
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Between the chapters the story is driven forward with small cinematic sequences
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He does not only have a fancy car, he is also very evil: the alchemist
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